- See also: Province improvements
Each city may build a large variety of structures to improve its production and capabilities.
Each structure will require a certain amount of
gold, which must be paid up-front, and
production, which is paid as much as possible each turn and determines the number of turns it takes for the structure to be finished. If a construction is canceled, the
gold is refunded in full, but any invested
production is lost.
Most structures have a boost requirement, shown when hovering over the structure. If the Boost requirement is met the structure will require 30% less
production and
gold. This operates at full strength even if the Boost requirement was met partway through the structure's construction. In this case, 30% of the full
gold cost will be refunded and the total
production cost will be reduced by 30%. If the structure was already more than 70% complete, this can cause
production to overflow onto the next item in the queue.
Note: Some buildings are available to a certain culture and replace their general variant for that culture.
|
Name |
Category
|
Effects
|
Requirements |
Cost |
Boost |
Source
|
 |
Academy |
|
+20 Knowledge income
|
Requires 1 Research Post
|
170 450
|
- Build 1
Forester - Build 2
Quarry
|
General
|
 |
Arcane Battlements |
|
- Unlock Arcane Amplifiers in combat
- +5
Fortification Health Battlement Structure
|
|
100 250
|
- Build 1
Conduit - Build 1
Quarry
|
General
|
 |
Arcane Institute |
|
+15 Knowledge income
|
|
100 250
|
- Build 1
Forester - Build 1
Quarry
|
General
|
 |
Archer Battlements |
|
- Unlock Archer Posts in combat
- +5
Fortification Health Battlement Structure
|
|
50 130
|
- Build 1
Forester - Build 1
Quarry
|
General
|
 |
Armory |
|
+30 Draft income
|
Requires 2 Foresters
|
170 450
|
Build 3 Quarry
|
General
|
 |
Ballista Towers |
|
- Unlock Ballista Towers
- +10
Fortification Health Tower Structure
|
|
85 200
|
- Build 1
Forester - Build 2
Quarry
|
General
|
 |
Bathhouse |
|
- +40
City Stability income - Grants Bathhouse XP Bonus to every Unit produced in this City.
|
|
170 450
|
- Build 1
Quarry - Build 2
Farm
|
General
|
 |
Beacon of Valor |
|
+20 Fortification Health Support Structure
|
|
280 750
|
- Build 1
Conduit - Build 2
Quarry
|
General
|
 |
Blacksmith |
|
+20 Draft income
|
|
100 250
|
Build 2 Quarry
|
General
|
 |
Caltrop Stash |
|
- Unlock Caltrop Stash
- +5
Fortification Health Support Structure
|
|
100 250
|
- Build 1
Quarry - Build 1
Mine
|
General
|
 |
Catapult Towers |
|
- Unlock Catapult Towers in combat
- +30
Fortification Health Tower Structure
|
|
140 300
|
- Build 1
Forester - Build 2
Quarry
|
General
|
 |
Estate Hall |
|
+30 Food income
|
Requires 2 Farms.
|
170 450
|
Build 3 Forester
|
General
|
 |
Farmers' Guild |
|
+10 Food income per Farm
|
Requires 4 Farms Only 1 Guild allowed per city.
|
280 750
|
Build 4 Forester
|
General
|
 |
Fishmonger |
|
+15 Food income
|
|
100 250
|
Build 2 Forester
|
|
 |
Forager's Market |
|
- +5
Food income - +5
Gold income
|
Requires 1 Hut to unlock.
|
60 130
|
Build 3 Hut
|
|
 |
Forester's Guild |
|
- +15
Food income - +5
Production income
|
Requires 3 Forester to unlock.
|
170 450
|
Build 4 Forester
|
|
 |
Granary |
|
+20 Food income
|
|
100 250
|
Build 2 Forester
|
General
|
 |
Grand Wharf |
|
+20 Production income
|
Requires 2 Fisheries to unlock
|
170 450
|
Build 3 Forester
|
|
 |
Hero's Quarters |
|
+10 Draft income
|
|
60 130
|
Build 1 Quarry
|
|
 |
Library |
|
+10 Knowledge income
|
|
60 130
|
Build 1 Forester
|
General
|
 |
Mages' Guild |
|
- +10
Mana income per Conduit - +2<medalGold></medalGold> Starting Rank to every Support Unit.
|
Requires 2 Conduits Only 1 Guild allowed per city.
|
280 750
|
Build 4 Quarry
|
General
|
 |
Mana Obelisk |
|
+15 Mana income
|
|
100 250
|
Build 2 Quarry
|
General
|
 |
Market |
|
+15 Gold income
|
|
100 250
|
Build 2 Farm
|
General
|
 |
Masonic Hall |
|
+20 Production income
|
Requires 2 Quarries
|
170 450
|
Build 3 Farm
|
General
|
 |
Merchants' Guild |
|
+10 Gold income per Mine
|
Requires 2 Mines Only 1 Guild allowed per city.
|
280 750
|
Build 4 Farm
|
General
|
 |
Mint |
|
+20 Gold income
|
Requires 1 Mine
|
170 450
|
Build 3 Farm
|
General
|
 |
Monolith |
|
+20 Mana income
|
Requires 1 Conduit
|
170 450
|
Build 3 Quarry
|
General
|
 |
Palisade Walls |
|
- Unlock Fortification
- +20
Fortification Health Wall Structure
|
|
60 130
|
Build 1 Forester
|
General
|
 |
Scholars Guild |
|
+10 Knowledge income per Research Post
|
Requires 2 Research Posts Only 1 Guild allowed per city.
|
280 750
|
- Build 2
Forester - Build 2
Quarry
|
General
|
 |
Seafarers' Guild |
|
- +3
Food income per Fishery - +3
Production income per Fishery - +3
Draft income per Fishery - +3
Gold income per Fishery
|
Requires 4 Fisheries Only 1 Guild allowed per city.
|
280 750
|
Build 4 Forester
|
|
 |
Shipyard |
|
+10 Gold income
|
Requires 1 Fishery to unlock
|
60 130
|
Build 1 Forester
|
|
 |
Shrine |
|
+10 Mana income
|
|
60 130
|
Build 1 Quarry
|
General
|
 |
Smiths' Guild |
|
- +5
Food income per Forester - +5
Draft income per Forester
|
Requires 4 Foresters Only 1 Guild allowed per city.
|
280 750
|
Build 4 Quarry
|
General
|
 |
Stone Walls |
|
- Unlock Fortification
- +40
Fortification Health Wall Structure
|
|
170 450
|
Build 3 Quarry
|
General
|
 |
Stonemason |
|
+15 Production income
|
|
100 250
|
Build 2 Farm
|
General
|
 |
Store House |
|
+10 Food income
|
|
60 130
|
Build 1 Forester
|
General
|
 |
Tavern |
|
+20 City Stability income
|
|
100 250
|
Build 2 Farm
|
General
|
 |
Vendor |
|
+10 Gold income
|
|
60 130
|
Build 1 Farm
|
General
|
 |
Wood Conjurer |
|
- +10
Production income - +5
Mana income
|
Requires 2 Foresters
|
100 250
|
Build 3 Forester
|
|
 |
Woodworker |
|
- +5
Food income - +10
Production income
|
Requires 2 Foresters
|
100 250
|
Build 3 Forester
|
|
 |
Workers' Guild |
|
+10 Production income per Quarry
|
Requires 4 Quarry to unlock Only 1 Guild allowed per city.
|
280 750
|
Build 4 Farm
|
General
|
 |
Workshop |
|
- +10
Production income - +10
Draft income
|
|
60 130
|
Build 1 Farm
|
General
|
Each culture has its own variation for the town hall. Though their effects are largely the same there are some difference between them.
|
Name |
Category
|
Effects
|
Requirements |
Cost |
Boost |
Source
|
 |
Town Hall I: Town Center
|
|
- +1 Hero Cap
- +10
City Stability - +40
Food income - +20
Production income - +20
Draft income
|
Found city
|
None
|
|
|
 |
Town Hall II: Atrium of Light |
|
- +1 Province Annex Range
- +10
Gold income
- Unlocks Special Province Improvements.
|
Requires 3 Population to unlock
|
200 200
|
Have 5 Population
|
Culture: High
|
 |
Town Hall II: Bulwark |
|
- +1 Province Annex Range
- +10
Gold income
- Unlocks Special Province Improvements.
|
Requires 3 Population to unlock
|
160 160
|
Have 5 Population
|
Culture: Industrious
|
 |
Town Hall II: Castle |
|
- +1 Province Annex Range
- +10
Gold income
- Unlocks Special Province Improvements.
|
Requires 3 Population to unlock
|
200 200
|
Have 5 Population
|
Culture: Feudal
|
 |
Town Hall II: Communal Tent |
|
- +1 Province Annex Range
- +10
Gold income
- Unlocks Special Province Improvements.
|
Requires 3 Population to unlock
|
200 200
|
Have 5 Population
|
Culture: Barbarian
|
 |
Town Hall II: Dread Spire |
|
- +1 Province Annex Range
- +10
Gold income
- Negative
City Stability states give no economic penalties. - Unlocks Special Province Improvements.
|
Requires 3 Population to unlock
|
200 200
|
Have 5 Population
|
Culture: Dark
|
 |
Town Hall II: Mage's Plaza |
|
- +1 Province Annex Range
- +10
Gold income
- Unlocks Special Province Improvements.
|
Requires 3 Population to unlock
|
200 200
|
Have 5 Population
|
Culture: Mystic
|
 |
Town Hall III: Citadel |
|
- +1 Province Annex Range
- +10
Gold income
- Unlocks the Spell Jammer province improvement.
|
|
400 400
|
Have 10 Population
|
Culture: Feudal
|
 |
Town Hall III: Forge Tower |
|
- +1 Province Annex Range
- +10
Gold income Buy Now costs 20% less.
- Unlocks the Spell Jammer province improvement.
|
|
320 320
|
Have 10 Population
|
Culture: Industrious
|
 |
Town Hall III: Halls of War |
|
- +1 Province Annex Range
- +10
Gold income
- Unlocks the Spell Jammer province improvement.
|
|
400 400
|
Have 10 Population
|
Culture: Barbarian
|
 |
Town Hall III: Mystic Spire |
|
- +1 Province Annex Range
- +10
Gold income
- Unlocks the Spell Jammer province improvement.
|
|
400 400
|
Have 10 Population
|
Culture: Mystic
|
 |
Town Hall III: Pantheon |
|
- +1 Province Annex Range
- +10
Gold income
- Unlocks the Spell Jammer province improvement.
|
|
400 400
|
Have 10 Population
|
Culture: High
|
 |
Town Hall III: Stronghold |
|
- +1 Province Annex Range
- +10
Gold income
- Unlocks the Spell Jammer province improvement.
|
|
400 400
|
Have 10 Population
|
Culture: Dark
|
 |
Town Hall IV: Black Palace |
|
- +1 Province Annex Range
- +10
Gold income - +2
City Stability income per Population
|
|
800 800
|
Have 15 Population
|
Culture: Dark
|
 |
Town Hall IV: Grand Estate |
|
- +1 Province Annex Range
- +10
Gold income - +2
City Stability income per Population
|
|
800 800
|
Have 15 Population
|
Culture: Feudal
|
 |
Town Hall IV: Industry Compound |
|
- +1 Province Annex Range
- +10
Gold income - +2
City Stability income per Population Production Conversions convert an additional 10%.
|
|
660 660
|
Have 15 Population
|
Culture: Industrious
|
 |
Town Hall IV: Solar Sanctum |
|
- +1 Province Annex Range
- +10
Gold income - +2
City Stability income per Population
|
|
800 800
|
Have 15 Population
|
Culture: High
|
 |
Town Hall IV: Warlord's Pavilion |
|
- +1 Province Annex Range
- +10
Gold income - +2
City Stability income per Population
|
|
800 800
|
Have 15 Population
|
Culture: Barbarian
|
 |
Town Hall IV: Wizard's Auditorium |
|
- +1 Province Annex Range
- +10
Gold income - +2
City Stability income per Population 10 World Map Casting Points and Combat Casting Points.
|
|
800 800
|
Have 15 Population
|
Culture: Mystic
|
The wizard tower is a series of structures that may only be constructed in the throne city. Unlike other structures they also have a
mana cost and do not have boost.
|
Name |
Category
|
Effects
|
Requirements |
Cost |
Boost |
Source
|
 |
Wizard Tower: Apex |
|
+5 Imperium income
|
Wizard Tower: Level II
|
400 300 300
|
|
General
|
 |
Wizard Tower: Arcane Observatory |
|
+4 Vision Range and True Sight to this City.
|
Wizard Tower: Apex
|
400 300 300
|
|
General
|
 |
Wizard Tower: Channeling Chamber |
|
- +10
World Map Casting Points and Combat Casting Points.
|
Wizard Tower: Apex
|
300 200 200
|
|
General
|
 |
Wizard Tower: Crypts |
|
- Heroes in Crypt:
- Grant +2
Mana per Turn. - Can be resurrected.
|
Wizard Tower: Foundation
|
100 50 50
|
|
General
|
 |
Wizard Tower: Foundation |
|
+5 Imperium income
|
Can only be built in the Throne City.
|
100 50 50
|
|
General
|
 |
Wizard Tower: Level I |
|
+5 Imperium income
|
Wizard Tower: Foundation
|
200 100 100
|
|
General
|
 |
Wizard Tower: Level II |
|
+5 Imperium income
|
Wizard Tower: Level I
|
300 200 200
|
|
General
|
 |
Wizard Tower: Prison Cells |
|
- Heroes in Prison:
- Grant +2
Knowledge per Turn. - Can be converted.
- Can be executed.
|
Wizard Tower: Foundation
|
100 50 50
|
|
General
|
 |
Wizard Tower: Room of Recall |
|
-1 Turn(s) to respawn Ruler.
- Ruler respawns with full
Hit Points. - Gain access to the Recall Ruler spell, which allows your Ruler and its army to be teleported back to your Throne City.
|
Wizard Tower: Level I
|
200 100 100
|
|
General
|
 |
Wizard Tower: Teleportation Circle |
|
Grants Teleportation Circle Spell, allowing friendly Armies to be teleported back to the Throne City.
|
Wizard Tower: Level II
|
400 300 300
|
|
General
|
|
Name |
Category
|
Effects
|
Requirements |
Cost |
Boost |
Source
|
 |
Ancestral Seer Hall |
|
- +10
Draft income - +10
Knowledge income
|
|
100 250
|
- Build 1
Forester - Build 1
Quarry
|
Culture: Barbarian
|
 |
Battle Ritual Site |
|
- +10
Draft income - +5
Knowledge income
|
|
60 130
|
Build 1 Forester
|
Culture: Barbarian
|
 |
Shrine of the Wargod |
|
- Grants Wargod's Spirit to every Friendly Unit inside this Domain.
- Grants Wargod's Aggression to every Unit produced in this City.
|
|
170 450
|
|
Culture: Barbarian
|
 |
Experimentation Chambers |
|
- +5
Gold income - +5
Knowledge income
|
|
60 130
|
Build 1 Farm
|
Culture: Dark
|
 |
Interrogation Dungeon |
|
- +10
Knowledge income - -5
City Stability income - +2
Knowledge income per hero in the Prison
|
|
100 250
|
Build 2 Farm
|
Culture: Dark
|
 |
Overlord's Tower |
|
- +10
Draft income - +10
Mana income Prevents Provinces breaking off due to low City Stability.
|
|
280 750
|
|
Culture: Dark
|
 |
Ritual Mausoleum |
|
- +10
Mana income - -5
City Stability income - +2
Mana income per hero in the Crypt
|
|
100 250
|
- Build 2
Farm - Build 1
Quarry
|
Culture: Dark
|
 |
Underground Laboratory |
|
- +10
Gold income - +5
Knowledge income
|
|
100 250
|
Build 2 Farm
|
Culture: Dark
|
 |
Clergy Commons |
|
- +5
Gold income - +5
Mana income
|
|
60 130
|
Build 1 Quarry
|
Culture: Feudal
|
 |
Lord's Manor |
|
- +10
Gold income - +10
Food income +100% income from the Governor.
|
|
280 750
|
|
Culture: Feudal
|
 |
Tithe Shrine |
|
- +5
Gold income - +10
Mana income
|
|
100 250
|
Build 2 Quarry
|
Culture: Feudal
|
 |
Artisan Workshop |
|
- +10
Production income - +5
Draft income - +5
City Stability income
|
|
60 130
|
Build 1 Quarry
|
Culture: High
|
 |
Lightforge |
|
- +15
Draft income - +5
Gold income
|
|
100 250
|
Build 2 Quarry
|
Culture: High
|
 |
Solar Nexus |
|
- +5
City Stability income per Conduit - +5
City Stability income per Research Post
|
|
170 450
|
|
Culture: High
|
 |
Bastion's Barricade |
|
- +20
Fortification Health - +10
City Stability income Grants 2 Bastions on the defender's side when fighting in the city's Domain.
|
|
100 250
|
|
Culture: Industrious
|
 |
Grand Mill |
|
- +15
Food income - +5
Production income
|
|
100 250
|
Build 2 Forester
|
Culture: Industrious
|
 |
Worker's Farmstead |
|
- +5
Food income - +5
Production income
|
|
60 130
|
Build 1 Forester
|
Culture: Industrious
|
 |
Altar of the All-Seers |
|
Grants All-Seers Blessing to every Unit produced in this City.
|
Can only be built in the Throne City.
|
280 750
|
|
Culture: Mystic
|
 |
Evocator's Abode |
|
- +5
Production income - +10
Draft income - +5
Mana income
|
|
60 130
|
Build 1 Farm
|
Culture: Mystic
|
 |
Stone Conjurer |
|
- +10
Production income - +5
Mana income
|
|
100 250
|
Build 2 Farm
|
Culture: Mystic
|
|
Name |
Category
|
Effects
|
Requirements |
Cost |
Boost |
Source
|
 |
Throne of Mirrors |
|
+40 Fortification Health
- When this city is besieged, grants the defender an Astral Reflection of their Ruler if they are not present themselves.
|
|
170 450
|
|
Tome: Astral Mirror
|
 |
Tower of True Sight |
|
The city achieves True Sight, making it possible to spot invisible or camouflaged enemies.
|
|
100 250
|
|
Tome: Scrying
|
 |
Astral Trade Relay |
|
- +10
Gold income. - +2
Gold income for each Astral Trade Relay built in your empire.
|
|
170 450
|
|
Tome: Teleportation
|
 |
Artisan Fortification |
|
- Unlock Bolt Repeater Towers in Combat
- +20
Fortification Health
|
|
170 450
|
|
Tome: Artificing
|
 |
Fortified Crucible |
|
- Unlock Fortified Crucible in Combat
- +40
Fortification Health Battlement Structure
|
|
170 450
|
|
Tome: Crucible
|
 |
Luxury Markets |
|
+1 Hurry Production per Turn Buy Now is 25% cheaper and can be used 2 times per World Map Turn.
|
|
280 750
|
|
Tome: Golden Realm
|
 |
Reagent Refinery |
|
+20 gold per each magic material within the city's domain
|
|
280 750
|
|
Tome: Golden Realm
|
 |
Temple of Fertility |
|
- +1
Food income per Population - +1
Draft income per Population
|
|
280 750
|
|
Tome: Fertility
|
 |
Temple of the Exalted |
|
- +10
Mana income - +20
City Stability income Double bonus from governor income.
|
|
440 1300
|
|
Tome: Exaltation
|
 |
Convent |
|
For each City Stability level above Unstable the city gains:- +5
Knowledge. - +5
Mana.
|
|
100 250
|
|
Tome: Faith
|
 |
Tribunal |
|
- +20
City Stability income - +1
Knowledge income per Population
|
|
100 250
|
|
Tome: Inquisition
|
 |
Healing Spires |
|
- Unlock Healing Spires in Combat
- Grants Healing Spires to every Friendly Unit inside this Domain.
Tower Structure
|
|
280 750
|
|
Tome: Sanctuary
|
 |
Baron's Palace |
|
- +25
Gold income - +10
City Stability income
|
Can only be built in cities of another race.
|
100 250
|
|
Tome: Subjugation
|
 |
Monument of Supremacy |
|
- +30
Draft income - +5
City Stability income +5 City Stability per Monument of Supremacy in your empire.
|
|
280 750
|
|
Tome: Supremacy
|
 |
Necrotic Spires |
|
- Unlock Necrotic Spires in Combat
- +15
Fortification Health Tower Structure
|
|
85 200
|
Build 2 Conduit
|
Tome: Great Transformation
|