City structures

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See also: Province improvements

Each city may build a large variety of structures to improve its production and capabilities.

Construction[edit | edit source]

Each structure will require a certain amount of Resource gold.png gold, which must be paid up-front, and Resource structure production.png production, which is paid as much as possible each turn and determines the number of turns it takes for the structure to be finished. If a construction is canceled, the Resource gold.png gold is refunded in full, but any invested Resource structure production.png production is lost.

Boost[edit | edit source]

Most structures have a boost requirement, shown when hovering over the structure. If the Boost requirement is met the structure will require 30% less Resource structure production.png production and Resource gold.png gold. This operates at full strength even if the Boost requirement was met partway through the structure's construction. In this case, 30% of the full Resource gold.png gold cost will be refunded and the total Resource structure production.png production cost will be reduced by 30%. If the structure was already more than 70% complete, this can cause Resource structure production.png production to overflow onto the next item in the queue.

General buildings[edit | edit source]

Note: Some buildings are available to a certain culture and replace their general variant for that culture.

Name Category Effects Requirements Cost Boost Source
Building academy.png Academy Resource knowledge.png +20 Resource knowledge.png Knowledge income Requires 1 Province improvement research post.png Research Post 170 Resource gold.png 450 Resource structure production.png
  • Build 1 Province improvement forester.png Forester
  • Build 2 Province improvement quarry.png Quarry
General
Building arcane battlements.png Arcane Battlements City stats Defense.png
  • Unlock Arcane Amplifiers in combat
  • +5 City stats Defense.png Fortification Health
Battlement Structure
100 Resource gold.png 250 Resource structure production.png
  • Build 1 Province improvement conduit.png Conduit
  • Build 1 Province improvement quarry.png Quarry
General
Building arcane institute.png Arcane Institute Resource knowledge.png +15 Resource knowledge.png Knowledge income 100 Resource gold.png 250 Resource structure production.png
  • Build 1 Province improvement forester.png Forester
  • Build 1 Province improvement quarry.png Quarry
General
Building archer battlements.png Archer Battlements City stats Defense.png
  • Unlock Archer Posts in combat
  • +5 City stats Defense.png Fortification Health
Battlement Structure
50 Resource gold.png 130 Resource structure production.png
  • Build 1 Province improvement forester.png Forester
  • Build 1 Province improvement quarry.png Quarry
General
Building armory.png Armory Resource unit production.png +30 Resource unit production.png Draft income Requires 2 Province improvement forester.png Foresters 170 Resource gold.png 450 Resource structure production.png Build 3 Province improvement quarry.png Quarry General
Building ballista towers.png Ballista Towers City stats Defense.png
  • Unlock Ballista Towers
  • +10 City stats Defense.png Fortification Health
Tower Structure
85 Resource gold.png 200 Resource structure production.png
  • Build 1 Province improvement forester.png Forester
  • Build 2 Province improvement quarry.png Quarry
General
Building bathhouse.png Bathhouse Morale.png
  • +40 Morale.png City Stability income
  • Grants Bathhouse XP Bonus to every Unit produced in this City.
170 Resource gold.png 450 Resource structure production.png
  • Build 1 Province improvement quarry.png Quarry
  • Build 2 Province improvement farm.png Farm
General
Building beacon of valor.png Beacon of Valor City stats Defense.png +20 City stats Defense.png Fortification Health
Support Structure
280 Resource gold.png 750 Resource structure production.png
  • Build 1 Province improvement conduit.png Conduit
  • Build 2 Province improvement quarry.png Quarry
General
Building blacksmith.png Blacksmith Resource unit production.png +20 Resource unit production.png Draft income 100 Resource gold.png 250 Resource structure production.png Build 2 Province improvement quarry.png Quarry General
Building caltrop stash.png Caltrop Stash City stats Defense.png
  • Unlock Caltrop Stash
  • +5 City stats Defense.png Fortification Health
Support Structure
100 Resource gold.png 250 Resource structure production.png
  • Build 1 Province improvement quarry.png Quarry
  • Build 1 Province improvement mine.png Mine
General
Building catapult towers.png Catapult Towers City stats Defense.png
  • Unlock Catapult Towers in combat
  • +30 City stats Defense.png Fortification Health
Tower Structure
140 Resource gold.png 300 Resource structure production.png
  • Build 1 Province improvement forester.png Forester
  • Build 2 Province improvement quarry.png Quarry
General
Building estate hall.png Estate Hall Resource food.png +30 Resource food.png Food income Requires 2 Province improvement farm.png Farms. 170 Resource gold.png 450 Resource structure production.png Build 3 Province improvement forester.png Forester General
Building farmers guild.png Farmers' Guild Resource food.png +10 Resource food.png Food income per Province improvement farm.png Farm Requires 4 Province improvement farm.png Farms
Only 1 Guild allowed per city.
280 Resource gold.png 750 Resource structure production.png Build 4 Province improvement forester.png Forester General
Building fishmonger.png Fishmonger Province improvement fishery.png +15 Resource food.png Food income 100 Resource gold.png 250 Resource structure production.png Build 2 Province improvement forester.png Forester
Building foragers market.png Forager's Market
  • +5 Resource food.png Food income
  • +5 Resource gold.png Gold income
Requires 1 Province improvement hut.png Hut to unlock. 60 Resource gold.png 130 Resource structure production.png Build 3 Province improvement hut.png Hut
Building foresters guild.png Forester's Guild Province improvement forester.png
  • +15 Resource food.png Food income
  • +5 Resource structure production.png Production income
Requires 3 Province improvement forester.png Forester to unlock. 170 Resource gold.png 450 Resource structure production.png Build 4 Province improvement forester.png Forester
Building granary.png Granary Resource food.png +20 Resource food.png Food income 100 Resource gold.png 250 Resource structure production.png Build 2 Province improvement forester.png Forester General
Building grand wharf.png Grand Wharf Province improvement fishery.png +20 Resource structure production.png Production income Requires 2 Province improvement fishery.png Fisheries to unlock 170 Resource gold.png 450 Resource structure production.png Build 3 Province improvement forester.png Forester
Building heros quarters.png Hero's Quarters +10 Resource unit production.png Draft income 60 Resource gold.png 130 Resource structure production.png Build 1 Province improvement quarry.png Quarry
Building library.png Library Resource knowledge.png +10 Resource knowledge.png Knowledge income 60 Resource gold.png 130 Resource structure production.png Build 1 Province improvement forester.png Forester General
Building mages guild.png Mages' Guild Resource mana.png
  • +10 Resource mana.png Mana income per Province improvement conduit.png Conduit
  • +2<medalGold></medalGold> Starting Rank to every Support Unit.
Requires 2 Province improvement conduit.png Conduits
Only 1 Guild allowed per city.
280 Resource gold.png 750 Resource structure production.png Build 4 Province improvement quarry.png Quarry General
Building mana obelisk.png Mana Obelisk Resource mana.png +15 Resource mana.png Mana income 100 Resource gold.png 250 Resource structure production.png Build 2 Province improvement quarry.png Quarry General
Building market.png Market Resource gold.png +15 Resource gold.png Gold income 100 Resource gold.png 250 Resource structure production.png Build 2 Province improvement farm.png Farm General
Building masonic hall.png Masonic Hall Resource structure production.png +20 Resource structure production.png Production income Requires 2 Province improvement quarry.png Quarries 170 Resource gold.png 450 Resource structure production.png Build 3 Province improvement farm.png Farm General
Building merchants guild.png Merchants' Guild Resource gold.png +10 Resource gold.png Gold income per Province improvement mine.png Mine Requires 2 Province improvement mine.png Mines
Only 1 Guild allowed per city.
280 Resource gold.png 750 Resource structure production.png Build 4 Province improvement farm.png Farm General
Building mint.png Mint Resource gold.png +20 Resource gold.png Gold income Requires 1 Province improvement mine.png Mine 170 Resource gold.png 450 Resource structure production.png Build 3 Province improvement farm.png Farm General
Building monolith.png Monolith Resource mana.png +20 Resource mana.png Mana income Requires 1 Province improvement conduit.png Conduit 170 Resource gold.png 450 Resource structure production.png Build 3 Province improvement quarry.png Quarry General
Building palisade walls.png Palisade Walls City stats Defense.png
  • Unlock Fortification
  • +20 City stats Defense.png Fortification Health
Wall Structure
60 Resource gold.png 130 Resource structure production.png Build 1 Province improvement forester.png Forester General
Building scholars guild.png Scholars Guild Resource knowledge.png +10 Resource knowledge.png Knowledge income per Province improvement research post.png Research Post Requires 2 Province improvement research post.png Research Posts
Only 1 Guild allowed per city.
280 Resource gold.png 750 Resource structure production.png
  • Build 2 Province improvement forester.png Forester
  • Build 2 Province improvement quarry.png Quarry
General
Building seafarers guild.png Seafarers' Guild Province improvement fishery.png
  • +3 Resource food.png Food income per Province improvement fishery.png Fishery
  • +3 Resource structure production.png Production income per Province improvement fishery.png Fishery
  • +3 Resource unit production.png Draft income per Province improvement fishery.png Fishery
  • +3 Resource gold.png Gold income per Province improvement fishery.png Fishery
Requires 4 Province improvement fishery.png Fisheries
Only 1 Guild allowed per city.
280 Resource gold.png 750 Resource structure production.png Build 4 Province improvement forester.png Forester
Building shipyard.png Shipyard Province improvement fishery.png +10 Resource gold.png Gold income Requires 1 Province improvement fishery.png Fishery to unlock 60 Resource gold.png 130 Resource structure production.png Build 1 Province improvement forester.png Forester
Building shrine.png Shrine Resource mana.png +10 Resource mana.png Mana income 60 Resource gold.png 130 Resource structure production.png Build 1 Province improvement quarry.png Quarry General
Building smiths guild.png Smiths' Guild Resource unit production.png
  • +5 Resource food.png Food income per Province improvement forester.png Forester
  • +5 Resource unit production.png Draft income per Province improvement forester.png Forester
Requires 4 Province improvement forester.png Foresters
Only 1 Guild allowed per city.
280 Resource gold.png 750 Resource structure production.png Build 4 Province improvement quarry.png Quarry General
Building stone walls.png Stone Walls City stats Defense.png
  • Unlock Fortification
  • +40 City stats Defense.png Fortification Health
Wall Structure
170 Resource gold.png 450 Resource structure production.png Build 3 Province improvement quarry.png Quarry General
Building stonemason.png Stonemason Resource structure production.png +15 Resource structure production.png Production income 100 Resource gold.png 250 Resource structure production.png Build 2 Province improvement farm.png Farm General
Building foragers market.png Store House Resource food.png +10 Resource food.png Food income 60 Resource gold.png 130 Resource structure production.png Build 1 Province improvement forester.png Forester General
Building tavern.png Tavern Morale.png +20 Morale.png City Stability income 100 Resource gold.png 250 Resource structure production.png Build 2 Province improvement farm.png Farm General
Building vendor.png Vendor Resource gold.png +10 Resource gold.png Gold income 60 Resource gold.png 130 Resource structure production.png Build 1 Province improvement farm.png Farm General
Building wood conjurer.png Wood Conjurer Province improvement forester.png
  • +10 Resource structure production.png Production income
  • +5 Resource mana.png Mana income
Requires 2 Province improvement forester.png Foresters 100 Resource gold.png 250 Resource structure production.png Build 3 Province improvement forester.png Forester
Building woodworker.png Woodworker Province improvement forester.png
  • +5 Resource food.png Food income
  • +10 Resource structure production.png Production income
Requires 2 Province improvement forester.png Foresters 100 Resource gold.png 250 Resource structure production.png Build 3 Province improvement forester.png Forester
Building workers guild.png Workers' Guild Resource structure production.png +10 Resource structure production.png Production income per Province improvement quarry.png Quarry Requires 4 Province improvement quarry.png Quarry to unlock
Only 1 Guild allowed per city.
280 Resource gold.png 750 Resource structure production.png Build 4 Province improvement farm.png Farm General
Building workshop.png Workshop Resource structure production.png Resource unit production.png
  • +10 Resource structure production.png Production income
  • +10 Resource unit production.png Draft income
60 Resource gold.png 130 Resource structure production.png Build 1 Province improvement farm.png Farm General

Town hall[edit | edit source]

Each culture has its own variation for the town hall. Though their effects are largely the same there are some difference between them.

Name Category Effects Requirements Cost Boost Source
Building town hall i town center.png Town Hall I: Town Center
  • +1 Hero Cap
  • +10 Morale.png City Stability
  • +40 Resource food.png Food income
  • +20 Resource structure production.png Production income
  • +20 Resource unit production.png Draft income
Found city None
Building town hall ii atrium of light.png Town Hall II: Atrium of Light
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • Unlocks Special Province Improvements.
Requires 3 Population.png Population to unlock 200 Resource structure production.png 200 Resource gold.png Have 5 Population.png Population Culture: High
Building town hall ii bulwark.png Town Hall II: Bulwark
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • Unlocks Special Province Improvements.
Requires 3 Population.png Population to unlock 160 Resource structure production.png 160 Resource gold.png Have 5 Population.png Population Culture: Industrious
Building town hall ii castle.png Town Hall II: Castle
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • Unlocks Special Province Improvements.
Requires 3 Population.png Population to unlock 200 Resource structure production.png 200 Resource gold.png Have 5 Population.png Population Culture: Feudal
Building town hall ii communal tent.png Town Hall II: Communal Tent
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • Unlocks Special Province Improvements.
Requires 3 Population.png Population to unlock 200 Resource structure production.png 200 Resource gold.png Have 5 Population.png Population Culture: Barbarian
Building town hall ii dread spire.png Town Hall II: Dread Spire
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • Negative Morale.png City Stability states give no economic penalties.
  • Unlocks Special Province Improvements.
Requires 3 Population.png Population to unlock 200 Resource structure production.png 200 Resource gold.png Have 5 Population.png Population Culture: Dark
Building town hall ii mages plaza.png Town Hall II: Mage's Plaza
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • Unlocks Special Province Improvements.
Requires 3 Population.png Population to unlock 200 Resource structure production.png 200 Resource gold.png Have 5 Population.png Population Culture: Mystic
Building town hall iii citadel.png Town Hall III: Citadel
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • Unlocks the Spell Jammer province improvement.
400 Resource structure production.png 400 Resource gold.png Have 10 Population.png Population Culture: Feudal
Building town hall iii forge tower.png Town Hall III: Forge Tower
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
Buy Now costs 20% less.
  • Unlocks the Spell Jammer province improvement.
320 Resource structure production.png 320 Resource gold.png Have 10 Population.png Population Culture: Industrious
Building town hall iii halls of war.png Town Hall III: Halls of War
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • Unlocks the Spell Jammer province improvement.
400 Resource structure production.png 400 Resource gold.png Have 10 Population.png Population Culture: Barbarian
Building town hall iii mystic spire.png Town Hall III: Mystic Spire
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • Unlocks the Spell Jammer province improvement.
400 Resource structure production.png 400 Resource gold.png Have 10 Population.png Population Culture: Mystic
Building town hall iii pantheon.png Town Hall III: Pantheon
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • Unlocks the Spell Jammer province improvement.
400 Resource structure production.png 400 Resource gold.png Have 10 Population.png Population Culture: High
Building town hall iii stronghold.png Town Hall III: Stronghold
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • Unlocks the Spell Jammer province improvement.
400 Resource structure production.png 400 Resource gold.png Have 10 Population.png Population Culture: Dark
Building town hall iv black palace.png Town Hall IV: Black Palace
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • +2 Morale.png City Stability income per Population.png Population
800 Resource structure production.png 800 Resource gold.png Have 15 Population.png Population Culture: Dark
Building town hall iv grand estate.png Town Hall IV: Grand Estate
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • +2 Morale.png City Stability income per Population.png Population
800 Resource structure production.png 800 Resource gold.png Have 15 Population.png Population Culture: Feudal
Building town hall iv industry compound.png Town Hall IV: Industry Compound
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • +2 Morale.png City Stability income per Population.png Population
Production Conversions convert an additional 10%.
660 Resource structure production.png 660 Resource gold.png Have 15 Population.png Population Culture: Industrious
Building town hall iv solar sanctum.png Town Hall IV: Solar Sanctum
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • +2 Morale.png City Stability income per Population.png Population
800 Resource structure production.png 800 Resource gold.png Have 15 Population.png Population Culture: High
Building town hall iv warlords pavilion.png Town Hall IV: Warlord's Pavilion
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • +2 Morale.png City Stability income per Population.png Population
800 Resource structure production.png 800 Resource gold.png Have 15 Population.png Population Culture: Barbarian
Building town hall iv wizards auditorium.png Town Hall IV: Wizard's Auditorium
  • +1 Province Annex Range
  • +10 Resource gold.png Gold income
  • +2 Morale.png City Stability income per Population.png Population
10 Casting points world map.png World Map Casting Points and Casting points combat.png Combat Casting Points.
800 Resource structure production.png 800 Resource gold.png Have 15 Population.png Population Culture: Mystic

Wizard tower[edit | edit source]

The wizard tower is a series of structures that may only be constructed in the throne city. Unlike other structures they also have a Resource mana.png mana cost and do not have boost.

Name Category Effects Requirements Cost Boost Source
Building wizard tower br foundation.png Wizard Tower: Apex Resource imperium.png +5 Resource imperium.png Imperium income
  • +2 Vision Range.
Wizard Tower: Level II 400 Resource structure production.png 300 Resource gold.png 300 Resource mana.png General
Building wizard tower br arcane observatory.png Wizard Tower: Arcane Observatory +4 Vision Range and True Sight to this City. Wizard Tower: Apex 400 Resource structure production.png 300 Resource gold.png 300 Resource mana.png General
Building wizard tower br channeling chamber.png Wizard Tower: Channeling Chamber
  • +10 Casting points world map.png World Map Casting Points and Casting points combat.png Combat Casting Points.
Wizard Tower: Apex 300 Resource structure production.png 200 Resource gold.png 200 Resource mana.png General
Building wizard tower br crypts.png Wizard Tower: Crypts
  • Heroes in Crypt:
    • Grant +2 Resource mana.png Mana per turn Turn.
    • Can be resurrected.
Wizard Tower: Foundation 100 Resource structure production.png 50 Resource gold.png 50 Resource mana.png General
Building wizard tower br foundation.png Wizard Tower: Foundation Resource imperium.png +5 Resource imperium.png Imperium income
  • +2 Vision Range.
Can only be built in the Throne City. 100 Resource structure production.png 50 Resource gold.png 50 Resource mana.png General
Building wizard tower br foundation.png Wizard Tower: Level I Resource imperium.png +5 Resource imperium.png Imperium income
  • +2 Vision Range.
Wizard Tower: Foundation 200 Resource structure production.png 100 Resource gold.png 100 Resource mana.png General
Building wizard tower br foundation.png Wizard Tower: Level II Resource imperium.png +5 Resource imperium.png Imperium income
  • +2 Vision Range.
Wizard Tower: Level I 300 Resource structure production.png 200 Resource gold.png 200 Resource mana.png General
Building wizard tower br prison cells.png Wizard Tower: Prison Cells
  • Heroes in Prison:
    • Grant +2 Resource knowledge.png Knowledge per turn Turn.
    • Can be converted.
    • Can be executed.
Wizard Tower: Foundation 100 Resource structure production.png 50 Resource gold.png 50 Resource mana.png General
Building wizard tower br room of recall.png Wizard Tower: Room of Recall -1 turn Turn(s) to respawn Ruler.
  • Ruler respawns with full Hit points Hit Points.
  • Gain access to the Recall Ruler spell, which allows your Ruler and its army to be teleported back to your Throne City.
Wizard Tower: Level I 200 Resource structure production.png 100 Resource gold.png 100 Resource mana.png General
Building teleporter teleporter.png Wizard Tower: Teleportation Circle Grants Teleportation Circle Spell, allowing friendly Armies to be teleported back to the Throne City. Wizard Tower: Level II 400 Resource structure production.png 300 Resource gold.png 300 Resource mana.png General

Cultural buildings[edit | edit source]

Name Category Effects Requirements Cost Boost Source
Building ancestral seer hall.png Ancestral Seer Hall Resource knowledge.png
  • +10 Resource unit production.png Draft income
  • +10 Resource knowledge.png Knowledge income
100 Resource gold.png 250 Resource structure production.png
  • Build 1 Province improvement forester.png Forester
  • Build 1 Province improvement quarry.png Quarry
Culture: Barbarian
Building battle ritual site.png Battle Ritual Site Resource knowledge.png
  • +10 Resource unit production.png Draft income
  • +5 Resource knowledge.png Knowledge income
60 Resource gold.png 130 Resource structure production.png Build 1 Province improvement forester.png Forester Culture: Barbarian
Building shrine of the wargod.png Shrine of the Wargod
  • Grants Wargod's Spirit to every Friendly Unit inside this Domain.
  • Grants Wargod's Aggression to every Unit produced in this City.
170 Resource gold.png 450 Resource structure production.png Culture: Barbarian
Building experimentation chambers.png Experimentation Chambers Resource gold.png
  • +5 Resource gold.png Gold income
  • +5 Resource knowledge.png Knowledge income
60 Resource gold.png 130 Resource structure production.png Build 1 Province improvement farm.png Farm Culture: Dark
Building interrogation dungeon.png Interrogation Dungeon Morale.png
  • +10 Resource knowledge.png Knowledge income
  • -5 Morale.png City Stability income
  • +2 Resource knowledge.png Knowledge income per hero in the Prison
100 Resource gold.png 250 Resource structure production.png Build 2 Province improvement farm.png Farm Culture: Dark
Building watch tower.png Overlord's Tower Morale.png
  • +10 Resource unit production.png Draft income
  • +10 Resource mana.png Mana income
Prevents Provinces breaking off due to low Morale.png City Stability.
280 Resource gold.png 750 Resource structure production.png Culture: Dark
Building ritual mausoleum.png Ritual Mausoleum Morale.png
  • +10 Resource mana.png Mana income
  • -5 Morale.png City Stability income
  • +2 Resource mana.png Mana income per hero in the Crypt
100 Resource gold.png 250 Resource structure production.png
  • Build 2 Province improvement farm.png Farm
  • Build 1 Province improvement quarry.png Quarry
Culture: Dark
Building underground laboratory.png Underground Laboratory Resource gold.png
  • +10 Resource gold.png Gold income
  • +5 Resource knowledge.png Knowledge income
100 Resource gold.png 250 Resource structure production.png Build 2 Province improvement farm.png Farm Culture: Dark
Building clergy commons.png Clergy Commons Resource mana.png
  • +5 Resource gold.png Gold income
  • +5 Resource mana.png Mana income
60 Resource gold.png 130 Resource structure production.png Build 1 Province improvement quarry.png Quarry Culture: Feudal
Building lords manor.png Lord's Manor
  • +10 Resource gold.png Gold income
  • +10 Resource food.png Food income
+100% income from the Governor.
280 Resource gold.png 750 Resource structure production.png Culture: Feudal
Building tithe shrine.png Tithe Shrine Resource mana.png
  • +5 Resource gold.png Gold income
  • +10 Resource mana.png Mana income
100 Resource gold.png 250 Resource structure production.png Build 2 Province improvement quarry.png Quarry Culture: Feudal
Building artisan workshop.png Artisan Workshop Resource structure production.png Resource unit production.png
  • +10 Resource structure production.png Production income
  • +5 Resource unit production.png Draft income
  • +5 Morale.png City Stability income
60 Resource gold.png 130 Resource structure production.png Build 1 Province improvement quarry.png Quarry Culture: High
Building lightforge.png Lightforge Resource unit production.png
  • +15 Resource unit production.png Draft income
  • +5 Resource gold.png Gold income
100 Resource gold.png 250 Resource structure production.png Build 2 Province improvement quarry.png Quarry Culture: High
Building solar nexus.png Solar Nexus Morale.png
  • +5 Morale.png City Stability income per Province improvement conduit.png Conduit
  • +5 Morale.png City Stability income per Province improvement research post.png Research Post
170 Resource gold.png 450 Resource structure production.png Culture: High
Building bastions barricade.png Bastion's Barricade City stats Defense.png
  • +20 City stats Defense.png Fortification Health
  • +10 Morale.png City Stability income
Grants 2 Bastions on the defender's side when fighting in the city's Domain.
100 Resource gold.png 250 Resource structure production.png Culture: Industrious
Building grand mill.png Grand Mill Resource food.png
  • +15 Resource food.png Food income
  • +5 Resource structure production.png Production income
100 Resource gold.png 250 Resource structure production.png Build 2 Province improvement forester.png Forester Culture: Industrious
Building workers farmstead.png Worker's Farmstead Resource food.png
  • +5 Resource food.png Food income
  • +5 Resource structure production.png Production income
60 Resource gold.png 130 Resource structure production.png Build 1 Province improvement forester.png Forester Culture: Industrious
Building altar of the all-seers.png Altar of the All-Seers Grants All-Seers Blessing to every Unit produced in this City. Can only be built in the Throne City. 280 Resource gold.png 750 Resource structure production.png Culture: Mystic
Building evocators abode.png Evocator's Abode Resource structure production.png Resource unit production.png
  • +5 Resource structure production.png Production income
  • +10 Resource unit production.png Draft income
  • +5 Resource mana.png Mana income
60 Resource gold.png 130 Resource structure production.png Build 1 Province improvement farm.png Farm Culture: Mystic
Building stone conjurer.png Stone Conjurer Resource structure production.png
  • +10 Resource structure production.png Production income
  • +5 Resource mana.png Mana income
100 Resource gold.png 250 Resource structure production.png Build 2 Province improvement farm.png Farm Culture: Mystic

Tome buildings[edit | edit source]

Name Category Effects Requirements Cost Boost Source
Building throne of mirrors.png Throne of Mirrors City stats Defense.png +40 City stats Defense.png Fortification Health
  • When this city is besieged, grants the defender an Astral Reflection of their Ruler if they are not present themselves.
170 Resource gold.png 450 Resource structure production.png Empire affinity astral.png Tome: Astral Mirror
Building tower of true sight.png Tower of True Sight The city achieves True Sight, making it possible to spot invisible or camouflaged enemies. 100 Resource gold.png 250 Resource structure production.png Empire affinity astral.png Tome: Scrying
Building astral trade relay.png Astral Trade Relay Resource gold.png
  • +10 Resource gold.png Gold income.
  • +2 Resource gold.png Gold income for each Astral Trade Relay built in your empire.
170 Resource gold.png 450 Resource structure production.png Empire affinity astral.png Tome: Teleportation
Building artisan fortification.png Artisan Fortification City stats Defense.png
  • Unlock Bolt Repeater Towers in Combat
  • +20 City stats Defense.png Fortification Health
170 Resource gold.png 450 Resource structure production.png Empire affinity materium.png Tome: Artificing
Building fortified crucible.png Fortified Crucible City stats Defense.png
  • Unlock Fortified Crucible in Combat
  • +40 City stats Defense.png Fortification Health
Battlement Structure
170 Resource gold.png 450 Resource structure production.png Empire affinity materium.png Tome: Crucible
Building luxury markets.png Luxury Markets +1 Hurry Production per Turn turn
Buy Now is 25% cheaper and can be used 2 times per World Map turn Turn.
280 Resource gold.png 750 Resource structure production.png Empire affinity materium.png Tome: Golden Realm
Building reagent refinery.png Reagent Refinery Resource food.png Resource unit production.png +20 Resource gold.png gold per each magic material within the city's domain 280 Resource gold.png 750 Resource structure production.png Empire affinity materium.png Tome: Golden Realm
Building temple of fertility.png Temple of Fertility Resource food.png Resource unit production.png
  • +1 Resource food.png Food income per Population.png Population
  • +1 Resource unit production.png Draft income per Population.png Population
280 Resource gold.png 750 Resource structure production.png Empire affinity nature.png Tome: Fertility
Building temple of the exalted.png Temple of the Exalted
  • +10 Resource mana.png Mana income
  • +20 Morale.png City Stability income
Double bonus from governor income.
440 Resource gold.png 1300 Resource structure production.png Empire affinity order.png Tome: Exaltation
Building convent.png Convent Resource mana.png Resource knowledge.png For each Morale.png City Stability level above Unstable the city gains:
  • +5 Resource knowledge.png Knowledge.
  • +5 Resource mana.png Mana.
100 Resource gold.png 250 Resource structure production.png Empire affinity order.png Tome: Faith
Building tribunal.png Tribunal Morale.png
  • +20 Morale.png City Stability income
  • +1 Resource knowledge.png Knowledge income per Population.png Population
100 Resource gold.png 250 Resource structure production.png Empire affinity order.png Tome: Inquisition
Building healing spires.png Healing Spires City stats Defense.png
  • Unlock Healing Spires in Combat
  • Grants Healing Spires to every Friendly Unit inside this Domain.
Tower Structure
280 Resource gold.png 750 Resource structure production.png Empire affinity order.png Tome: Sanctuary
Building barons palace.png Baron's Palace
  • +25 Resource gold.png Gold income
  • +10 Morale.png City Stability income
Can only be built in cities of another race. 100 Resource gold.png 250 Resource structure production.png Empire affinity order.png Tome: Subjugation
Building monument of supremacy.png Monument of Supremacy Morale.png
  • +30 Resource unit production.png Draft income
  • +5 Morale.png City Stability income
+5 Morale.png City Stability per Monument of Supremacy in your empire.
280 Resource gold.png 750 Resource structure production.png Empire affinity order.png Tome: Supremacy
Building necrotic spires.png Necrotic Spires City stats Defense.png
  • Unlock Necrotic Spires in Combat
  • +15 City stats Defense.png Fortification Health
Tower Structure
85 Resource gold.png 200 Resource structure production.png Build 2 Province improvement conduit.png Conduit Empire affinity shadow.png Tome: Great Transformation

References[edit | edit source]