This article has been verified for the current version (1.0) of the game.
The empire development screen.
The empire development screen contains empire skills and rites that can improve the empire's economy and unlock important abilities. Empire skills are empire-wide modifiers while empire rites are a one-time bonus applied at the time of unlock.
The skills are ordered in a tree-like view with 6 branches for each of the magical affinities and 1 general branch. There are 10 empire skills and 2-3 empire rites per branch -- with the rites being scattered at different levels within each branch.
The skills become available for activation once enough magical affinity of the branch's type has been accumulated -- the amount accumulated per turn is listed at the root of the branch. Once available, a skill/rite can be activated at the cost of
imperium.
Notes:
- The affinity accumulated in the general branch is equal to the sum of all 6 magical affinities.
- The
general branch has the only repeatable rite (Expanded Governance) in the whole tree. Its cost is increased by 300
imperium with each activation.
|
Name
|
Type |
Affinity |
Cost
|
Effects
|
 |
Basic Seafaring
|
Skill |
20 |
50
|
Unlocks the ability for Units to embark and use vessels to cross the water, and for Flying and Floating units to travel over water.
|
 |
Excavation
|
Skill |
40 |
75
|
Unlocks the ability for Units to Excavate Earthen terrain in the Underground.
|
 |
Road Building
|
Skill |
80 |
75
|
Unit can build roads on the World Map. Road Building can be enabled in the Army panel. Roads are built on hexes along which the Army moves and cost 3 Gold per hex.
|
 |
Expanded Governance
|
Rite |
80 |
200
|
Increase the City Cap by +1 .
|
 |
Diplomatic Focus
|
Skill |
120 |
100
|
Gain +1 Whispering Stone.
|
 |
Rite of the Last Stand
|
Rite |
120 |
150
|
Each city in your Empire loses -1 Population, but immediately summons 3 Tier I Units.
|
 |
Wizard King
|
Skill |
160 |
50
|
Gain +10  Casting Points.
|
 |
Advanced Sensing
|
Skill |
200 |
100
|
Your Units and Cities gain +3 Sensing Range.
|
 |
Forced March
|
Skill |
300 |
150
|
Unlocks the ability for your Armies to use Forced March.
|
 |
Siege Specialization
|
Skill |
400 |
150
|
Gain +1 Siege Project slot.
|
 |
Teleporter Infrastructure
|
Skill |
500 |
200
|
Cities can now build Teleporter Province Improvements.
|
|
Name
|
Type |
Affinity |
Cost
|
Effects
|
 |
Casting Reserves
|
Skill |
10 |
50
|
Gain +20 Combat Casting Points World Map Casting Points.
|
 |
Astral Inspiration
|
Skill |
20 |
75
|
Whenever a new Research Skill is researched, the Knowledge cost of another random Skill is reduced by -25%.
|
 |
Adaptive Research
|
Skill |
40 |
100
|
Locking and Shuffling Research Skills costs -50% less. Research City Structures cost -50% less Gold and Production to build.
|
 |
Quickening
|
Skill |
80 |
150
|
Spells can now be cast on the first Turn of Combat.
|
 |
Rite of Astral Abundance
|
Rite |
80 |
150
|
Instantly gain +1000 Mana.
|
 |
Philosopher Soldiers
|
Skill |
120 |
200
|
Gain Knowledge whenever a Unit gains a rank.
|
 |
Surge Spellcasting
|
Skill |
160 |
250
|
Casting a Combat Spell reduces the cost of all other Combat Spell types by -25% for 2 Turns.
|
 |
Rite of the Astral Summons
|
Rite |
160 |
250
|
Immediately summon an Army of Magic Origin Units with Low Maintenance at your Throne City.
|
 |
Ingredient Experimentation
|
Skill |
200 |
300
|
Your Throne City gains +15 Knowledge for each Magic Material your Empire has access to.
|
 |
Focused Studies
|
Skill |
300 |
350
|
Research Posts grant +5 Knowledge.
Conduits grant +5 Mana.
|
 |
Rite of Conjuration
|
Rite |
300 |
350
|
Immediately conjure a defended Magic Material near each City in your Empire.
|
 |
Teleportation Mastery
|
Skill |
400 |
400
|
Armies are restored to full Hit Points and regain 50% of their Move Points after using a Teleporter.
Teleporters grant +15 Mana income.
|
 |
Astral Binding
|
Skill |
500 |
500
|
New Magic Origin Units gain +3 Ranks.
|
|
Name
|
Type |
Affinity |
Cost
|
Effects
|
 |
Call of Chaos
|
Skill |
10 |
50
|
Defeating an Infestation grants you a unit based on the Infestation defeated.
|
 |
Impressment
|
Skill |
20 |
75
|
Unit tier I Units cost -30% Unit Upkeep.
|
 |
Battlefield Looting
|
Skill |
40 |
100
|
Gain +3 Gold per Unit Tier of the Units killed in Combat.
|
 |
Lure of the Horde
|
Skill |
80 |
150
|
When you win in battle, you have a 50%% chance of gaining a Tier I or II unit that can be produced in a city.
|
 |
Rite of War
|
Rite |
80 |
150
|
Instantly summon a bandit Army under your control to your Throne City.
|
 |
Skilled Raiders
|
Skill |
120 |
200
|
Pillaging a Province takes -1 turns and yields +50% more rewards. Pillaging Units are healed for +20 Hit Points.
|
 |
War Slaves
|
Skill |
160 |
250
|
Razing Cities grants +1 Population to one of your Cities for every 3 Population of the city that was razed.
|
 |
Rite of Chosen Warriors
|
Rite |
160 |
250
|
Your Cities gain +500 Draft this Turn.
|
 |
Tireless Marchers
|
Skill |
200 |
300
|
Forced March costs -50% less Mana and inflicts -50% less damage to your Units.
|
 |
Spoils of Destruction
|
Skill |
300 |
350
|
Razing Cities yields +20 Gold permanent income.
|
 |
Destined Conquerors
|
Skill |
400 |
400
|
+30 Grievances against all other Empires. These cannot be traded or lost. Gain +50 Gold and +50 Mana per active War you are involved in.
|
 |
Reign of Destruction
|
Skill |
500 |
500
|
Razing Cities takes -2 Turns less. Razing Cities yields +50% more resources. Gain a Unit tier 3 Unit of the razed city's culture.
|
 |
Rite of Possession
|
Rite |
500 |
500
|
Your Throne City loses -1 Population but immediately summons a Balor with Power from Slaughter
|
|
Name
|
Type |
Affinity |
Cost
|
Effects
|
 |
Military Engineering
|
Skill |
10 |
50
|
Outposts cost -50% Gold less, take -1 Turn less to build and start with the Palisade Wall Structure built.
|
 |
Consolidated Industry
|
Skill |
20 |
75
|
Province Improvements grant +1 for each adjacent Province Improvement of the same type.
|
 |
Metropolitan Society
|
Skill |
40 |
100
|
Cities that share a border with the Throne City gain +10% in all types of income.
|
 |
Warsmithing
|
Skill |
80 |
150
|
Mines grant +10 Draft.
|
 |
Rite of the Armorer
|
Rite |
80 |
150
|
Gain the Breastplate of the Champion hero item.
|
 |
Specialist Districts
|
Skill |
120 |
200
|
Special Province Improvements grant +5 Gold.
|
 |
Master Masons
|
Skill |
160 |
250
|
City Structures cost -20% less Gold to build.
|
 |
Rite of Wealth
|
Rite |
160 |
250
|
Instantly gain +2000 Gold.
|
 |
Siege Masters
|
Skill |
200 |
300
|
Gain +1 Siege Project slot. Siege Projects cost -25% less.
|
 |
Indomitable Defenders
|
Skill |
300 |
350
|
Your units gain +20 Morale at the start of any Combat where their side is defending. Your Cities suffer no economic penalties while under Siege.
|
 |
Rite of the Dreadnought
|
Rite |
300 |
350
|
All currently active Units permanently gain +1 Defense and +1 Resistance.
|
 |
Resourceful Vigor
|
Skill |
400 |
400
|
Your Units regenerate an additional +1 Hit Point per 2 Move Points they have remaining at the end of your Turn.
|
 |
Martial Ancestry
|
Skill |
500 |
500
|
Unit Upkeep is reduced by -10% per Rank that unit has.
|
|
Name
|
Type |
Affinity |
Cost
|
Effects
|
 |
Fruitful Integration
|
Skill |
10 |
50
|
Founding or Absorbing Cities takes -2 turns. Newly Founded or Absorbed Cities gain +1 Population.
|
 |
Soiltenders
|
Skill |
20 |
75
|
Farms grant +5 Food.
|
 |
Natural Recovery
|
Skill |
40 |
100
|
Your units regenerate an additional +15 Hit Points per Turn in friendly Domain.
|
 |
Expert Sailors
|
Skill |
80 |
150
|
Coast and River Provinces grant +2 Food. Rivers count as roads for the purposes of movement for your units.
|
 |
Rite of the Guardian Spirit
|
Rite |
80 |
150
|
Immediately summon a Spirit Wolf with Guardian Spirit and Resurgence at your Throne City.
|
 |
Expansive Reach
|
Skill |
120 |
200
|
Cities may expand to Provinces located +2 Province further from the center.
|
 |
Wild Expansion
|
Skill |
160 |
250
|
Completing a Province Annexation summons an Animal Unit under your control, depending on the province.
|
 |
Rite of Expansive Growth
|
Rite |
160 |
250
|
All Cities in your Empire instantly gain +1 Population.
|
 |
Natural Order
|
Skill |
200 |
300
|
Provinces with the Forest Province Feature grant +2 .
|
 |
Druidic Care
|
Skill |
300 |
350
|
Cities gain +5 Mana for each Resource Node in their Domain.
|
 |
Rite of Awakening
|
Rite |
300 |
350
|
Instantly gain +20 Knowledge for each Province in your empire's Domain.
|
 |
Rangers
|
Skill |
400 |
400
|
Movement cost for friendly Units in your Domain is reduced by -2 Move Points.
|
 |
Druidic Empire
|
Skill |
500 |
500
|
Acquiring new Population requires -50% less Food.
|
|
Name
|
Type |
Affinity |
Cost
|
Effects
|
 |
Pacification
|
Skill |
10 |
50
|
Destroying an Infestation or Conquering a Free City grants a stacking +300 Relations to all other Free Cities for 10 Turns.
|
 |
Diplomatic Channels
|
Skill |
20 |
75
|
Gain +1 Whispering Stone.
|
 |
Tributaries
|
Skill |
40 |
100
|
Vassals grant +10 Gold in tribute.
|
 |
Career Soldiers
|
Skill |
80 |
150
|
Shock Units, Shield Units, and Polearm Units gain Experience +20% faster.
|
 |
Rite of Allegiance
|
Rite |
80 |
150
|
Instantly gain +20 Allegiance with all Free Cities.
|
 |
Exemplar
|
Skill |
120 |
200
|
Units recruited through Rally of the Lieges gain +2 Rank upon recruitment.
|
 |
Benevolent Conquerors
|
Skill |
160 |
250
|
Vassals gain +1 Allegiance Levels when first Vassalized. Converting conquered Cities into Vassals takes -1 Turn.
|
 |
Rite of Enduring Duty
|
Rite |
160 |
250
|
All your Units instantly regain all Hit Points and non-Hero Units gain +1 Rank.
|
 |
Justified Wars
|
Skill |
200 |
300
|
Gain +20 more Grievances against players with an opposing Alignment.
|
 |
House Levies
|
Skill |
300 |
350
|
Recruiting Units during the Rally of the Lieges costs -50% Gold. Time between Rallies of the Lieges is reduced by -5 Turns.
|
 |
Master of Houses
|
Skill |
400 |
400
|
Your Vassals grant +10% more resources in tribute.
|
 |
Knightly Orders
|
Skill |
500 |
500
|
Units of Legendary Rank gain a buff depending on their unit type.
- Shield Units gain Order of the Unbreakable.
- Polearm Units gain Order of the Tyrantslayer.
- Shock Units gain Order of the Thunderer.
- Skirmisher Units gain Order of the Windborne.
- Support Units gain Order of the Soulwarden.
- Battle Mage Units gain Order of the Warmage.
- Ranged Units gain Order of the Titanslayer.
- Fighter Units gain Order of the Berserker.
- Mythic Units gain Order of the Indomitable.
|
 |
Rite of the Banners
|
Rite |
500 |
500
|
Call a Rally of the Lieges event, where you may recruit units at no cost. Gain +10 Recruitment Points.
|
|
Name
|
Type |
Affinity |
Cost
|
Effects
|
 |
All-Seeing
|
Skill |
20 |
75
|
Free Cities with a Whispering Stone assigned instantly provide you with Vision Range.
Free Cities or Vassals with a Whispering Stone assigned grant you +10 Knowledge.
|
 |
Shadow Binding
|
Skill |
40 |
100
|
Magic Origin Unit Upkeep is reduced by -20%.
|
 |
Death Magic
|
Skill |
80 |
150
|
Gain +5 Combat Casting Points per unit death or kill in combat.
|
 |
Rite of the Cryptblade
|
Rite |
80 |
150
|
Gain the Cryptblade hero item.
|
 |
Stolen Power
|
Skill |
120 |
200
|
Gain +200 Mana and +200 Knowledge upon completing conquest of a city.
|
 |
Court of Whispers
|
Skill |
160 |
250
|
Gain the ability to assign Whispering Stones to other empires' Vassals to gain their tribute. Gain +1 Whispering Stone.
|
 |
Rite of Forbidden Knowledge
|
Rite |
160 |
250
|
Instantly gain +500 Knowledge.
|
 |
Exalted by Shadows
|
Skill |
200 |
300
|
Your Heroes gain Experience 100% faster.
|
 |
Shadow Domain
|
Skill |
300 |
350
|
Your Units gain Universal Camouflage in your Domain.
|
 |
Rite of the Exalted
|
Rite |
300 |
350
|
All your Heroes instantly gain +1 Rank.
|
 |
Dark Vigor
|
Skill |
400 |
400
|
Your Armies regenerate +10 Hit Points per Turn in Hostile Domain.
|
 |
Spying Shadows
|
Skill |
500 |
500
|
Immediately reveal the full World Map. Your Throne City gains infinite Sensing Range. Armies in Sensing Range reveal their numbers and allegiance.
|