Free city
Free cities are cities that do not belong to any empire. Player empires can declare war on neutral Free Cities to conquer them, which will lower the empire's alignment by 5. Making peace with a Free City costs Gold.
You may find Free City armies occupying certain nodes in the world: If you bring an army led by a hero to them, and you are on good terms, they will offer to leave in exchange for
Imperium.
Communication channels[edit | edit source]
Empires may give Free Cities one of their Whispering Stones, which will slowly improve
Allegiance with a Free City.
Depending on Allegiance, an empire may have the following relations with a Free City:
Vassalage[edit | edit source]
Once an empire reaches 45 Allegiance with a Free City, the city will become a Vassal and allegiance will change back to 0. Vassals reinforce their liege in combat against all enemies, though an overlord cannot use their vassal's teleporters. A Free City can only be a Vassal to a single empire. Vassals also provide additional benefits scaling with their
Allegiance.
Vassalage | Allegiance | Income shared | Rally of the Lieges contribution | Trading costs | Shares magic materials | Enables integration |
---|---|---|---|---|---|---|
Denying Tributary | -100 to -80 | 0% | 0 | +100% |
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Minor Tributary | -80 to -40 | 10% | 1 | +50% | ![]() |
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Tributary | -40 to -10 | 20% | 2 | +25% | ![]() |
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Vassalage | -10 to 10 | 30% | 2 | 0 | ![]() |
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Bonded Vassalage | 10 to 40 | 40% | 3 | -10% | ![]() |
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Flourishing Vassalage | 40 to 80 | 45% | 4 | -15% | ![]() |
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Supreme Vassalage | 80 to 100 | 50% | 5 | -20% | ![]() |
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Relationship[edit | edit source]
The amount of Allegiance yielded every turn by a
Whispering Stone is affected by your relationship with the free city. Your relationship can be increased through regular interactions, like establishing trade treaties or recruiting heroes from that city (+50 each), or through special events.
Relationship | Score | Allegiance modifier |
---|---|---|
Hostile | <= -600 | -5 |
Suspicious | -599 to -400 | -3 |
Cautious | -399 to -200 | -1 |
Indifferent | -199 to 199 | 0 |
Respectful | 200 to 399 | +1 |
Trusting | 400 to 599 | +3 |
Friendly | >= 600 | +5 |
Releasing your own cities[edit | edit source]
Cities belonging to an empire may be released for a refund of 100 Imperium. This can be useful if you are over your City Cap. This process may be started from the City Information panel, which is accessed by clicking the cog icon in the city management interface. Under the Settings tab, you will find the option to "Release as Vassal City". The reward for releasing a city means that founding a free city from ruins costs no
Imperium, and that reanimating city ruins effectively trades
Souls for
Imperium.
Releasing a city as a vassal will take as many turns as the city has tiers: A city with a third tier town hall will take three turns to release, while a newly created city will only take one. Players cannot set production or draft for a city that is being released, but their automated governor may still take these actions as it sees fit.
Once released, the free city will be your vassal and your diplomatic state will be determined by its former Stability. A "Stable" city will start with a "Vassalage" bond, but an "Unstable" one would become a "Tributary".
Due to a bug in v1.002.004, Free Cities created in this way will not behave like the ones created on map generation. This stunts their development and prevents them from launching raids against players they may be at war with.