Heroes
Heroes are powerful individuals that can acquire a variety of skills and equipment.
Hero-specific actions[edit | edit source]
Heroes are required to do the following:
- Use equipment.
- Start a siege.
- Create an outpost.
Recruiting heroes[edit | edit source]
Recruiting a hero costs 100 Gold + 50 for each level. If an empire has more heroes than cities then each hero will cost 100 more
Gold to recruit and 30 more
Gold to maintain.
Defeated heroes[edit | edit source]
Heroes that are defeated in battle may be captured or killed. Captured heroes go to the victor's Prison, while killed heroes go to the victor's Crypt.
Heroes in your Prison generate . You have the following options:
- You can release the hero to their home empire or Free City. The hero's equipment is transferred to your armory. This is considered a good act of +5
Alignment.
- You can convert them to your side. This requires the structure Wizard Tower: Prison.
- You can execute them, sending them to your Crypt. The hero's equipment is transferred to your armory. This requires the Wizard Tower: Prison. This is considered an evil act of -5
Alignment.
Heroes in your Crypt generate . You have the following options:
- You can sell the hero's remains for some
Gold. The hero's equipment is transferred to your armory.
- You can resurrect the hero. This requires the structure Wizard Tower: Crypts.
- You can animate them as Undead at a cost of
Souls. This requires a tome granting the Soul Harvest ability,
Hero skills[edit | edit source]
Each time a hero levels up they will be able to pick 1 hero skill, gaining a permanent bonus. Skills are divided among three trees and have four tiers. Novice skills are always available, Adept skills require 2 previous points invested in the same tree, Expert skills 4 previous points, and Master 6 previous points. This means that a hero can only gain Master skills from at most two trees. Special Pantheon skills (if present) are fixed at the start.
Each hero's skills may be reset once for free; after that, it costs per skill point. Pantheon skills cannot be reset.
Warfare skills[edit | edit source]
Warfare skills focus on making the hero more dangerous in physical combat.
Skill | Source | Level | Effect |
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Novice Hero Skill | Ability: Bloodlust |
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Adept Hero Skill | +20% Critical Chance. |
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Novice Hero Skill | Ability: |
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Novice Hero Skill | Ability: |
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Novice Hero Skill | When this unit kills another, it gains 3 Fortune. |
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Generic Hero Skills | Novice Hero Skill | Physical Ranged attacks gain:
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Generic Hero Skills | Adept Hero Skill | Physical Ranged attacks gain:
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Generic Hero Skills | Novice Hero Skill | |
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Generic Hero Skills | Adept Hero Skill | |
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Generic Hero Skills | Expert Hero Skill | |
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Generic Hero Skills | Expert Hero Skill | Grants Physical Ranged attacks:
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Generic Hero Skills | Novice Hero Skill | Melee attacks gain +10% damage. |
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Generic Hero Skills | Adept Hero Skill | Melee attacks gain +10% damage. |
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Generic Hero Skills | Master Hero Skill | Ability: Killing Momentum |
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Generic Hero Skills | Expert Hero Skill | Melee and Physical Ranged attacks gain +10% damage. |
Sentinel Sentinel | Generic Hero Skills | Adept Hero Skill | Ability: Sentinel |
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Generic Hero Skills | Novice Hero Skill | Ability: Sprint |
Avatar of Nature Avatar of Nature | ![]() |
Master Hero Skill | Ability: Avatar of Nature |
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Master Hero Skill | Ability: Demonic Slaughter |
Ancient of Earth Ancient of Earth | ![]() |
Master Hero Skill | Ability: Ancient of Earth |
Meteor Strikes Meteor Strikes | ![]() |
Expert Hero Skill | Ability: Meteor Strikes |
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Novice Hero Skill | Ability: Frost Weapons |
Flameburst Weapons Flameburst Weapons | ![]() |
Expert Hero Skill | Ability: Flameburst Weapons |
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Novice Hero Skill | Makes base Melee and Physical Ranged attacks gain:
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Eternal One Eternal One | ![]() |
Master Hero Skill | Ability: Eternal One |
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Novice Hero Skill | Ability: Lightning Weapons |
Exalted Brilliance Exalted Brilliance | ![]() |
Master Hero Skill | Ability: Exalted Brilliance |
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Expert Hero Skill | Ability: Weakening Aura |
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Expert Hero Skill | Ability: Cruel Weaponry |
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Adept Hero Skill |
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Novice Hero Skill | Ability: Searing Blades |
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Novice Hero Skill | Base Melee and Physical Ranged attacks gain a base 60% chance of inflicting Bleeding. |
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Novice Hero Skill | Ability: Poison Weapons |
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Expert Hero Skill | Ability: |
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Expert Hero Skill | Makes base Melee attacks gain:
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Expert Hero Skill | Ability: Adaptive Armor |
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Novice Hero Skill | Ability: |
Defensive Master Defensive Master | ![]() |
Expert Hero Skill | Ability: Defensive Master |
Berserker's Rage Berserker's Rage | Pantheon Hero Skills | Pantheon Hero Skill | Ability: |
Intimidating Aura Intimidating Aura | Pantheon Hero Skills | Pantheon Hero Skill | Ability: |
Battle Magic skills[edit | edit source]
Battle Magic skills focus on granting the hero magical attacks and improving its spellcasting capabilities.
Skill | Source | Level | Effect |
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Adept Hero Skill | Ability: Sundering Curse |
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Generic Hero Skills | Expert Hero Skill | Magic attacks:
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Generic Hero Skills | Novice Hero Skill | Ability: Channel Power |
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Generic Hero Skills | Adept Hero Skill | Magic attack gain +1 ![]() |
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Generic Hero Skills | Adept Hero Skill | Ability: Fire Evocation |
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Generic Hero Skills | Expert Hero Skill | Ability: Frost Evocation |
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Generic Hero Skills | Novice Hero Skill | Ability: Lightning Evocation |
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Generic Hero Skills | Novice Hero Skill | Magic attacks:
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Generic Hero Skills | Adept Hero Skill | Magic attacks:
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Generic Hero Skills | Novice Hero Skill | |
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Generic Hero Skills | Adept Hero Skill | |
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Generic Hero Skills | Expert Hero Skill | |
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Generic Hero Skills | Master Hero Skill | Ability: Weaver |
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Adept Hero Skill | Ability: |
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Master Hero Skill | Grants Magic attacks a +100% Critical Hit chance. |
Arcane Surge Arcane Surge | ![]() |
Master Hero Skill | Ability: Arcane Surge |
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Master Hero Skill | Ability: |
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Expert Hero Skill | Base Magic attacks have a base 60% chance of inflicting Blind. |
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Expert Hero Skill | Base attacks gain a base 90% chance of inflicting Decaying. |
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Master Hero Skill | Makes Critical Hits with Magic attacks inflict Gilded for 1 ![]() |
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Adept Hero Skill | Makes base attacks of enchanted units:
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Master Hero Skill | Base Magic attacks have a base 30% chance of inflicting Insanity. |
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Expert Hero Skill | Ability: Havoc Magic |
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Master Hero Skill | Ability: Greater Corpse Consumption |
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Adept Hero Skill | Physical Ranged and Magic attacks ignore accuracy penalties from the Obscuring condition caused by units in the way and certain terrain. |
Wisp Familiar Wisp Familiar | ![]() |
Expert Hero Skill | Ability: Wisp Familiar |
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Master Hero Skill | Causes a unit to explode when killed, dealing 20 ![]() |
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Expert Hero Skill | Ability: Quick Phase |
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Expert Hero Skill | Reflects 50% of non-![]() |
Avenging Winds Avenging Winds | ![]() |
Adept Hero Skill | Ability: Avenging Winds |
Condemn Condemn | ![]() |
Novice Hero Skill | Ability: Condemn |
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Adept Hero Skill | Ability: Exposing Light |
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Novice Hero Skill | Ability: |
Quake Quake | Pantheon Hero Skills | Pantheon Hero Skill | Ability: Quake |
Raise Undead Raise Undead | Pantheon Hero Skills | Pantheon Hero Skill | Ability: Raise Undead |
Support skills[edit | edit source]
Support skills focus on granting bonuses to the army the hero is leading.
Skill | Source | Level | Effect |
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Feudal Ruler Feudal Ruler | ![]() |
Adept Hero Skill | Ability: Feudal Ruler |
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Novice Hero Skill | Ability: |
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Novice Hero Skill | Ability: Undying Loyalty |
Defensive Training Defensive Training | Generic Hero Skills | Adept Hero Skill | Ability: Defensive Training |
Endurance Training Endurance Training | Generic Hero Skills | Expert Hero Skill | Ability: Endurance Training |
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Generic Hero Skills | Novice Hero Skill | Ability: Experienced Leader |
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Generic Hero Skills | Adept Hero Skill | Ability: Inspiring Leader |
Precision Training Precision Training | Generic Hero Skills | Expert Hero Skill | Ability: Precision Training |
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Generic Hero Skills | Novice Hero Skill | Ability: Restore |
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Generic Hero Skills | Master Hero Skill | Ability: Spur to Action |
Strength Training Strength Training | Generic Hero Skills | Adept Hero Skill | Ability: Strength Training |
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Generic Hero Skills | Novice Hero Skill | Ability: |
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Generic Hero Skills | Novice Hero Skill | +10 maximum ![]() |
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Generic Hero Skills | Adept Hero Skill | +10 maximum ![]() |
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Generic Hero Skills | Expert Hero Skill | +15 maximum ![]() |
Golem Assistant Golem Assistant | ![]() |
Adept Hero Skill | Ability: Golem Assistant |
Champion of the Faithful Champion of the Faithful | ![]() |
Expert Hero Skill | Ability: Champion of the Faithful |
Pack Leader Pack Leader | ![]() |
Novice Hero Skill | Ability: Pack Leader |
Demonic Anthem Demonic Anthem | ![]() |
Master Hero Skill | Ability: Demonic Anthem |
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Adept Hero Skill | Ability: Mending Touch |
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Adept Hero Skill | Ability: Revitalize |
Forest Warden Forest Warden | ![]() |
Adept Hero Skill | Ability: Forest Warden |
Conjure Dome of Protection Conjure Dome of Protection | ![]() |
Master Hero Skill | Ability: Conjure Dome of Protection |
Battle Seeker Training Battle Seeker Training | ![]() |
Novice Hero Skill | Ability: Battle Seeker Training |
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Expert Hero Skill | Ability: Nature's Avenger |
Unholy Leader Unholy Leader | ![]() |
Expert Hero Skill | Ability: Unholy Leader |
Inspiring Icon Inspiring Icon | ![]() |
Expert Hero Skill | Ability: Inspiring Icon |
Reveler's Triumph Reveler's Triumph | ![]() |
Adept Hero Skill | Ability: Reveler's Triumph |
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Expert Hero Skill | Ability: Sanctify |
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Novice Hero Skill | Base attacks gain:
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Animal Handler Animal Handler | ![]() |
Expert Hero Skill | Ability: Animal Handler |
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Adept Hero Skill | Support abilities grant 1 Bolstered Resistance to affected units. |
Coordinated Strike Coordinated Strike | ![]() |
Adept Hero Skill | Ability: Coordinated Strike |
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Novice Hero Skill | Ability: Twin Awakening |
Defense Training Defense Training | ![]() |
Adept Hero Skill | Ability: Defense Training |
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Expert Hero Skill | Ability: Attuned Cast |
Resistance Training Resistance Training | ![]() |
Adept Hero Skill | Ability: Resistance Training |
Freezing Blast Freezing Blast | Pantheon Hero Skills | Pantheon Hero Skill | Ability: Freezing Blast |
Sap Strength Sap Strength | Pantheon Hero Skills | Pantheon Hero Skill | Ability: Sap Strength |
Feudal Lord skills[edit | edit source]
Feudal Lord skills are only available if the hero's empire has the Feudal culture. Each Feudal Lord skill can only be given once. If a new hero is recruited with an existing Feudal Lord skill, the skill will be removed from the new hero and the skill point refunded.
Signature skills[edit | edit source]
Signature skills are powerful hero skills that increase their magic affinity and grant them a unique ability. They may only be picked every 5 levels. There are 18 signature skills, 3 for each magic affinity, and each time the hero will be offered a list of 6 random signature skills, one for each magic affinity.
Skill | Affinity | |
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Makes this unit teleport to target hex and grants it 40% evasion for 1-turn.
Cooldown: 2-turns. Always hit. 6-hex range. 1-blue action point. |
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Friendly units in a 1-hex radius gain: 3-Star Blades 2-Strengthened
Cannot be used when within an enemy zone of control. Cooldown: 4- turns 3-action points. Always hits. 4-hex range.. Support |
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Enemy units in a 1-hex radius fumble their attacks for 1 turn.
Cooldown: 4-turns. 3-action points. Cannot be used when inside an enemy zone of control. Debuff. |
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Slight chance of instantly killing an injured target. This chance increases the lower the target's permanent[1] hit points are.
Cooldown: 2-turns. 1-hex range. Always hit. |
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Unit teleports to target hex and deals damage to adjacent units.
10-fire damage. 1-blue action point. Cooldown 2-turns |
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Gain: +30% Melee attack damage for 3-turns, 2-Sundered Defense, 2-Sundered Resistance.
Always hit. 0-hex range.[2] No action points cost. Can only be used once per battle. |
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Deals damage to target unit, then deals 30% damage to all units in 2-hex radius.
14-fire damage and 14-frozen damage. 6-hex range. 3-actions points. Always hit. Cannot be used when inside an enemy zone of control. Cooldown 4-turns. Magic. |
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Summons a random Tier III Elemental unit.
Always hit. 1-hex range. 3-action points. Cannot be used when inside an enemy zone of control. Can only be used once per battle. Summoning. |
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Damage sustained by the target friendly unit is transferred to this unit with a 20% reduction.
Always hit. 4-hex range. 1-blue action point. Cannot be used when inside an enemy zone of control. Can only be used once per battle. |
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Friendly units in a 2-hex radius gain: 10-temporary hit points, Regeneration.
Cooldown: 3-turns. Always hit. 4-hex range. 3-action points. Cannot be used when inside an enemy zone of control. Support. |
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Summons a random Tier III Animal unit.
Always hit. 3-action points. 1-hex range. Cannot be used when inside an enemy zone of control. Can only be used once per battle. Summoning. |
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Enemy units in a 2-hex radius have:
Base 90% chance of becoming Diseased. Base 90% chance of becoming Poisoned. 3-action points. 6-hex range. Always hit. Cannot be used when inside an enemy zone of control. Cooldown 4-turns. Debuff. |
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Attacks that hit this unit from within 3-hexes deal 5-spirit damage to the attacker.
Passive. |
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Friendly units in a 1-hex radius gain: Rally, Bolstered Defense, Bolstered Resistence.
3-action points. Always hit. 4-hex range. Cooldown: 2-turns. Cannot be used when inside an enemy zone of control. Support. |
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Heals target friendly unit +40 Temporary Hit Points and dispels its negative status effects.
A target friendly unit that is dead can be revived with 60% of its total permanent hit points. Cannot be used when inside an enemy zone of control. Can only be used once per battle.[3] Always hit. Support. |
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Enemies in a 1-hex radius sustain damage. All corpses in a 1-hex radius turn into zombie units.[4]
10-frozen damage. 3-actions points. 6-hex range. Cooldown: 2-turns. Magic. |
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Deals damage to target enemy and heals you the same amount as the damage dealt.
25-frozen damage. 1-action point. 1-hex range. Cooldown: 3-turns. Melee. |
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Summon 3 random Tier I Undead units. Always hits. 3-action points. 1-hex range.[5]
Cannot be used when inside an enemy zone of control. Cooldown: Only once per battle.[3] Summoning. |
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Godir type[edit | edit source]
The Godir type determines the form of a hero. If the hero is leading an empire the Godir type will grant the following bonuses:
- Champion: A Ruler risen from the ranks of the people
- All Cities have +10% Gold income and +20 City Stability
- All non-Hero units gain +20% Experience
- Start with +100 Relation with Free Cities
- Must match the race
- Always affected by race transformations
- Wizard King: A powerful Wizard seeking dominion over a new realm
- All Cities have +10% Mana income
- +5 World Map and Combat Casting Points per hero level
- Hero has the Overchannel ability in combat
- Can be of any race
- Can choose whether to be affected or not by race transformations