Heroes

From AoW4 Wiki
Jump to navigation Jump to search

Heroes are powerful individuals that can acquire a variety of skills and equipment.

Hero-specific actions[edit | edit source]

Heroes are required to do the following:

  • Use equipment.
  • Start a siege.
  • Create an outpost.
  • The Barbarian Pioneer can also create outposts, but at double the Resource gold.png Gold cost and 1 turn Turn extra.

Recruiting heroes[edit | edit source]

Recruiting a hero costs 100 Resource gold.png Gold + 50 for each level. If an empire has more heroes than cities then each hero will cost 100 more Resource gold.png Gold to recruit and 30 more Resource gold.png Gold to maintain.

Defeated heroes[edit | edit source]

Heroes that are defeated in battle may be captured or killed. Captured heroes go to the victor's Prison, while killed heroes go to the victor's Crypt.

Heroes in your Prison generate Resource knowledge.png. You have the following options:

  • You can release the hero to their home empire or Free City. The hero's equipment is transferred to your armory. This is considered a good act of +5 Good alignment Alignment.
  • You can convert them to your side. This requires the structure Wizard Tower: Prison.
  • You can execute them, sending them to your Crypt. The hero's equipment is transferred to your armory. This requires the Wizard Tower: Prison. This is considered an evil act of -5 Evil alignment Alignment.

Heroes in your Crypt generate Resource mana.png. You have the following options:

  • You can sell the hero's remains for some Resource gold.png Gold. The hero's equipment is transferred to your armory.
  • You can resurrect the hero. This requires the structure Wizard Tower: Crypts.
  • You can animate them as Undead at a cost of Resource souls.png Souls. This requires a tome granting the Soul Harvest ability,

Hero skills[edit | edit source]

Each time a hero levels up they will be able to pick 1 hero skill, gaining a permanent bonus. Skills are divided among three trees and have four tiers. Novice skills are always available, Adept skills require 2 previous points invested in the same tree, Expert skills 4 previous points, and Master 6 previous points. This means that a hero can only gain Master skills from at most two trees. Special Pantheon skills (if present) are fixed at the start.

Each hero's skills may be reset once for free; after that, it costs Resource imperium.png per skill point. Pantheon skills cannot be reset.

Warfare skills[edit | edit source]

Warfare skills focus on making the hero more dangerous in physical combat.

Skill Source Level Effect
Bloodlust Bloodlust Barbarian Barbarian Novice Hero Skill Ability: Bloodlust
Keen Edge Keen Edge Barbarian Barbarian Adept Hero Skill +20% Critical Chance.
Primal Mark Primal Mark Barbarian Barbarian Novice Hero Skill Ability:
Primal Strike
Unit property primal strike.png
Primal Strike
The first Melee attack that hits in battle deals an additional +8 Blight damage Blight Damage.
Cull the Weak Cull the Weak Dark Dark Novice Hero Skill Ability:
Cull the Weak
Unit property cull the weak.png
Cull the Weak
  • Deals +20% damage to units with Weakened.
  • Attacking units with Weakened grants the unit Regeneration once per turn.
Grim Executioner Grim Executioner Dark Dark Novice Hero Skill When this unit kills another, it gains 3 Fortune.
Archery I Archery I Generic Hero Skills Novice Hero Skill Physical Ranged attacks gain:
Archery II Archery II Generic Hero Skills Adept Hero Skill Physical Ranged attacks gain:
Defense I Defense I Generic Hero Skills Novice Hero Skill
Defense II Defense II Generic Hero Skills Adept Hero Skill
Defense III Defense III Generic Hero Skills Expert Hero Skill
Eagle Eye Eagle Eye Generic Hero Skills Expert Hero Skill Grants Physical Ranged attacks:
Fighting I Fighting I Generic Hero Skills Novice Hero Skill Melee attacks gain +10% damage.
Fighting II Fighting II Generic Hero Skills Adept Hero Skill Melee attacks gain +10% damage.
Killing Momentum Killing Momentum Generic Hero Skills Master Hero Skill Ability: Killing Momentum
Martial Expertise Martial Expertise Generic Hero Skills Expert Hero Skill Melee and Physical Ranged attacks gain +10% damage.
Sentinel Sentinel Generic Hero Skills Adept Hero Skill Ability: Sentinel
Sprint Sprint Generic Hero Skills Novice Hero Skill Ability: Sprint
Avatar of Nature Avatar of Nature Tome of the Goddess of Nature Tome of the Goddess of Nature Master Hero Skill Ability: Avatar of Nature
Demonic Slaughter Demonic Slaughter Tome of the Chaos Lord Tome of the Chaos Lord Master Hero Skill Ability: Demonic Slaughter
Ancient of Earth Ancient of Earth Tome of the Creator Tome of the Creator Master Hero Skill Ability: Ancient of Earth
Meteor Strikes Meteor Strikes Tome of the Crucible Tome of the Crucible Expert Hero Skill Ability: Meteor Strikes
Frost Weapons Frost Weapons Tome of Cryomancy Tome of Cryomancy Novice Hero Skill Ability: Frost Weapons
Flameburst Weapons Flameburst Weapons Tome of Devastation Tome of Devastation Expert Hero Skill Ability: Flameburst Weapons
Sundering Strikes Sundering Strikes Tome of Enchantment Tome of Enchantment Novice Hero Skill Makes base Melee and Physical Ranged attacks gain:
  • Base 60% chance of inflicting Sundered Defense.
  • Demolisher.
Eternal One Eternal One Tome of the Eternal Lord Tome of the Eternal Lord Master Hero Skill Ability: Eternal One
Lightning Weapons Lightning Weapons Tome of Evocation Tome of Evocation Novice Hero Skill Ability: Lightning Weapons
Exalted Brilliance Exalted Brilliance Tome of Exaltation Tome of Exaltation Master Hero Skill Ability: Exalted Brilliance
Weakening Aura Weakening Aura Tome of the Great Transformation Tome of the Great Transformation Expert Hero Skill Ability: Weakening Aura
Cruel Weaponry Cruel Weaponry Tome of the Doomherald Tome of the Doomherald Expert Hero Skill Ability: Cruel Weaponry
Zeal Zeal Tome of the Inquisition Tome of the Inquisition Adept Hero Skill
  • Base attacks gain +2 Damage type spirit.png Spirit Damage.
  • This damage is doubled against Condemned units.
Searing Weapons Searing Weapons Tome of Pyromancy Tome of Pyromancy Novice Hero Skill Ability: Searing Blades
Obsidian Weaponry Obsidian Weaponry Tome of Rock Tome of Rock Novice Hero Skill Base Melee and Physical Ranged attacks gain a base 60% chance of inflicting Bleeding.
Poison Weapons Poison Weapons Tome of Roots Tome of Roots Novice Hero Skill Ability: Poison Weapons
Terrifying Aura Terrifying Aura Tome of Subjugation Tome of Subjugation Expert Hero Skill Ability:
Terrifying Aura
Unit property terrifying aura.png
Terrifying Aura
At the end of this unit's turn, adjacent enemy units lose -5 Morale Morale.
Leaden Blows Leaden Blows Tome of Terramancy Tome of Terramancy Expert Hero Skill Makes base Melee attacks gain:
Adaptive Armor Adaptive Armor Tome of Transmutation Tome of Transmutation Expert Hero Skill Ability: Adaptive Armor
Bolstering Bolstering Industrious Industrious Novice Hero Skill Ability:
Bolstering
Unit property bolstering.png
Bolstering
Once per turn this unit gains:
  • Bolstered Defense when hit by a Melee or Physical Ranged attack.
  • Bolstered Resistance when hit by a Magic attack.
Defensive Master Defensive Master Industrious Industrious Expert Hero Skill Ability: Defensive Master
Berserker's Rage Berserker's Rage Pantheon Hero Skills Pantheon Hero Skill Ability:
Berserker's Rage
Unit property berserkers rage.png
Berserker's Rage
When this unit's total Hit points Hit Points reach 33% or lower, it becomes (for 1 Turn):
  • Berserk.
  • Steadfast.
Intimidating Aura Intimidating Aura Pantheon Hero Skills Pantheon Hero Skill Ability:
Intimidating Aura
Unit property intimidating aura.png
Intimidating Aura
At the end of this unit's turn, adjacent enemy units have a base 90% of losing -5 Morale Morale.
Doesn't affect Tier V and hero units.

Battle Magic skills[edit | edit source]

Battle Magic skills focus on granting the hero magical attacks and improving its spellcasting capabilities.

Skill Source Level Effect
Sundering Curse Sundering Curse Dark Dark Adept Hero Skill Ability: Sundering Curse
Arcane Strength Arcane Strength Generic Hero Skills Expert Hero Skill Magic attacks:
Channel Power Channel Power Generic Hero Skills Novice Hero Skill Ability: Channel Power
Distant Evocation Distant Evocation Generic Hero Skills Adept Hero Skill Magic attack gain +1 Range range.
Fire Evoker Fire Evoker Generic Hero Skills Adept Hero Skill Ability: Fire Evocation
Frost Evoker Frost Evoker Generic Hero Skills Expert Hero Skill Ability: Frost Evocation
Lightning Evoker Lightning Evoker Generic Hero Skills Novice Hero Skill Ability: Lightning Evocation
Magecraft I Magecraft I Generic Hero Skills Novice Hero Skill Magic attacks:
Magecraft II Magecraft II Generic Hero Skills Adept Hero Skill Magic attacks:
Resistance I Resistance I Generic Hero Skills Novice Hero Skill
Resistance II Resistance II Generic Hero Skills Adept Hero Skill
Resistance III Resistance III Generic Hero Skills Expert Hero Skill
Weaver Weaver Generic Hero Skills Master Hero Skill Ability: Weaver
Spell Amplification Spell Amplification Tome of Amplification Tome of Amplification Adept Hero Skill Ability:
Spell Amplification
Unit property spell amplification.png
Spell Amplification
Makes tactical spells deal +20% damage.
Maximized Magic Maximized Magic Tome of the Arch Mage Tome of the Arch Mage Master Hero Skill Grants Magic attacks a +100% Critical Hit chance.
Arcane Surge Arcane Surge Tome of Astral Convergence Tome of Astral Convergence Master Hero Skill Ability: Arcane Surge
Chaotic Rebuke Chaotic Rebuke Tome of Chaos Channeling Tome of Chaos Channeling Master Hero Skill Ability:
Chaotic Rebuke
Unit property chaotic rebuke.png
Chaotic Rebuke
Attackers within 2 hexes have a base 60% chance of gaining a random status effect.
Blinding Magic Blinding Magic Tome of the Cold Dark Tome of the Cold Dark Expert Hero Skill Base Magic attacks have a base 60% chance of inflicting Blind.
Withering Decay Withering Decay Tome of Cycles Tome of Cycles Expert Hero Skill Base attacks gain a base 90% chance of inflicting Decaying.
Gilded Magic Gilded Magic Tome of the Golden Realm Tome of the Golden Realm Master Hero Skill Makes Critical Hits with Magic attacks inflict Gilded for 1 turn Turn.
Mark of Misfortune Mark of Misfortune Tome of Mayhem Tome of Mayhem Adept Hero Skill Makes base attacks of enchanted units:
  • Inflict Misfortune.
Mind Crush Mind Crush Tome of Oblivion Tome of Oblivion Master Hero Skill Base Magic attacks have a base 30% chance of inflicting Insanity.
Havoc Magic Havoc Magic Tome of Pandemonium Tome of Pandemonium Expert Hero Skill Ability: Havoc Magic
Greater Corpse Consumption Greater Corpse Consumption Tome of the Reaper Tome of the Reaper Master Hero Skill Ability: Greater Corpse Consumption
Precognition Precognition Tome of Scrying Tome of Scrying Adept Hero Skill Physical Ranged and Magic attacks ignore accuracy penalties from the Obscuring condition caused by units in the way and certain terrain.
Wisp Familiar Wisp Familiar Tome of Summoning Tome of Summoning Expert Hero Skill Ability: Wisp Familiar
Supreme Magic Supreme Magic Tome of Supremacy Tome of Supremacy Master Hero Skill Causes a unit to explode when killed, dealing 20 Damage type spirit.png Spirit Damage to adjacent enemy units.
Quick Phase Quick Phase Tome of Teleportation Tome of Teleportation Expert Hero Skill Ability: Quick Phase
Magic Deflection Magic Deflection Tome of the Astral Mirror Tome of the Astral Mirror Expert Hero Skill Reflects 50% of non-Damage type physical.png Physical Damage sustained back onto attackers.
Avenging Winds Avenging Winds Tome of Winds Tome of Winds Adept Hero Skill Ability: Avenging Winds
Condemn Condemn Tome of Zeal Tome of Zeal Novice Hero Skill Ability: Condemn
Exposing Light Exposing Light High High Adept Hero Skill Ability: Exposing Light
Attunement: Star Blades Attunement: Star Blades Mystic Mystic Novice Hero Skill Ability:
Attunement: Star Blades
Unit property attunement star blades.png
Attunement: Star Blades
When a spell is cast, this unit's base attack randomly gains +1 Fire damage Fire Damage, Lightning damage Lightning Damage, or Frost damage Frost Damage for 3 Turn Turns.
Stacks up to 3 times.
Quake Quake Pantheon Hero Skills Pantheon Hero Skill Ability: Quake
Raise Undead Raise Undead Pantheon Hero Skills Pantheon Hero Skill Ability: Raise Undead

Support skills[edit | edit source]

Support skills focus on granting bonuses to the army the hero is leading.

Skill Source Level Effect
Feudal Ruler Feudal Ruler Feudal Feudal Adept Hero Skill Ability: Feudal Ruler
Stand Together Stand Together Feudal Feudal Novice Hero Skill Ability:
Stand Together
Unit property stand together.png
Stand Together
Unit deals +20% damage when adjacent to another friendly unit with Stand Together.
Undying Loyalty Undying Loyalty Feudal Feudal Novice Hero Skill Ability: Undying Loyalty
Defensive Training Defensive Training Generic Hero Skills Adept Hero Skill Ability: Defensive Training
Endurance Training Endurance Training Generic Hero Skills Expert Hero Skill Ability: Endurance Training
Experienced Leader Experienced Leader Generic Hero Skills Novice Hero Skill Ability: Experienced Leader
Inspiring Leader Inspiring Leader Generic Hero Skills Adept Hero Skill Ability: Inspiring Leader
Precision Training Precision Training Generic Hero Skills Expert Hero Skill Ability: Precision Training
Restore Restore Generic Hero Skills Novice Hero Skill Ability: Restore
Spur to Action Spur to Action Generic Hero Skills Master Hero Skill Ability: Spur to Action
Strength Training Strength Training Generic Hero Skills Adept Hero Skill Ability: Strength Training
Truesight Truesight Generic Hero Skills Novice Hero Skill Ability:
Truesight
Unit property truesight.png
Truesight
Unit can see invisible or camouflaged units within its vision range.
Vigor I Vigor I Generic Hero Skills Novice Hero Skill +10 maximum Hit points Hit Points.
Vigor II Vigor II Generic Hero Skills Adept Hero Skill +10 maximum Hit points Hit Points.
Vigor III Vigor III Generic Hero Skills Expert Hero Skill +15 maximum Hit points Hit Points.
Golem Assistant Golem Assistant Tome of Artificing Tome of Artificing Adept Hero Skill Ability: Golem Assistant
Champion of the Faithful Champion of the Faithful Tome of the Beacon Tome of the Beacon Expert Hero Skill Ability: Champion of the Faithful
Pack Leader Pack Leader Tome of Beasts Tome of Beasts Novice Hero Skill Ability: Pack Leader
Demonic Anthem Demonic Anthem Tome of the Demon Gate Tome of the Demon Gate Master Hero Skill Ability: Demonic Anthem
Mending Touch Mending Touch Tome of Faith Tome of Faith Adept Hero Skill Ability: Mending Touch
Revitalize Revitalize Tome of Fertility Tome of Fertility Adept Hero Skill Ability: Revitalize
Forest Warden Forest Warden Tome of Glades Tome of Glades Adept Hero Skill Ability: Forest Warden
Conjure Dome of Protection Conjure Dome of Protection Tome of the God Emperor Tome of the God Emperor Master Hero Skill Ability: Conjure Dome of Protection
Battle Seeker Training Battle Seeker Training Tome of the Horde Tome of the Horde Novice Hero Skill Ability: Battle Seeker Training
Nature's Avenger Nature's Avenger Tome of Nature's Wrath Tome of Nature's Wrath Expert Hero Skill Ability: Nature's Avenger
Unholy Leader Unholy Leader Tome of Necromancy Tome of Necromancy Expert Hero Skill Ability: Unholy Leader
Inspiring Icon Inspiring Icon Tome of Paradise Tome of Paradise Expert Hero Skill Ability: Inspiring Icon
Reveler's Triumph Reveler's Triumph Tome of Revelry Tome of Revelry Adept Hero Skill Ability: Reveler's Triumph
Sanctify Sanctify Tome of Sanctuary Tome of Sanctuary Expert Hero Skill Ability: Sanctify
Soul Collector Soul Collector Tome of Souls Tome of Souls Novice Hero Skill Base attacks gain:
  • Base 90% chance of inflicting Soulbound
  • +10% damage against units with Soulbound.
Animal Handler Animal Handler Tome of Vigor Tome of Vigor Expert Hero Skill Ability: Animal Handler
Bolstering Support Bolstering Support Tome of Warding Tome of Warding Adept Hero Skill Support abilities grant 1 Bolstered Resistance to affected units.
Coordinated Strike Coordinated Strike High High Adept Hero Skill Ability: Coordinated Strike
Twin Awaken Twin Awaken High High Novice Hero Skill Ability: Twin Awakening
Defense Training Defense Training Industrious Industrious Adept Hero Skill Ability: Defense Training
Combat Casting Combat Casting Mystic Mystic Expert Hero Skill Ability: Attuned Cast
Resistance Training Resistance Training Mystic Mystic Adept Hero Skill Ability: Resistance Training
Freezing Blast Freezing Blast Pantheon Hero Skills Pantheon Hero Skill Ability: Freezing Blast
Sap Strength Sap Strength Pantheon Hero Skills Pantheon Hero Skill Ability: Sap Strength

Feudal Lord skills[edit | edit source]

Feudal Lord skills are only available if the hero's empire has the Culture Feudal.png Feudal culture. Each Feudal Lord skill can only be given once. If a new hero is recruited with an existing Feudal Lord skill, the skill will be removed from the new hero and the skill point refunded.

Skill Effect
Hero skill lord of crops.png Lord of Crops Resource food.png +25 Food income for the governed city
Hero skill TomeSorcery LordOfKnowledge.png Lord of Knowledge Resource knowledge.png +15 Knowledge income for the governed city
Hero skill lord of magic.png Lord of Magic Resource mana.png +15 Mana income for the governed city
Hero skill TomeSorcery LordOfProduction.png Lord of Production Resource structure production.png +25 Production income for the governed city
Hero skill TomeSorcery LordOfWar.png Lord of War Yes Once per turn, winning combat gives all units +5 Hit Points and +25% Move Points

Signature skills[edit | edit source]

Signature skills are powerful hero skills that increase their magic affinity and grant them a unique ability. They may only be picked every 5 levels. There are 18 signature skills, 3 for each magic affinity, and each time the hero will be offered a list of 6 random signature skills, one for each magic affinity.

Skill Affinity
Hero signature skill Blink.png Blink Makes this unit teleport to target hex and grants it 40% evasion for 1-turn.

Cooldown: 2-turns. Always hit. 6-hex range. 1-blue action point.

Empire affinity astral.png Astral
Hero signature skill ManaUnchained.png Mana Unchained Friendly units in a 1-hex radius gain: 3-Star Blades 2-Strengthened

Cannot be used when within an enemy zone of control.

Cooldown: 4- turns 3-action points. Always hits. 4-hex range..

Support

Empire affinity astral.png Astral
Hero signature skill VisionsOfWoe.png Visions of Woe Enemy units in a 1-hex radius fumble their attacks for 1 turn.

Cooldown: 4-turns. 3-action points.

Cannot be used when inside an enemy zone of control.

Debuff.

Empire affinity astral.png Astral
Hero signature skill Assassinate.png Assassinate Slight chance of instantly killing an injured target. This chance increases the lower the target's permanent[1] hit points are.

Cooldown: 2-turns. 1-hex range. Always hit.

Empire affinity chaos.png Chaos
Hero signature skill DemonStep.png Daemon Step Unit teleports to target hex and deals damage to adjacent units.

10-fire damage. 1-blue action point. Cooldown 2-turns

Empire affinity chaos.png Chaos
Hero signature skill RecklessRage.png Reckless Rage Gain: +30% Melee attack damage for 3-turns, 2-Sundered Defense, 2-Sundered Resistance.

Always hit. 0-hex range.[2] No action points cost.

Can only be used once per battle.

Empire affinity chaos.png Chaos
Hero signature skill FrostfireDetonation.png Frostfire Detonation Deals damage to target unit, then deals 30% damage to all units in 2-hex radius.

14-fire damage and 14-frozen damage. 6-hex range. 3-actions points. Always hit.

Cannot be used when inside an enemy zone of control.

Cooldown 4-turns. Magic.

Empire affinity materium.png Materium
Hero signature skill SummonElemental.png Summon Elemental Summons a random Tier III Elemental unit.

Always hit. 1-hex range. 3-action points.

Cannot be used when inside an enemy zone of control.

Can only be used once per battle.

Summoning.

Empire affinity materium.png Materium
Hero signature skill SoulBond.png Warding Bond Damage sustained by the target friendly unit is transferred to this unit with a 20% reduction.

Always hit. 4-hex range. 1-blue action point.

Cannot be used when inside an enemy zone of control.

Can only be used once per battle.

Empire affinity materium.png Materium
Hero signature skill MassRejuvenation.png Mass Rejuvenation Friendly units in a 2-hex radius gain: 10-temporary hit points, Regeneration.

Cooldown: 3-turns. Always hit. 4-hex range. 3-action points.

Cannot be used when inside an enemy zone of control.

Support.

Empire affinity nature.png Nature
Hero signature skill SummonAnimal.png Summon Animal Summons a random Tier III Animal unit.

Always hit. 3-action points. 1-hex range.

Cannot be used when inside an enemy zone of control.

Can only be used once per battle.

Summoning.

Empire affinity nature.png Nature
Hero signature skill VirtulentOutbreak.png Virulent Outbreak Enemy units in a 2-hex radius have:

Base 90% chance of becoming Diseased.

Base 90% chance of becoming Poisoned.

3-action points. 6-hex range. Always hit.

Cannot be used when inside an enemy zone of control.

Cooldown 4-turns. Debuff.

Empire affinity nature.png Nature
Hero signature skill HolyRetribution.png Holy Retribution Attacks that hit this unit from within 3-hexes deal 5-spirit damage to the attacker.

Passive.

Empire affinity order.png Order
Hero signature skill RallyingBlessing.png Rallying Blessing Friendly units in a 1-hex radius gain: Rally, Bolstered Defense, Bolstered Resistence.

3-action points. Always hit. 4-hex range. Cooldown: 2-turns.

Cannot be used when inside an enemy zone of control.

Support.

Empire affinity order.png Order
Hero signature skill Restoration.png Restoration Heals target friendly unit +40 Temporary Hit Points and dispels its negative status effects.

A target friendly unit that is dead can be revived with 60% of its total permanent hit points.

Cannot be used when inside an enemy zone of control. Can only be used once per battle.[3] Always hit.

Support.

Empire affinity order.png Order
Hero signature skill DarkRitual.png Dark Ritual Enemies in a 1-hex radius sustain damage. All corpses in a 1-hex radius turn into zombie units.[4]

10-frozen damage. 3-actions points. 6-hex range. Cooldown: 2-turns.

Magic.

Empire affinity shadow.png Shadow
Hero signature skill DrainingBlade.png Draining Blade Deals damage to target enemy and heals you the same amount as the damage dealt.

25-frozen damage. 1-action point. 1-hex range. Cooldown: 3-turns.

Melee.

Empire affinity shadow.png Shadow
Hero signature skill SummonUndead.png Summon Undead Summon 3 random Tier I Undead units. Always hits. 3-action points. 1-hex range.[5]

Cannot be used when inside an enemy zone of control. Cooldown: Only once per battle.[3]

Summoning.

Empire affinity shadow.png Shadow

Godir type[edit | edit source]

The Godir type determines the form of a hero. If the hero is leading an empire the Godir type will grant the following bonuses:

  • Champion: A Ruler risen from the ranks of the people
    • All Cities have +10% Gold income and +20 City Stability
    • All non-Hero units gain +20% Experience
    • Start with +100 Relation with Free Cities
    • Must match the race
    • Always affected by race transformations
  • Wizard King: A powerful Wizard seeking dominion over a new realm
    • All Cities have +10% Mana income
    • +5 World Map and Combat Casting Points per hero level
    • Hero has the Overchannel ability in combat
    • Can be of any race
    • Can choose whether to be affected or not by race transformations

References[edit | edit source]

  1. Testing needed.
  2. Self Cast.
  3. 3.0 3.1 Weaver ability will allow to re-cast this signature.
  4. Caster army controls the zombie units.
  5. The chosen hex plus 1 in each side of it, closer to the casting hero.