List of tome units

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See also: List of culture units
See also: List of wildlife units 1
See also: List of wildlife units 2

Below is a list of units researched via tomes.

Astral tome units[edit | edit source]

Name Type Tier Hit points Defense Unit stats resistance.png Unit stats movement.png Cost Upkeep Resistances Abilities Traits Passive traits Source
Amplification Pylon Unit type tower.png Tower 2 60 1 1 16 12 Casting points combat.png 9 Resource mana.png 12 Resource gold.png
  • Blight immunity X
  • Lightning Blast
    Ability type lightning.png
    Unit ability magic blast deep-sea nimu.png
    16 Lightning damage
    Single use action
    Lightning Blast
    90% Accuracy 4 Range
    Single magical attack at target unit.
    Affected by Line of Sight rules.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • All-round Awareness
    Unit property all-round awareness.png
    All-round Awareness
    Immune to Flank Flanking
  • Blight Immunity
    Resistance type blight.png
    Blight Immunity
    This unit is immune to Blight damage Blight Damage.
  • Immobilized
    Status effect immobilized.png
    Immobilized
    This unit cannot move.
  • Spell Amplification
    Unit property spell amplification.png
    Spell Amplification
    Makes tactical spells deal +20% damage.
  • Status Effect Immunity: Morale
    Unit property status effect immunity morale.png
    Status Effect Immunity: Morale
    This unit is Immune to Morale-type status effects.
  • Tower
    Unit property tower.png
    Tower
    A tower unit, which:
    • Is Immobilized.
    • Is immune to morale changes.
    • Immune to Flank Flanking.
    • Automatically uses its abilities.
Empire affinity astral.png Tome: Amplification
Mirror Mimic Unit type mythic.png Mythic 4 110 3 4 32 200 Casting points world map.png 200 Resource mana.png 30 Resource mana.png 3 Resource imperium.png
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
  • Mimic
    Ability type default.png
    Unit ability mimic mirror mimic.png
    Mimic
    Always Hits Accuracy 4 Range
    Transform into target enemy non-Hero unit, copying their status effects and enchantments.
    Becomes stronger when transforming into lower tier units and weaker when transforming into higher tier units.

    Cooldown: 1 Turn
    Starts on cooldown
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Universal Camouflage
    Unit property universal camouflage.png
    Universal Camouflage
    This unit cannot be seen on the World Map.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
  • Mythic Unit
    Unit property mythic unit.png
    Mythic Unit
    A powerful unit that doesn't conform to a particular fighting style.
Empire affinity astral.png Tome: Astral Mirror
Evoker Unit type battle mage.png Battle Mage 2 60 1 3 32 140 Resource unit production.png 100 Resource gold.png 12 Resource gold.png
  • Lightning Bolts
    Ability type lightning.png
    Unit ability magic bolts elya.png
    10 Lightning damage
    Repeating action
    Lightning Bolts
    90% Accuracy 4 Range
    Unleashes a magical bolt at target enemy.
    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Electrifying Arc
    Ability type lightning.png
    Unit ability electrifying arc evoker.png
    15 Lightning damage
    Full action
    Electrifying Arc
    Always Hits Accuracy 6 Range
    Target enemy unit and 2 others within 3 hexes are dealt damage.
    • Electrified: Base 90% chance of inflicting Electrified for 3 Turn Turns.

    Cannot be used when within an enemy Zone of Control.
    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Battle Mage Unit
    Unit property battle mage unit.png
    Battle Mage Unit
    Magic users who specialize in ranged offense and weakening enemies.
    • Their Accuracy is affected by Line of Sight.
    • Cannot use their main Magic attacks when Engaged in Melee.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
Empire affinity astral.png Tome: Evocation
Watcher Unit type battle mage.png Battle Mage 3 80 2 4 32 100 Casting points world map.png 100 Resource mana.png 20 Resource mana.png
  • Lightning weakness 4
  • Spirit resistance 2
  • Lightning Bolts
    Ability type lightning.png
    Unit ability magic bolts elya.png
    12 Lightning damage
    Repeating action
    Lightning Bolts
    90% Accuracy 4 Range
    Unleashes a magical bolt at target enemy.
    • Demolisher: Damages Fortified Obstacles.

    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Psychic Gaze
    Ability type lightning.png
    Unit ability psychic gaze watcher.png
    36 Lightning damage
    Full action
    Psychic Gaze
    Always Hits Accuracy 6 Range
    Target enemy unit:
    • Sustains damage.
    • Has a base 60% of becoming Stunned.
    • Gains 2 Marked

    • Demolisher: Damages Fortified Obstacles.

    Cooldown: 1 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Farsight
    Unit property farsight.png
    Farsight
    The unit has +1 vision range.
  • Pass Through
    Unit property pass through.png
    Pass Through
    This unit can move through obstacles.
  • Scrying Eye
    Unit property scrying eye.png
    Scrying Eye
    Unit is immune to Flank Flanking and is immune to becoming Distracted.
  • Truesight
    Unit property truesight.png
    Truesight
    Unit can see invisible or camouflaged units within its vision range.
  • Battle Mage Unit
    Unit property battle mage unit.png
    Battle Mage Unit
    Magic users who specialize in ranged offense and weakening enemies.
    • Their Accuracy is affected by Line of Sight.
    • Cannot use their main Magic attacks when Engaged in Melee.
  • Ethereal
    Unit property ethereal.png
    Ethereal
    An Ethereal unit with:
    • 2 Spirit resistance Spirit Resistance
    • -4 Lightning resistance Lightning Resistance
    • Pass Through
    • Immunity to:
      • Bleeding
      • Burning
      • Diseased
      • Frozen
      • Immobilized
      • Poisoned
      • Wet
  • Floating
    Unit property floating.png
    Floating
    This unit is Floating:
    • Moves through any type of terrain at a movement cost of 5, apart from Mountains, which cost 8.
    • Requires Seafaring to traverse the water.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
Empire affinity astral.png Tome: Scrying
Astral Keeper Unit type support.png Support 2 70 1 3 32 30 Casting points combat.png 45 Resource mana.png 12 Resource mana.png
  • Lightning weakness 4
  • Spirit resistance 2
  • Lightning Blast
    Ability type lightning.png
    Unit ability magic blast deep-sea nimu.png
    16 Lightning damage
    Single use action
    Lightning Blast
    90% Accuracy 4 Range
    Single magical attack at target unit.
    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Astral Blessing
    Ability type default.png
    Unit ability astral blessing astral keeper.png
    Astral Blessing
    Always Hits Accuracy 4 Range
    Target friendly unit:
    • Heals +25 Temporary hit points Temporary Hit Points.
    • Gains Static Charge for 3 Turn Turns.

    Cannot be used when within an enemy Zone of Control.
    Cooldown: 2 Turn
  • Defense Mode: Warding
    Ability type default.png
    Unit ability defense mode warding.png
    Defense Mode: Warding
    Ends its turn and goes into a defensive mode:
    • Extends its Zone of Control to all adjacent hexes.
    • +2 Defense Defense.
    • +2 Resistance Resistance.
    • Immune to Flank Flanking.
    • All adjacent friendly units gain +3 Resistance Resistance and +3 Status resistance Status Resistance.
  • Astral Torrent
    Unit property astral torrent.png
    Astral Torrent
    When this unit dies, friendly units within a 2-hex radius heal +15 Temporary hit points Temporary Hit Points.
  • Pass Through
    Unit property pass through.png
    Pass Through
    This unit can move through obstacles.
  • Ethereal
    Unit property ethereal.png
    Ethereal
    An Ethereal unit with:
    • 2 Spirit resistance Spirit Resistance
    • -4 Lightning resistance Lightning Resistance
    • Pass Through
    • Immunity to:
      • Bleeding
      • Burning
      • Diseased
      • Frozen
      • Immobilized
      • Poisoned
      • Wet
  • Floating
    Unit property floating.png
    Floating
    This unit is Floating:
    • Moves through any type of terrain at a movement cost of 5, apart from Mountains, which cost 8.
    • Requires Seafaring to traverse the water.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
  • Support Unit
    Unit property support unit.png
    Support Unit
    A defensive specialist that supports friendly units from afar and protects them from magical attacks.
    A Support unit has Defense Mode: Warding.
Empire affinity astral.png Tome: Summoning
Astral Serpent Unit type fighter.png Fighter 3 80 2 4 32 150 Casting points world map.png 150 Resource mana.png 20 Resource mana.png
  • Lightning weakness 4
  • Spirit resistance 2
  • Melee Strike
    Ability melee strike nimu physical.png
    8 Physical damage 8 Lightning damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
  • Shattering Refuge
    Ability type lightning.png
    Unit ability shattering refuge astral serpent.png
    20 Lightning damage
    Full action
    Shattering Refuge
    Always Hits Accuracy 6 Range
    Unit teleports to target hex dealing damage to adjacent units. Then this unit gains Refuged.
    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Astral Membrane
    Unit property astral membrane.png
    Astral Membrane
    Melee attackers have a 30% chance of becoming Stunned.
  • Pass Through
    Unit property pass through.png
    Pass Through
    This unit can move through obstacles.
  • Ethereal
    Unit property ethereal.png
    Ethereal
    An Ethereal unit with:
    • 2 Spirit resistance Spirit Resistance
    • -4 Lightning resistance Lightning Resistance
    • Pass Through
    • Immunity to:
      • Bleeding
      • Burning
      • Diseased
      • Frozen
      • Immobilized
      • Poisoned
      • Wet
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Floating
    Unit property floating.png
    Floating
    This unit is Floating:
    • Moves through any type of terrain at a movement cost of 5, apart from Mountains, which cost 8.
    • Requires Seafaring to traverse the water.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
Empire affinity astral.png Tome: Summoning
Phase Beast Unit type shock.png Shock 4 100 3 4 48 200 Casting points world map.png 200 Resource mana.png 30 Resource mana.png 3 Resource imperium.png
  • Lightning weakness 4
  • Spirit resistance 2
  • Heavy Charge Strike
    Ability heavy charge strike ghost ship physical.png
    27 Physical damage
    Single use action
    Heavy Charge Strike
    100% Accuracy 1 Range
    A Heavy Charge attack:
    • Gains 20% damage per hex traveled, up to 3 hexes.
    • Cancels Defense Mode.
    • Removes Retaliation Attack.
    • Heavy Charges ignore Charge Resistance.
  • Phase
    Ability type default.png
    Unit ability phase phase beast.png
    Phase
    Always Hits Accuracy 4 Range
    Caster moves to target hex.
    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Displacement
    Unit property displacement.png
    Displacement
    Upon sustaining damage, this unit teleports to a random location within 2 hexes.
    Works once per turn.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Pass Through
    Unit property pass through.png
    Pass Through
    This unit can move through obstacles.
  • Universal Camouflage
    Unit property universal camouflage.png
    Universal Camouflage
    This unit cannot be seen on the World Map.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Ethereal
    Unit property ethereal.png
    Ethereal
    An Ethereal unit with:
    • 2 Spirit resistance Spirit Resistance
    • -4 Lightning resistance Lightning Resistance
    • Pass Through
    • Immunity to:
      • Bleeding
      • Burning
      • Diseased
      • Frozen
      • Immobilized
      • Poisoned
      • Wet
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
  • Shock Unit
    Unit property shock unit.png
    Shock Unit
    An offensive unit specialized in disrupting the enemy line. A Shock Unit has a Charge attack, which counters Shield Units, but can be countered by Polearm Units.
Empire affinity astral.png Tome: Teleportation
Phantasm Warrior Unit type shield.png Shield 1 70 1 2 32 60 Casting points world map.png 60 Resource mana.png 8 Resource mana.png
  • Lightning weakness 4
  • Spirit resistance 2
  • Melee Strike
    Ability melee strike nimu physical.png
    6 Physical damage 6 Lightning damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
  • Defense Mode: Shield Wall
    Ability type default.png
    Unit ability defense mode shield wall.png
    Defense Mode: Shield Wall
    This unit ends its turn and goes into a defensive mode:
    • Extends its Zone of Control to all adjacent hexes.
    • +2 Defense Defense.
    • +2 Resistance Resistance.
    • Immune to Flank Flanking.
    • All adjacent friendly units gain +3 Defense Defense.
  • Pass Through
    Unit property pass through.png
    Pass Through
    This unit can move through obstacles.
  • Shield Defense
    Unit property shield defense.png
    Shield Defense
    This unit has +3 Defense Defense against non- Flank Flanking attacks.
  • Ethereal
    Unit property ethereal.png
    Ethereal
    An Ethereal unit with:
    • 2 Spirit resistance Spirit Resistance
    • -4 Lightning resistance Lightning Resistance
    • Pass Through
    • Immunity to:
      • Bleeding
      • Burning
      • Diseased
      • Frozen
      • Immobilized
      • Poisoned
      • Wet
  • Floating
    Unit property floating.png
    Floating
    This unit is Floating:
    • Moves through any type of terrain at a movement cost of 5, apart from Mountains, which cost 8.
    • Requires Seafaring to traverse the water.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
  • Shield Unit
    Unit property shield unit.png
    Shield Unit
    Great at blocking enemies and protecting allies against physical attacks. A Shield unit gains:
    • Shield Defense.
    • Defense Mode: Shield Wall.
Empire affinity astral.png Tome: Warding

Chaos tome units[edit | edit source]

Name Type Tier Hit points Defense Unit stats resistance.png Unit stats movement.png Cost Upkeep Resistances Abilities Traits Passive traits Source
Balor Unit type mythic.png Mythic 5 150 6 5 32 400 Resource unit production.png 300 Resource gold.png 60 Resource gold.png 7 Resource imperium.png
  • Fire resistance 2
  • Frost weakness 4
  • Spirit weakness 4
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 10 Fire damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
    • Burning: Base 90% chance of inflicting Burning for 3 Turn Turns.
    • Frenzy: Gains a stack of Strengthened when landing a hit.
  • Chaos Brand
    Ability type fire.png
    Unit ability chaos brand balor.png
    35 Fire damage
    Single use action
    Chaos Brand
    90% Accuracy 4 Range
    Target unit:
    • Sustains damage.
    • Becomes Berserk until the end of battle.
    • If not a Hero, unit turns into a Tier I Fiend unit under your control upon its death.

    • Demolisher: Damages Fortified Obstacles.
    • Frenzy: Gains a stack of Strengthened when landing a hit.

    Affected by Line of Sight rules.
    Cooldown: 4 Turn
  • Sunder the Earth
    Ability type physical.png
    Unit ability sunder the earth balor.png
    20 Physical damage 20 Fire damage
    Single use action
    Sunder the Earth
    Always Hits Accuracy 1 Range
    Deals damage in a 4-hex line that is 3 hexes wide.
    Units that are hit are inflicted with 3 Sundered Defense.

    • Demolisher: Damages Fortified Obstacles.
    • Frenzy: Gains a stack of Strengthened when landing a hit.

    Cooldown: 3 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Death Explosion
    Unit property death explosion.png
    Death Explosion
    When this unit dies, it explodes, dealing 20 Fire damage Fire Damage within a 2-hex radius.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Fierce
    Unit property fierce.png
    Fierce
    • -50% Morale Morale lost from all sources.
    • Unit cannot rout.
  • Frenzy
    Unit property frenzy.png
    Frenzy
    When this unit lands an attack, it gains a stack of Strengthened.
  • Siege Breaker
    Unit property siege breaker.png
    Siege Breaker
    When part of a besieging army, this unit contributes +1 Fortification damage Fortification Damage.
  • Desolate Walk
    Unit property desolate walk.png
    Desolate Walk
    Moving through Ashlands and Chasms costs fewer Move Points.
  • Fiend
    Unit property fiend.png
    Fiend
    A Fiend unit with:
    • +2 Fire resistance Fire Resistance
    • -4 Frost resistance Frost Resistance.
    • -4 Spirit resistance Spirit Resistance
    • Desolate Walk
    • Immunity to Burning
  • Flying
    Unit property flying.png
    Flying
    This unit is Flying:
    • It has +2 Vision Range
    • Can move in any terrain at a movement cost of 5
    • Requires Seafaring to traverse Water hexes
    • Can safely move past most other units and obstacles in combat.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
  • Mythic Unit
    Unit property mythic unit.png
    Mythic Unit
    A powerful unit that doesn't conform to a particular fighting style.
Empire affinity chaos.png Tome: Demon Gate
Devastator Sphere Unit type siegecraft.png Siegecraft 2 60 3 1 24 140 Resource unit production.png 100 Resource gold.png 12 Resource gold.png
  • Detonate and Devastate
    Ability type physical.png
    Unit ability detonate and devastate devastator sphere.png
    15 Physical damage 15 Fire damage
    Single use action
    Detonate and Devastate
    Always Hits Accuracy 1 Range
    Target units in a 1-hex radius are dealt damage.
    • Demolisher: Damages Fortified Obstacles.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Hyper-Awareness
    Status effect hyper-awareness.png
    Hyper-Awareness
    Unit is immune to Flank Flanking
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Siegecraft
    Unit property siegecraft.png
    Siegecraft
    Normally only accessible during Siege battles. Often required construction.
Empire affinity chaos.png Tome: Devastation
Warbreed Unit type shock.png Shock 4 120 4 3 32 300 Resource unit production.png 200 Resource gold.png 30 Resource gold.png 3 Resource imperium.png
  • Heavy Charge Strike
    Ability heavy charge strike ghost ship physical.png
    27 Physical damage
    Single use action
    Heavy Charge Strike
    100% Accuracy 1 Range
    A Heavy Charge attack:
    • Gains 20% damage per hex traveled, up to 3 hexes.
    • Cancels Defense Mode.
    • Removes Retaliation Attack.
    • Heavy Charges ignore Charge Resistance.

    • Demolisher: Damages Fortified Obstacles.
    • Displace and Replace: Displaces the attacked target and moves onto its hex.
  • Power Cleave
    Ability type physical.png
    Unit ability power cleave warbreed.png
    33 Physical damage
    Full action
    Power Cleave
    100% Accuracy 1 Range
    Attacks units in a 1-hex cone Range.
    • Cancels Defense Mode.
    • Removes Retaliation Attack.

    • Demolisher: Damages Fortified Obstacles.

    Cooldown: 1 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Natural Regeneration
    Unit property natural regeneration.png
    Natural Regeneration
    Heals 10% of its maximum Hit Points as Temporary hit points Temporary Hit Points at the end of its turn in combat.
    Heals 10 Hit points Hit Points at the start of your turn on the world map.
  • Siege Breaker
    Unit property siege breaker.png
    Siege Breaker
    When part of a besieging army, this unit contributes +1 Fortification damage Fortification Damage.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Shock Unit
    Unit property shock unit.png
    Shock Unit
    An offensive unit specialized in disrupting the enemy line. A Shock Unit has a Charge attack, which counters Shield Units, but can be countered by Polearm Units.
Empire affinity chaos.png Tome: Devastation
Houndmaster Unit type ranged.png Ranged 2 60 1 1 32 140 Resource unit production.png 100 Resource gold.png 12 Resource gold.png
  • Weak Point Shot
    Ability type physical.png
    Unit ability shoot crossbow houndmaster.png
    20 Physical damage
    Single use action
    Weak Point Shot
    90% Accuracy 4 Range
    Fires ranged projectiles at target enemy unit.
    • Weak Point: Gains +25% damage against Marked units.

    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Unleash the Hounds
    Unit property unleash the hounds.png
    Unleash the Hounds
    At the start of battle, summons a War Hound that inflicts Marked and Sundered Defense with its attack.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Ranged Unit
    Unit property ranged unit.png
    Ranged Unit
    An attack unit that takes out targets from afar. It is somewhat vulnerable.
    • Its Accuracy is affected by Line of Sight.
    • Cannot fire its main ranged attack when Engaged in Melee.
Empire affinity chaos.png Tome: Horde
War Hound Unit type shock.png Shock 1 45 1 0 48 60 Resource unit production.png 50 Resource gold.png 8 Resource gold.png
  • Charge Strike
    Ability charge strike bone golem physical.png
    14 Physical damage
    Single use action
    Charge Strike
    100% Accuracy 1 Range
    A Charge attack:
    • Gains 20% damage per hex traveled, up to 3 hexes.
    • Cancels Defense Mode.
    • Removes Retaliation Attack.

    • Sundered Defense: Attacks inflict Sundered Defense
    • Marked: Attacks inflict 1 Marked.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Pack Hunter
    Unit property pack hunter.png
    Pack Hunter
    Melee attacks deal +20% damage per friendly adjacent unit with Pack Hunter.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Shock Unit
    Unit property shock unit.png
    Shock Unit
    An offensive unit specialized in disrupting the enemy line. A Shock Unit has a Charge attack, which counters Shield Units, but can be countered by Polearm Units.
Empire affinity chaos.png Tome: Horde
Gremlin Unit type skirmisher.png Skirmisher 2 55 1 1 40 120 Resource unit production.png 100 Resource mana.png 12 Resource gold.png
  • Fire resistance 2
  • Frost weakness 4
  • Spirit weakness 4
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 4 Fire damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
  • Behind You!
    Ability type physical.png
    Unit ability behind you! gremlin.png
    10 Physical damage 10 Fire damage
    Single use action
    Behind You!
    90% Accuracy 4 Range
    Target sustains damage and turns 180 degrees.
    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Displacement
    Unit property displacement.png
    Displacement
    Upon sustaining damage, this unit teleports to a random location within 2 hexes.
    Works once per turn.
  • Slippery
    Unit property slippery.png
    Slippery
    This unit does not trigger Opportunity Attack.
  • Swift
    Unit property swift.png
    Swift
    This unit ignores the effects of Slowing terrain in combat.
  • Desolate Walk
    Unit property desolate walk.png
    Desolate Walk
    Moving through Ashlands and Chasms costs fewer Move Points.
  • Fiend
    Unit property fiend.png
    Fiend
    A Fiend unit with:
    • +2 Fire resistance Fire Resistance
    • -4 Frost resistance Frost Resistance.
    • -4 Spirit resistance Spirit Resistance
    • Desolate Walk
    • Immunity to Burning
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
  • Skirmisher Unit
    Unit property skirmisher unit.png
    Skirmisher Unit
    Cheap and swift units that are useful at Flank Flanking and targeting lone enemies.
    Skirmisher units gain:
    • Swift.
    • Slippery.
Empire affinity chaos.png Tome: Mayhem
Chaos Eater Unit type battle mage.png Battle Mage 4 110 3 3 32 300 Resource unit production.png 200 Resource gold.png 30 Resource gold.png 3 Resource imperium.png
  • Fire resistance 2
  • Frost weakness 4
  • Spirit weakness 4
  • Chaos Bolts
    Ability type fire.png
    Unit ability magic bolts elya.png
    7 Fire damage
    Repeating action
    Chaos Bolts
    90% Accuracy 3 Range
    Unleashes a magical bolt at target enemy.
    • Chaos Bolts: Deals either 7 Lightning damage Lightning Damage, 7 Fire damage Fire Damage, or 7 Frost damage Frost Damage at random.
    • Havoc Magic: 30% chance of inflicting a random negative status effect.

    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Consume Chaos
    Ability type default.png
    Unit ability consume chaos chaos eater.png
    Consume Chaos
    Always Hits Accuracy 0 Range
    Targets all adjacent enemies:
    • Removes all negative status effects.
    • Deals 12 random elemental damage for each status effect removed.

    • Life Steal: Heal 10 Temporary hit points Temporary Hit Points on hit

    Cooldown: 1 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Chaotic Rebuke
    Unit property chaotic rebuke.png
    Chaotic Rebuke
    Attackers within 2 hexes have a base 60% chance of gaining a random status effect.
  • Melee Mage
    Unit property melee mage.png
    Melee Mage
    Can now use Magic and Support abilities while Engaged in Melee.
  • Battle Mage Unit
    Unit property battle mage unit.png
    Battle Mage Unit
    Magic users who specialize in ranged offense and weakening enemies.
    • Their Accuracy is affected by Line of Sight.
    • Cannot use their main Magic attacks when Engaged in Melee.
  • Desolate Walk
    Unit property desolate walk.png
    Desolate Walk
    Moving through Ashlands and Chasms costs fewer Move Points.
  • Fiend
    Unit property fiend.png
    Fiend
    A Fiend unit with:
    • +2 Fire resistance Fire Resistance
    • -4 Frost resistance Frost Resistance.
    • -4 Spirit resistance Spirit Resistance
    • Desolate Walk
    • Immunity to Burning
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
Empire affinity chaos.png Tome: Pandemonium
Pyromancer Unit type battle mage.png Battle Mage 2 60 1 3 32 140 Resource unit production.png 100 Resource gold.png 12 Resource gold.png
  • Fire resistance 4
  • Fire Bolts
    Ability type fire.png
    Unit ability magic bolts elya.png
    8 Fire damage
    Repeating action
    Fire Bolts
    90% Accuracy 4 Range
    Unleashes a magical bolt at target enemy.
    • Burning: Base 60% chance of inflicting Burning for 3 Turn Turns.

    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Flamestrike
    Ability type fire.png
    Unit ability flamestrike pyromancer.png
    16 Fire damage
    Full action
    Flamestrike
    Always Hits Accuracy 6 Range
    Deals damage in a 1-hex radius, and sets these hexes On Fire.
    • Burning: Base 90% chance of inflicting Burning for 3 Turn Turns.

    Cannot be used when within an enemy Zone of Control.
    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Battle Mage Unit
    Unit property battle mage unit.png
    Battle Mage Unit
    Magic users who specialize in ranged offense and weakening enemies.
    • Their Accuracy is affected by Line of Sight.
    • Cannot use their main Magic attacks when Engaged in Melee.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
Empire affinity chaos.png Tome: Pyromancy
Skald Unit type support.png Support 3 90 3 4 32 220 Resource unit production.png 140 Resource gold.png 20 Resource gold.png
  • Fire resistance 2
  • Frost weakness 4
  • Spirit weakness 4
  • Heat of the Revel
    Ability type fire.png
    Unit ability magic blast deep-sea nimu.png
    20 Fire damage
    Single use action
    Heat of the Revel
    90% Accuracy 4 Range
    Single magical attack at target unit.
    • Insanity: Base 60% chance of inflicting Insanity for 1 Turn Turn.

    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Song of Revelry
    Ability type default.png
    Unit ability song of revelry skald.png
    Song of Revelry
    Always Hits Accuracy 4 Range
    Friendly units in a 1-hex radius gain:
    • Rally.
    • Hastened.
    • Regeneration.

    Cannot be used when within an enemy Zone of Control.
    Cooldown: 2 Turn
  • Song of Carnage
    Ability type default.png
    Unit ability song of carnage skald.png
    Song of Carnage
    Always Hits Accuracy 4 Range
    Friendly units in a 1-hex radius gain:
    • 2 Strengthened.
    • 2 Fortune.

    Cannot be used when within an enemy Zone of Control.
    Cooldown: 2 Turn
  • Defense Mode: Warding
    Ability type default.png
    Unit ability defense mode warding.png
    Defense Mode: Warding
    Ends its turn and goes into a defensive mode:
    • Extends its Zone of Control to all adjacent hexes.
    • +2 Defense Defense.
    • +2 Resistance Resistance.
    • Immune to Flank Flanking.
    • All adjacent friendly units gain +3 Resistance Resistance and +3 Status resistance Status Resistance.
  • Desolate Walk
    Unit property desolate walk.png
    Desolate Walk
    Moving through Ashlands and Chasms costs fewer Move Points.
  • Fiend
    Unit property fiend.png
    Fiend
    A Fiend unit with:
    • +2 Fire resistance Fire Resistance
    • -4 Frost resistance Frost Resistance.
    • -4 Spirit resistance Spirit Resistance
    • Desolate Walk
    • Immunity to Burning
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Support Unit
    Unit property support unit.png
    Support Unit
    A defensive specialist that supports friendly units from afar and protects them from magical attacks.
    A Support unit has Defense Mode: Warding.
Empire affinity chaos.png Tome: Revelry

Materium tome units[edit | edit source]

Name Type Tier Hit points Defense Unit stats resistance.png Unit stats movement.png Cost Upkeep Resistances Abilities Traits Passive traits Source
Bolt Repeater Unit type siegecraft.png Siegecraft 2 70 1 1 16 160 Resource unit production.png 110 Resource gold.png 12 Resource gold.png
  • Great Bolt
    Ability type physical.png
    Unit ability great bolt bolt repeater tower.png
    10 Physical damage
    Repeating action
    Great Bolt
    90% Accuracy 3-12 Range
    Deals damage in a 1-hex radius.
    • Demolisher: Damages Fortified Obstacles.

    Ignores line of sight penalties.
    Cannot be used when within an enemy Zone of Control.
    Cooldown: 1 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Immobilized
    Status effect immobilized.png
    Immobilized
    This unit cannot move.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Siegecraft
    Unit property siegecraft.png
    Siegecraft
    Normally only accessible during Siege battles. Often required construction.
Empire affinity materium.png Tome: Artificing
Iron Golem Unit type shield.png Shield 3 95 4 2 32 220 Resource unit production.png 140 Resource gold.png 20 Resource gold.png
  • Blight resistance 6
  • Lightning weakness 4
  • Melee Strike
    Ability melee strike nimu physical.png
    14 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
  • Defense Mode: Protective Wall
    Ability type default.png
    Unit ability defense mode protective wall.png
    Defense Mode: Protective Wall
    This unit ends its turn and goes into a defensive mode:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Immune to Flank Flanking.
    • All adjacent friendly units gain +3 Defense Defense
    • All adjacent friendly units gain +3 Status resistance Status Resistance.
  • Shield Defense
    Unit property shield defense.png
    Shield Defense
    This unit has +3 Defense Defense against non- Flank Flanking attacks.
  • Siege Breaker
    Unit property siege breaker.png
    Siege Breaker
    When part of a besieging army, this unit contributes +1 Fortification damage Fortification Damage.
  • Status Effect Immunity
    Unit property status effect immunity.png
    Status Effect Immunity
    This unit is immune to negative status effects.
  • Status Effect Immunity: Morale
    Unit property status effect immunity morale.png
    Status Effect Immunity: Morale
    This unit is Immune to Morale-type status effects.
  • Elemental
    Unit property elemental.png
    Elemental
    An Elemental unit with immunity to:
    • Bleeding
    • Poisoned
    • Diseased
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Shield Unit
    Unit property shield unit.png
    Shield Unit
    Great at blocking enemies and protecting allies against physical attacks. A Shield unit gains:
    • Shield Defense.
    • Defense Mode: Shield Wall.
Empire affinity materium.png Tome: Artificing
Iron Golem Assistant Unit type fighter.png Fighter 1 55 0 0 32 80 Resource unit production.png 60 Resource gold.png 8 Resource gold.png
  • Blight resistance 6
  • Lightning weakness 4
  • Melee Strike
    Ability melee strike nimu physical.png
    12 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Status Effect Immunity
    Unit property status effect immunity.png
    Status Effect Immunity
    This unit is immune to negative status effects.
  • Status Effect Immunity: Morale
    Unit property status effect immunity morale.png
    Status Effect Immunity: Morale
    This unit is Immune to Morale-type status effects.
  • Elemental
    Unit property elemental.png
    Elemental
    An Elemental unit with immunity to:
    • Bleeding
    • Poisoned
    • Diseased
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
Empire affinity materium.png Tome: Artificing
Earth Titan Unit type mythic.png Mythic 5 150 6 4 32 400 Resource unit production.png 300 Resource gold.png 60 Resource gold.png 7 Resource imperium.png
  • Blight resistance 6
  • Fire resistance 4
  • Spirit weakness 6
  • Heavy Charge Strike
    Ability heavy charge strike ghost ship physical.png
    30 Physical damage
    Single use action
    Heavy Charge Strike
    100% Accuracy 1 Range
    A Heavy Charge attack:
    • Gains 20% damage per hex traveled, up to 3 hexes.
    • Cancels Defense Mode.
    • Removes Retaliation Attack.
    • Heavy Charges ignore Charge Resistance.

    • Demolisher: Damages Fortified Obstacles.
    • Earthen Fury: +20% damage against Immobilized and Slowed units.
  • Seismic Slam
    Ability type physical.png
    Unit ability seismic slam earth titan.png
    30 Physical damage
    Full action
    Seismic Slam
    Always Hits Accuracy 0 Range
    Targets all enemies within 2 hexes.
    • Demolisher: Damages Fortified Obstacles.
    • Immobilized: Base 90% chance of inflicting Immobilized for 1 Turn Turn.

    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Fierce
    Unit property fierce.png
    Fierce
    • -50% Morale Morale lost from all sources.
    • Unit cannot rout.
  • Status Effect Immunity
    Unit property status effect immunity.png
    Status Effect Immunity
    This unit is immune to negative status effects.
  • Elemental
    Unit property elemental.png
    Elemental
    An Elemental unit with immunity to:
    • Bleeding
    • Poisoned
    • Diseased
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
  • Mythic Unit
    Unit property mythic unit.png
    Mythic Unit
    A powerful unit that doesn't conform to a particular fighting style.
Empire affinity materium.png Tome: Creator
Earthshatter Engine Unit type siegecraft.png Siegecraft 4 120 5 3 24 300 Resource unit production.png 200 Resource gold.png 30 Resource gold.png 3 Resource imperium.png
  • Earth Tremor
    Ability type default.png
    Unit ability earth tremor earthshatter engine.png
    Earth Tremor
    Always Hits Accuracy 2 Range
    Targets a 1-hex radius:
    • All obstacles sustain damage.
    • All units lose their Defense Mode and Retaliation Attack.
    • All units become Slowed.

    • Demolisher: Damages Fortified Obstacles.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Status Effect Immunity: Morale
    Unit property status effect immunity morale.png
    Status Effect Immunity: Morale
    This unit is Immune to Morale-type status effects.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Siegecraft
    Unit property siegecraft.png
    Siegecraft
    Normally only accessible during Siege battles. Often required construction.
Empire affinity materium.png Tome: Creator
Copper Golem
(Champion rank
Iron Golem
Iron Golem
id

Shield Shield | Tier 3 | Tome: Artificing

Hit points
95
Defense
4
Resistance
2
Movement points
32
Status resistances 3 Blight resistance 6 Lightning weakness 4

Unit property elemental.png
Unit property elemental.png
Elemental
An Elemental unit with immunity to:
  • Bleeding
  • Poisoned
  • Diseased
Unit property land movement.png
Unit property land movement.png
Land Movement
This unit can move over land hexes.
Unit property shield unit.png
Unit property shield unit.png
Shield Unit
Great at blocking enemies and protecting allies against physical attacks. A Shield unit gains:
  • Shield Defense.
  • Defense Mode: Shield Wall.
Unit property shield defense.png
Unit property shield defense.png
Shield Defense
This unit has +3 Defense Defense against non- Flank Flanking attacks.
Unit property siege breaker.png
Unit property siege breaker.png
Siege Breaker
When part of a besieging army, this unit contributes +1 Fortification damage Fortification Damage.
Unit property status effect immunity.png
Unit property status effect immunity.png
Status Effect Immunity
This unit is immune to negative status effects.
Unit property status effect immunity morale.png
Unit property status effect immunity morale.png
Status Effect Immunity: Morale
This unit is Immune to Morale-type status effects.
  • Ability melee strike nimu physical.png Melee Strike
    Ability melee strike nimu physical.png
    14 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
  • Ability type default.png
    Unit ability defense mode protective wall.png
    Defense Mode: Protective Wall
    Ability type default.png
    Unit ability defense mode protective wall.png
    Defense Mode: Protective Wall
    This unit ends its turn and goes into a defensive mode:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Immune to Flank Flanking.
    • All adjacent friendly units gain +3 Defense Defense
    • All adjacent friendly units gain +3 Status resistance Status Resistance.

Highly defensive Shield Unit that is immune to negative status effects and protects allies from them.
Cost: 220 Draft 140 Gold
Upkeep: 20 Gold
)
Unit type polearm.png Polearm 1 60 2 1 32 80 Resource unit production.png 60 Resource gold.png 8 Resource gold.png
  • Blight resistance 6
  • Lightning weakness 4
  • Melee Strike
    Ability melee strike nimu physical.png
    12 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • First Strike
    Unit property first strike.png
    First Strike
    When attacked, a unit with First Strike will use a Retaliation Attack to attack first.
  • Status Effect Immunity
    Unit property status effect immunity.png
    Status Effect Immunity
    This unit is immune to negative status effects.
  • Status Effect Immunity: Morale
    Unit property status effect immunity morale.png
    Status Effect Immunity: Morale
    This unit is Immune to Morale-type status effects.
  • Elemental
    Unit property elemental.png
    Elemental
    An Elemental unit with immunity to:
    • Bleeding
    • Poisoned
    • Diseased
  • Evolve
    Unit property evolve.png
    Evolve
    This unit will transform into a more powerful unit when it reaches Champion Rank.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Polearm Unit
    Unit property polearm unit.png
    Polearm Unit
    Specialists in taking out large threats and cavalry and can counter shock unit charges.
    Polearm Units have:
    • First Strike
    • Charge Resistance
    • +40% damage against Cavalry
    • +40% damage against Large Target units
Empire affinity materium.png Tome: Enchantment
Golden Golem Unit type mythic.png Mythic 5 145 6 5 32 400 Resource unit production.png 400 Resource gold.png 60 Resource gold.png 7 Resource imperium.png
  • Blight resistance 6
  • Lightning weakness 4
  • Gilded Strike
    Ability type physical.png
    Unit ability gilded strike golden golem.png
    22 Physical damage
    Repeating action
    Gilded Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
    • Gilded: Base 60% chance of inflicting Gilded for 1 Turn Turn.
  • Strike Gold
    Ability type physical.png
    Unit ability strike gold golden golem.png
    45 Physical damage
    Full action
    Strike Gold
    Always Hits Accuracy 0 Range
    Deals damage to all Gilded units within a 3-hex radius. If any are killed, this unit heals +10 Hit points Hit Points.
    • Demolisher: Damages Fortified Obstacles.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Fierce
    Unit property fierce.png
    Fierce
    • -50% Morale Morale lost from all sources.
    • Unit cannot rout.
  • First Strike
    Unit property first strike.png
    First Strike
    When attacked, a unit with First Strike will use a Retaliation Attack to attack first.
  • Golden Curse
    Unit property golden curse.png
    Golden Curse
    Enemy melee attackers have a base 60% chance of becoming Gilded.
  • Golden Retaliation
    Unit property golden retaliation.png
    Golden Retaliation
    When in Defense Mode, this unit has unlimited Retaliation Attacks.
  • Polearm Weapon
    Unit property polearm unit.png
    Polearm Weapon
    Unit has:
    • First Strike
    • Charge Resistance
    • +40% damage against Cavalry.
    • +40% damage against Large Target units.
  • Siege Breaker
    Unit property siege breaker.png
    Siege Breaker
    When part of a besieging army, this unit contributes +1 Fortification damage Fortification Damage.
  • Status Effect Immunity
    Unit property status effect immunity.png
    Status Effect Immunity
    This unit is immune to negative status effects.
  • Status Effect Immunity: Morale
    Unit property status effect immunity morale.png
    Status Effect Immunity: Morale
    This unit is Immune to Morale-type status effects.
  • Elemental
    Unit property elemental.png
    Elemental
    An Elemental unit with immunity to:
    • Bleeding
    • Poisoned
    • Diseased
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Mythic Unit
    Unit property mythic unit.png
    Mythic Unit
    A powerful unit that doesn't conform to a particular fighting style.
Empire affinity materium.png Tome: Golden Realm
Gargoyle Unit type shock.png Shock 2 70 3 1 32 120 Resource unit production.png 50 Resource gold.png 50 Resource mana.png 12 Resource gold.png
  • Blight resistance 6
  • Fire resistance 4
  • Spirit weakness 6
  • Charge Strike
    Ability charge strike bone golem physical.png
    21 Physical damage
    Single use action
    Charge Strike
    100% Accuracy 1 Range
    A Charge attack:
    • Gains 20% damage per hex traveled, up to 3 hexes.
    • Cancels Defense Mode.
    • Removes Retaliation Attack.
  • Defense Mode: Turn to Stone
    Ability type default.png
    Unit ability defense mode turn to stone.png
    Defense Mode: Turn to Stone
    This unit ends its turn and goes into Defense Mode, with the following effects:
    • Unit gains Stone Skin.
    • Unit heals +10 Temporary hit points Temporary Hit Points.
    • Unit cannot use Retaliation Attack.
    • Extends the unit's Zone of Control to all adjacent hexes.
    • Unit becomes immune to Flank Flanking.
  • Elemental
    Unit property elemental.png
    Elemental
    An Elemental unit with immunity to:
    • Bleeding
    • Poisoned
    • Diseased
  • Flying
    Unit property flying.png
    Flying
    This unit is Flying:
    • It has +2 Vision Range
    • Can move in any terrain at a movement cost of 5
    • Requires Seafaring to traverse Water hexes
    • Can safely move past most other units and obstacles in combat.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
  • Rock Camouflage
    Unit property rock camouflage.png
    Rock Camouflage
    This unit cannot be detected when on Rocky or Mountain hexes.
  • Shock Unit
    Unit property shock unit.png
    Shock Unit
    An offensive unit specialized in disrupting the enemy line. A Shock Unit has a Charge attack, which counters Shield Units, but can be countered by Polearm Units.
Empire affinity materium.png Tome: Rock
Transmuter Unit type battle mage.png Battle Mage 4 100 3 5 32 300 Resource unit production.png 200 Resource gold.png 30 Resource gold.png 3 Resource imperium.png
  • Shift Bolts
    Ability type physical.png
    Unit ability magic bolts elya.png
    12 Physical damage
    Repeating action
    Shift Bolts
    90% Accuracy 4 Range
    Unleashes a magical bolt at target enemy.
    • Shift Armor: Inflicts Sundered Defense while granting Bolstered Defense to a random ally within 2 hexes.

    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Petrify
    Ability type default.png
    Unit ability petrify transmuter.png
    Petrify
    Always Hits Accuracy 6 Range
    Enemy units in a 1-hex radius have a base 90% chance of becoming Stunned.
    Cannot be used when within an enemy Zone of Control.
    Cooldown: 3 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Battle Mage Unit
    Unit property battle mage unit.png
    Battle Mage Unit
    Magic users who specialize in ranged offense and weakening enemies.
    • Their Accuracy is affected by Line of Sight.
    • Cannot use their main Magic attacks when Engaged in Melee.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
Empire affinity materium.png Tome: Transmutation
Wind Rager Unit type fighter.png Fighter 2 65 2 2 40 80 Resource unit production.png 60 Resource gold.png 12 Resource gold.png
  • Blight resistance 4
  • Frost weakness 6
  • Lightning resistance 6
  • Melee Strike
    Ability melee strike nimu physical.png
    14 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Frenzy: Gains a stack of Strengthened when landing a hit.
  • Whirlwind
    Ability type physical.png
    Unit ability whirlwind wind rager.png
    16 Physical damage
    Single use action
    Whirlwind
    Always Hits Accuracy 0 Range
    Deals damage to all adjacent enemies and displaces them up to 2 hexes.
    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Frenzy
    Unit property frenzy.png
    Frenzy
    When this unit lands an attack, it gains a stack of Strengthened.
  • Wind Barrier
    Unit property wind barrier.png
    Wind Barrier
    This unit is 60% harder to hit by Physical Ranged and Magic attacks.
  • Elemental
    Unit property elemental.png
    Elemental
    An Elemental unit with immunity to:
    • Bleeding
    • Poisoned
    • Diseased
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Floating
    Unit property floating.png
    Floating
    This unit is Floating:
    • Moves through any type of terrain at a movement cost of 5, apart from Mountains, which cost 8.
    • Requires Seafaring to traverse the water.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
Empire affinity materium.png Tome: Winds
Zephyr Archer Unit type ranged.png Ranged 3 90 2 2 32 220 Resource unit production.png 140 Resource gold.png 20 Resource gold.png
  • Shoot Bow
    Ability shoot bow scout unit physical.png
    14 Physical damage
    Repeating action
    Shoot Bow
    90% Accuracy 4 Range
    Fires ranged projectiles at target enemy unit.
    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Zephyr Shot
    Ability type physical.png
    Unit ability zephyr shot zephyr archer.png
    34 Physical damage
    Full action
    Zephyr Shot
    Always Hits Accuracy 6 Range
    Deals damage to target unit. Adjacent enemy units sustain 50% of the damage.
    Cannot be used when within an enemy Zone of Control.
    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Slippery
    Unit property slippery.png
    Slippery
    This unit does not trigger Opportunity Attack.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Ranged Unit
    Unit property ranged unit.png
    Ranged Unit
    An attack unit that takes out targets from afar. It is somewhat vulnerable.
    • Its Accuracy is affected by Line of Sight.
    • Cannot fire its main ranged attack when Engaged in Melee.
Empire affinity materium.png Tome: Winds

Nature tome units[edit | edit source]

Name Type Tier Hit points Defense Unit stats resistance.png Unit stats movement.png Cost Upkeep Resistances Abilities Traits Passive traits Source
Spirit Hawk Unit type fighter.png Fighter 1 50 1 1 32 80 Resource unit production.png 60 Resource gold.png 8 Resource gold.png
  • Lightning weakness 4
  • Spirit resistance 2
  • Melee Strike
    Ability type spirit.png
    Unit ability melee strike nimu.png
    5 Spirit damage 3 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Farsight
    Unit property farsight.png
    Farsight
    The unit has +1 vision range.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Pass Through
    Unit property pass through.png
    Pass Through
    This unit can move through obstacles.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Ethereal
    Unit property ethereal.png
    Ethereal
    An Ethereal unit with:
    • 2 Spirit resistance Spirit Resistance
    • -4 Lightning resistance Lightning Resistance
    • Pass Through
    • Immunity to:
      • Bleeding
      • Burning
      • Diseased
      • Frozen
      • Immobilized
      • Poisoned
      • Wet
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Flying
    Unit property flying.png
    Flying
    This unit is Flying:
    • It has +2 Vision Range
    • Can move in any terrain at a movement cost of 5
    • Requires Seafaring to traverse Water hexes
    • Can safely move past most other units and obstacles in combat.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
Empire affinity nature.png Tome: Beasts
Goretusk Piglet
(Champion rank
Goretusk Matriarch
Goretusk Matriarch
id

Shock Shock | Tier 3 | Wildlife

Hit points
100
Defense
3
Resistance
2
Movement points
32
Status resistances 3

Unit property animal.png
Unit property animal.png
Animal
An Animal unit.
Unit property land movement.png
Unit property land movement.png
Land Movement
This unit can move over land hexes.
Unit property large target.png
Unit property large target.png
Large Target
A large unit that:
  • Is 20% easier to hit with Physical Ranged and Magic attacks.
  • Has Charge Resistance.
  • Is immune to most displacement effects.
  • Has Demolisher.
Unit property shock unit.png
Unit property shock unit.png
Shock Unit
An offensive unit specialized in disrupting the enemy line. A Shock Unit has a Charge attack, which counters Shield Units, but can be countered by Polearm Units.
Unit property charge resistance.png
Unit property charge resistance.png
Charge Resistance
Unaffected by the bonus effects of Charge attacks.
Can be counteracted by using Heavy Charge Strike.
Unit property demolisher.png
Unit property demolisher.png
Demolisher
This unit's attacks damage Fortified obstacles.
Unit property low maintenance.png
Unit property low maintenance.png
Low Maintenance
Unit Upkeep reduced by -25%
Unit property maternal rage.png
Unit property maternal rage.png
Maternal Rage
Whenever an allied unit dies, this unit gains 1 Strengthened.
Unit property unstoppable juggernaut.png
Unit property unstoppable juggernaut.png
Unstoppable Juggernaut
This unit can crush non-Fortified obstacles without slowing.
  • Ability heavy charge strike ghost ship physical.png Heavy Charge Strike
    Ability heavy charge strike ghost ship physical.png
    21 Physical damage
    Single use action
    Heavy Charge Strike
    100% Accuracy 1 Range
    A Heavy Charge attack:
    • Gains 20% damage per hex traveled, up to 3 hexes.
    • Cancels Defense Mode.
    • Removes Retaliation Attack.
    • Heavy Charges ignore Charge Resistance.

    • Demolisher: Damages Fortified Obstacles.
    • Bleeding: Base 60% chance of inflicting Bleeding for 3 Turn Turns.
  • Ability type default.png
    Unit ability consume corpse bone golem.png
    Violent Gorging
    Ability type default.png
    Unit ability consume corpse bone golem.png
    Violent Gorging
    Always Hits Accuracy 1 Range
    Consumes target corpse and heals +30 Temporary hit points Temporary Hit Points.
    Can only be used once per battle.
  • Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.

Cost: 140 Draft 100 Gold
Upkeep: 20 Gold
)
Unit type shock.png Shock 1 50 0 0 32 80 Resource unit production.png 60 Resource gold.png 8 Resource gold.png
  • Charge Strike
    Ability charge strike bone golem physical.png
    18 Physical damage
    Single use action
    Charge Strike
    100% Accuracy 1 Range
    A Charge attack:
    • Gains 20% damage per hex traveled, up to 3 hexes.
    • Cancels Defense Mode.
    • Removes Retaliation Attack.

    • Bleeding: Base 30% chance of inflicting Bleeding for 3 Turn Turns.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Evolve
    Unit property evolve.png
    Evolve
    This unit will transform into a more powerful unit when it reaches Champion Rank.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Shock Unit
    Unit property shock unit.png
    Shock Unit
    An offensive unit specialized in disrupting the enemy line. A Shock Unit has a Charge attack, which counters Shield Units, but can be countered by Polearm Units.
Empire affinity nature.png Tome: Beasts
Province improvement forester.png Wildlife Sanctuary
Hunter Spider
(Champion rank
Hunter Spider Matriarch
Hunter Spider Matriarch
id

Fighter Fighter | Tier 4 | Wildlife

Hit points
110
Defense
5
Resistance
4
Movement points
32
Status resistances 7 Blight resistance 8

Unit property animal.png
Unit property animal.png
Animal
An Animal unit.
Unit property expedited movement (underground).png
Unit property expedited movement (underground).png
Expedited Movement (Underground)
This unit has increased movement on Cavern Floor, Mushroom Forest, Fungus Fields and Rocky.
Unit property fighter unit.png
Unit property fighter unit.png
Fighter Unit
An outright melee unit with no obvious specialization or counters.
Unit property forest camouflage.png
Unit property forest camouflage.png
Forest Camouflage
This unit cannot be detected when standing on Forest hexes.
Unit property land movement.png
Unit property land movement.png
Land Movement
This unit can move over land hexes.
Unit property large target.png
Unit property large target.png
Large Target
A large unit that:
  • Is 20% easier to hit with Physical Ranged and Magic attacks.
  • Has Charge Resistance.
  • Is immune to most displacement effects.
  • Has Demolisher.
Unit property spider.png
Unit property spider.png
Spider
A spider unit.
Unit property underground camouflage.png
Unit property underground camouflage.png
Underground Camouflage
This unit cannot be detected when standing on Underground Cave hexes.
Unit property charge resistance.png
Unit property charge resistance.png
Charge Resistance
Unaffected by the bonus effects of Charge attacks.
Can be counteracted by using Heavy Charge Strike.
Unit property demolisher.png
Unit property demolisher.png
Demolisher
This unit's attacks damage Fortified obstacles.
Unit property low maintenance.png
Unit property low maintenance.png
Low Maintenance
Unit Upkeep reduced by -25%
Unit property swift.png
Unit property swift.png
Swift
This unit ignores the effects of Slowing terrain in combat.
  • Ability melee strike nimu physical.png Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 8 Blight damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
    • Immobilized: Base 60% chance of inflicting Immobilized for 1 Turn Turn.
    • Blind: Base 60% chance of inflicting Blind for 1 Turn Turn.
  • Ability type default.png
    Unit ability jump hunter spider matriarch.png
    Jump
    Ability type default.png
    Unit ability jump hunter spider matriarch.png
    Jump
    Always Hits Accuracy 3 Range
    Jumps to target location.
    Cooldown: 2 Turn
  • Ability type physical.png
    Unit ability web dread spider matriarch.png
    Web
    Ability type physical.png
    Unit ability web dread spider matriarch.png
    26 Physical damage
    Full action
    Web
    Always Hits Accuracy 4 Range
    Deals damage in a 1-hex radius.
    • Demolisher: Damages Fortified Obstacles.
    • Immobilized: Base 90% chance of inflicting Immobilized for 1 Turn Turn.

    Cooldown: 3 Turn
  • Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.

Cost: 300 Draft 200 Gold
Upkeep: 30 Gold 3 Imperium
)
Unit type fighter.png Fighter 2 70 3 2 32 110 Resource unit production.png 90 Resource gold.png 12 Resource gold.png
  • Blight resistance 4
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 4 Blight damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Immobilized: Base 30% chance of inflicting Immobilized for 1 Turn Turn.
  • Jump
    Ability type default.png
    Unit ability jump hunter spider matriarch.png
    Jump
    Always Hits Accuracy 3 Range
    Jumps to target location.
    Cooldown: 2 Turn
  • Web
    Ability type physical.png
    Unit ability web dread spider matriarch.png
    12 Physical damage
    Full action
    Web
    Always Hits Accuracy 4 Range
    Deals damage in a 1-hex radius.
    • Immobilized: Base 60% chance of inflicting Immobilized for 1 Turn Turn.

    Cooldown: 3 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Swift
    Unit property swift.png
    Swift
    This unit ignores the effects of Slowing terrain in combat.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Evolve
    Unit property evolve.png
    Evolve
    This unit will transform into a more powerful unit when it reaches Champion Rank.
  • Expedited Movement (Underground)
    Unit property expedited movement (underground).png
    Expedited Movement (Underground)
    This unit has increased movement on Cavern Floor, Mushroom Forest, Fungus Fields and Rocky.
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Forest Camouflage
    Unit property forest camouflage.png
    Forest Camouflage
    This unit cannot be detected when standing on Forest hexes.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Spider
    Unit property spider.png
    Spider
    A spider unit.
  • Underground Camouflage
    Unit property underground camouflage.png
    Underground Camouflage
    This unit cannot be detected when standing on Underground Cave hexes.
Empire affinity nature.png Tome: Beasts
Province improvement forester.png Wildlife Sanctuary
Razorback Unit type ranged.png Ranged 2 70 2 2 32 110 Resource unit production.png 90 Resource gold.png 12 Resource gold.png
  • Quillshot
    Ability type physical.png
    Unit ability quillshot razorback.png
    20 Physical damage
    Single use action
    Quillshot
    90% Accuracy 4 Range
    Shoots razor-sharp quills at the target.
    • Bleeding: Base 90% chance of inflicting Bleeding for 3 Turn Turns.

    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Quill Hide
    Unit property quill hide.png
    Quill Hide
    Melee attackers sustain 3 Physical damage Physical Damage per attack.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Ranged Unit
    Unit property ranged unit.png
    Ranged Unit
    An attack unit that takes out targets from afar. It is somewhat vulnerable.
    • Its Accuracy is affected by Line of Sight.
    • Cannot fire its main ranged attack when Engaged in Melee.
Empire affinity nature.png Tome: Beasts
Province improvement forester.png Wildlife Sanctuary
Warg Unit type fighter.png Fighter 2 70 2 2 48 110 Resource unit production.png 90 Resource gold.png 12 Resource gold.png
  • Melee Strike
    Ability melee strike nimu physical.png
    14 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Pack Hunter
    Unit property pack hunter.png
    Pack Hunter
    Melee attacks deal +20% damage per friendly adjacent unit with Pack Hunter.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
Empire affinity nature.png Tome: Beasts
Province improvement forester.png Wildlife Sanctuary
Wildspeaker Unit type support.png Support 2 50 1 3 32 140 Resource unit production.png 100 Resource gold.png 12 Resource gold.png
  • Poison Blast
    Ability type blight.png
    Unit ability magic blast deep-sea nimu.png
    14 Blight damage
    Single use action
    Poison Blast
    90% Accuracy 4 Range
    Single magical attack at target unit.
    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Unleash the Beast
    Ability type default.png
    Unit ability unleash the beast wildspeaker.png
    Unleash the Beast
    Always Hits Accuracy 3 Range
    Target friendly Animal:
    • Gains Killing Momentum for 3 Turn Turns.
    • Becomes +2 Strengthened.

    Cooldown: 2 Turn
  • Conjure Animal
    Ability type default.png
    Unit ability conjure animal wildspeaker.png
    Conjure Animal
    Always Hits Accuracy 1 Range
    Summon a random Tier I animal unit.
    Can only be used once per battle.
  • Defense Mode: Warding
    Ability type default.png
    Unit ability defense mode warding.png
    Defense Mode: Warding
    Ends its turn and goes into a defensive mode:
    • Extends its Zone of Control to all adjacent hexes.
    • +2 Defense Defense.
    • +2 Resistance Resistance.
    • Immune to Flank Flanking.
    • All adjacent friendly units gain +3 Resistance Resistance and +3 Status resistance Status Resistance.
  • Caretaker
    Unit property caretaker.png
    Caretaker
    Animals in this army require 20% less Unit Upkeep.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Support Unit
    Unit property support unit.png
    Support Unit
    A defensive specialist that supports friendly units from afar and protects them from magical attacks.
    A Support unit has Defense Mode: Warding.
Empire affinity nature.png Tome: Beasts
Druid of the Cycle Unit type support.png Support 4 100 3 5 32 300 Resource unit production.png 200 Resource gold.png 30 Resource gold.png 3 Resource imperium.png
  • Blight weakness 2
  • Fire weakness 4
  • Lightning resistance 2
  • Poison Blast
    Ability type blight.png
    Unit ability magic blast deep-sea nimu.png
    24 Blight damage
    Single use action
    Poison Blast
    90% Accuracy 4 Range
    Single magical attack at target unit.
    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Restart the Cycle
    Ability type default.png
    Unit ability restart the cycle druid of the cycle.png
    Restart the Cycle
    Always Hits Accuracy 4 Range
    Target friendly unit:
    • If alive, heals +50 Temporary hit points Temporary Hit Points.
    • If dead, is brought back to life with 70% of its total Hit points Hit Points.

    This ability cannot be used until Life From Death triggers.

    Cannot be used when within an enemy Zone of Control.
  • Cycle's End
    Ability type default.png
    Unit ability cycles end druid of the cycle.png
    Cycle's End
    Always Hits Accuracy 4 Range
    Slight chance of instantly killing a injured target. This chance increases the lower the target's Hit points Hit Points are. If unsuccessful, the target gains 3 Weakened.
    Cannot be used when within an enemy Zone of Control.
    Cooldown: 3 Turn
  • Defense Mode: Warding
    Ability type default.png
    Unit ability defense mode warding.png
    Defense Mode: Warding
    Ends its turn and goes into a defensive mode:
    • Extends its Zone of Control to all adjacent hexes.
    • +2 Defense Defense.
    • +2 Resistance Resistance.
    • Immune to Flank Flanking.
    • All adjacent friendly units gain +3 Resistance Resistance and +3 Status resistance Status Resistance.
  • Life From Death
    Unit property life from death.png
    Life From Death
    When this unit kills another, its cooldowns are reset.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Plant
    Unit property plant.png
    Plant
    A Plant unit with:
    • +2 Lightning resistance Lightning Resistance
    • -2 Blight resistance Blight Resistance.
    • -4 Fire resistance Fire Resistance
    • Forest Walk
  • Support Unit
    Unit property support unit.png
    Support Unit
    A defensive specialist that supports friendly units from afar and protects them from magical attacks.
    A Support unit has Defense Mode: Warding.
Empire affinity nature.png Tome: Cycles
Floral Stinger Unit type skirmisher.png Skirmisher 2 70 1 1 24 220 Resource unit production.png 140 Resource gold.png 12 Resource gold.png
  • Blight weakness 2
  • Fire weakness 4
  • Lightning resistance 2
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
  • Poisonous Spores
    Ability type blight.png
    Unit ability poisonous spores floral stinger.png
    20 Blight damage
    Single use action
    Poisonous Spores
    Always Hits Accuracy 4 Range
    Target enemy unit is dealt damage.
    • Demolisher: Damages Fortified Obstacles.
    • Poisoned: Base 90% chance of inflicting Poisoned for 3 Turn Turns.

    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Healing Roots
    Unit property healing roots.png
    Healing Roots
    At the end of the Turn Turn, heals +6 Temporary hit points Temporary Hit Points for every unspent Action Point.
  • Hyper-Awareness
    Status effect hyper-awareness.png
    Hyper-Awareness
    Unit is immune to Flank Flanking
  • Slippery
    Unit property slippery.png
    Slippery
    This unit does not trigger Opportunity Attack.
  • Slowed
    Status effect slowed.png
    Slowed
    This unit gains Slow Movement <movewalk></movewalk>.
  • Swift
    Unit property swift.png
    Swift
    This unit ignores the effects of Slowing terrain in combat.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Plant
    Unit property plant.png
    Plant
    A Plant unit with:
    • +2 Lightning resistance Lightning Resistance
    • -2 Blight resistance Blight Resistance.
    • -4 Fire resistance Fire Resistance
    • Forest Walk
  • Skirmisher Unit
    Unit property skirmisher unit.png
    Skirmisher Unit
    Cheap and swift units that are useful at Flank Flanking and targeting lone enemies.
    Skirmisher units gain:
    • Swift.
    • Slippery.
Empire affinity nature.png Tome: Fertility
Nymph Unit type support.png Support 3 80 2 4 32 150 Casting points world map.png 150 Resource mana.png 20 Resource mana.png
  • Blight weakness 4
  • Fire weakness 4
  • Lightning weakness 2
  • Spirit resistance 2
  • Poison Blast
    Ability type blight.png
    Unit ability magic blast deep-sea nimu.png
    20 Blight damage
    Single use action
    Poison Blast
    90% Accuracy 4 Range
    Single magical attack at target unit.
    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Revitalize
    Ability type default.png
    Unit ability revitalize nymph.png
    Revitalize
    Always Hits Accuracy 3 Range
    Friendly units in a 1-hex radius:
    • Gain 2 Regeneration.
    • Have their negative status effects removed.

    Cannot be used when within an enemy Zone of Control.
    Cooldown: 3 Turn
  • Seduce
    Ability type default.png
    Unit ability seduce nymph.png
    Seduce
    Always Hits Accuracy 6 Range
    Grants a base 60% chance of making target enemy unit become Mind-Controlled for 3 Turn Turns.
    If unsuccessful, the unit is Distracted instead.

    Cannot be used when within an enemy Zone of Control.
    Cooldown: 2 Turn
  • Defense Mode: Warding
    Ability type default.png
    Unit ability defense mode warding.png
    Defense Mode: Warding
    Ends its turn and goes into a defensive mode:
    • Extends its Zone of Control to all adjacent hexes.
    • +2 Defense Defense.
    • +2 Resistance Resistance.
    • Immune to Flank Flanking.
    • All adjacent friendly units gain +3 Resistance Resistance and +3 Status resistance Status Resistance.
  • Fey
    Unit property fey.png
    Fey
    A Fey unit with:
    • +2 Spirit resistance Spirit Resistance
    • -2 Blight resistance Blight Resistance
    • -4 Lightning resistance Lightning Resistance.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
  • Plant
    Unit property plant.png
    Plant
    A Plant unit with:
    • +2 Lightning resistance Lightning Resistance
    • -2 Blight resistance Blight Resistance.
    • -4 Fire resistance Fire Resistance
    • Forest Walk
  • Support Unit
    Unit property support unit.png
    Support Unit
    A defensive specialist that supports friendly units from afar and protects them from magical attacks.
    A Support unit has Defense Mode: Warding.
Empire affinity nature.png Tome: Fertility
Glade Runner Unit type ranged.png Ranged 3 90 2 2 32 220 Resource unit production.png 140 Resource gold.png 20 Resource gold.png
  • Shoot Bow
    Ability shoot bow scout unit physical.png
    14 Physical damage
    Repeating action
    Shoot Bow
    90% Accuracy 4 Range
    Fires ranged projectiles at target enemy unit.
    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Tracker's Mark
    Ability type default.png
    Unit ability trackers mark glade runner.png
    Tracker's Mark
    Always Hits Accuracy 5 Range
    Target unit gains:
    • 2 Sundered Defense
    • 2 Sundered Resistance
    • 2 Marked

    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Truesight
    Unit property truesight.png
    Truesight
    Unit can see invisible or camouflaged units within its vision range.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Ranged Unit
    Unit property ranged unit.png
    Ranged Unit
    An attack unit that takes out targets from afar. It is somewhat vulnerable.
    • Its Accuracy is affected by Line of Sight.
    • Cannot fire its main ranged attack when Engaged in Melee.
Empire affinity nature.png Tome: Glades
Horned God Unit type mythic.png Mythic 5 150 4 6 32 400 Resource unit production.png 300 Resource gold.png 60 Resource gold.png 7 Resource imperium.png
  • Blight weakness 4
  • Fire weakness 4
  • Lightning weakness 2
  • Spirit resistance 2
  • Reclaiming Bolt
    Ability type blight.png
    Unit ability reclaiming bolt horned god.png
    32 Blight damage
    Single use action
    Reclaiming Bolt
    90% Accuracy 5 Range
    Single magical attack at target unit.
    • Demolisher: Damages Fortified Obstacles.
    • Reclaim: Heals an adjacent allied unit +15 Temporary hit points Temporary Hit Points.

    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Wild Eruption
    Ability type physical.png
    Unit ability wild eruption horned god.png
    30 Physical damage
    Full action
    Wild Eruption
    Always Hits Accuracy 5 Range
    Within a 1-hex radius:
    • Deals Physical damage Physical Damage to all units and obstacles.
    • Summons Living Vines onto each unoccupied hex.

    • Demolisher: Damages Fortified Obstacles.

    Cannot be used when within an enemy Zone of Control.
    Cooldown: 2 Turn
  • Animate Flora
    Ability type default.png
    Unit ability animate flora horned god.png
    Animate Flora
    Always Hits Accuracy 5 Range
    Target Flora Obstacle:
    • Transforms into a Floral Stinger under your control
    • Lasts until the end of combat

    Cannot be used when within an enemy Zone of Control.
    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Fierce
    Unit property fierce.png
    Fierce
    • -50% Morale Morale lost from all sources.
    • Unit cannot rout.
  • Shepherd of the Wilds
    Unit property shepherd of the wilds.png
    Shepherd of the Wilds
    Friendly Animal and Plant units are Fearless.
  • Siege Breaker
    Unit property siege breaker.png
    Siege Breaker
    When part of a besieging army, this unit contributes +1 Fortification damage Fortification Damage.
  • Fey
    Unit property fey.png
    Fey
    A Fey unit with:
    • +2 Spirit resistance Spirit Resistance
    • -2 Blight resistance Blight Resistance
    • -4 Lightning resistance Lightning Resistance.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
  • Mythic Unit
    Unit property mythic unit.png
    Mythic Unit
    A powerful unit that doesn't conform to a particular fighting style.
  • Plant
    Unit property plant.png
    Plant
    A Plant unit with:
    • +2 Lightning resistance Lightning Resistance
    • -2 Blight resistance Blight Resistance.
    • -4 Fire resistance Fire Resistance
    • Forest Walk
Empire affinity nature.png Tome: Nature's Wrath
Living Vine Unit type fighter.png Fighter 1 10 0 0 32 60 Resource unit production.png 50 Resource gold.png 8 Resource gold.png
  • Blight weakness 2
  • Fire weakness 4
  • Lightning resistance 2
  • Entangle
    Ability type default.png
    Unit ability entangle living vine.png
    Entangle
    100% Accuracy 1 Range
    Target has a base 30% chance of becoming Immobilized.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Berserk
    Status effect berserk.png
    Berserk
    The unit:
    • Is uncontrollable and always attacks the closest enemy target.
    • If no enemy is in range, it will attack its allies.
    • Is immune to Morale Morale effects.
    • Damage penalties from Casualty are negated.
  • Hyper-Awareness
    Status effect hyper-awareness.png
    Hyper-Awareness
    Unit is immune to Flank Flanking
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
  • Plant
    Unit property plant.png
    Plant
    A Plant unit with:
    • +2 Lightning resistance Lightning Resistance
    • -2 Blight resistance Blight Resistance.
    • -4 Fire resistance Fire Resistance
    • Forest Walk
Empire affinity nature.png Tome: Roots
Totem of the Wild Unit type tower.png Tower 3 80 4 2 16 140 Resource unit production.png 100 Resource gold.png 20 Resource gold.png
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • All-round Awareness
    Unit property all-round awareness.png
    All-round Awareness
    Immune to Flank Flanking
  • Immobilized
    Status effect immobilized.png
    Immobilized
    This unit cannot move.
  • Status Effect Immunity: Morale
    Unit property status effect immunity morale.png
    Status Effect Immunity: Morale
    This unit is Immune to Morale-type status effects.
  • Totem of the Wild
    Unit property animal.png
    Totem of the Wild
    At the start of each Turn Turn, summons a random Tier I Animal unit.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Tower
    Unit property tower.png
    Tower
    A tower unit, which:
    • Is Immobilized.
    • Is immune to morale changes.
    • Immune to Flank Flanking.
    • Automatically uses its abilities.
Empire affinity nature.png Tome: Vigor

Order tome units[edit | edit source]

Name Type Tier Hit points Defense Unit stats resistance.png Unit stats movement.png Cost Upkeep Resistances Abilities Traits Passive traits Source
Divine Beacon Unit type tower.png Tower 2 60 1 1 16 140 Resource unit production.png 100 Resource gold.png 12 Resource gold.png
  • Divine Beacon's Grace
    Ability type default.png
    Unit ability divine beacons grace divine beacon.png
    Divine Beacon's Grace
    Always Hits Accuracy 0 Range
    Friendly units within 2 hexes:
    • Heal +5 Temporary hit points Temporary Hit Points.
    • Gain 5 Morale Morale.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • All-round Awareness
    Unit property all-round awareness.png
    All-round Awareness
    Immune to Flank Flanking
  • Immobilized
    Status effect immobilized.png
    Immobilized
    This unit cannot move.
  • Status Effect Immunity: Morale
    Unit property status effect immunity morale.png
    Status Effect Immunity: Morale
    This unit is Immune to Morale-type status effects.
  • Tower
    Unit property tower.png
    Tower
    A tower unit, which:
    • Is Immobilized.
    • Is immune to morale changes.
    • Immune to Flank Flanking.
    • Automatically uses its abilities.
Empire affinity order.png Tome: Beacon
Lightbringer Unit type battle mage.png Battle Mage 2 60 1 3 32 120 Resource unit production.png 100 Resource mana.png 12 Resource gold.png
  • Blight weakness 4
  • Frost weakness 4
  • Spirit resistance 2
  • Spirit Bolts
    Ability type spirit.png
    Unit ability magic bolts elya.png
    10 Spirit damage
    Repeating action
    Spirit Bolts
    90% Accuracy 4 Range
    Unleashes a magical bolt at target enemy.
    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Convert
    Ability type default.png
    Unit ability convert lightbringer.png
    Convert
    Always Hits Accuracy 6 Range
    Base 60% chance of making target non-hero enemy unit become Mind-Controlled.
    If unsuccessful, the unit becomes 2 Weakened instead.

    Cooldown: 3 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Faithful
    Unit property faithful.png
    Faithful
    Unit Upkeep is reduced by 10%.
  • Battle Mage Unit
    Unit property battle mage unit.png
    Battle Mage Unit
    Magic users who specialize in ranged offense and weakening enemies.
    • Their Accuracy is affected by Line of Sight.
    • Cannot use their main Magic attacks when Engaged in Melee.
  • Celestial
    Unit property celestial.png
    Celestial
    Celestial unit with:
    • +2 Spirit resistance Spirit Resistance
    • -4 Blight resistance Blight Resistance.
    • -4 Frost resistance Frost Resistance
    • Control Loss Immunity
  • Flying
    Unit property flying.png
    Flying
    This unit is Flying:
    • It has +2 Vision Range
    • Can move in any terrain at a movement cost of 5
    • Requires Seafaring to traverse Water hexes
    • Can safely move past most other units and obstacles in combat.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
Empire affinity order.png Tome: Beacon
Shrine of Smiting Unit type siegecraft.png Siegecraft 5 130 4 6 32 400 Resource unit production.png 300 Resource gold.png 60 Resource gold.png 7 Resource imperium.png
  • Blight weakness 4
  • Frost weakness 4
  • Spirit resistance 2
  • Smiting Prayer Blast
    Ability type fire.png
    Unit ability magic blast shrine of smiting.png
    15 Fire damage 15 Spirit damage
    Single use action
    Smiting Prayer Blast
    90% Accuracy 4 Range
    Single magical attack at target unit.
    • Demolisher: Damages Fortified Obstacles.
    • Smiting Prayer: For each friendly Faithful unit in battle:
      • +2 Spirit damage Spirit Damage
      • +2 Fire damage Fire Damage

    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Divine Vengeance
    Ability type spirit.png
    Unit ability divine beacons grace divine beacon.png
    28 Spirit damage
    Full action
    Divine Vengeance
    Always Hits Accuracy 6 Range
    Deals damage to non-Faithful units in a 2-hex radius.
    • Demolisher: Damages Fortified Obstacles.

    Cannot be used when within an enemy Zone of Control.
    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Celestial
    Unit property celestial.png
    Celestial
    Celestial unit with:
    • +2 Spirit resistance Spirit Resistance
    • -4 Blight resistance Blight Resistance.
    • -4 Frost resistance Frost Resistance
    • Control Loss Immunity
  • Floating
    Unit property floating.png
    Floating
    This unit is Floating:
    • Moves through any type of terrain at a movement cost of 5, apart from Mountains, which cost 8.
    • Requires Seafaring to traverse the water.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Mythic Unit
    Unit property mythic unit.png
    Mythic Unit
    A powerful unit that doesn't conform to a particular fighting style.
  • Siegecraft
    Unit property siegecraft.png
    Siegecraft
    Normally only accessible during Siege battles. Often required construction.
Empire affinity order.png Tome: Exaltation
Chaplain Unit type support.png Support 2 60 1 3 32 140 Resource unit production.png 100 Resource gold.png 12 Resource gold.png
  • Spirit Blast
    Ability type spirit.png
    Unit ability magic blast deep-sea nimu.png
    16 Spirit damage
    Single use action
    Spirit Blast
    90% Accuracy 4 Range
    Single magical attack at target unit.
    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Bless
    Ability type default.png
    Unit ability bless chaplain.png
    Bless
    Always Hits Accuracy 4 Range
    Target friendly unit:
    • +2 Fortune.
    • +2 Strengthened.
    • +2 Bolstered Resistance.

    Cooldown: 1 Turn
  • Healing Prayer
    Ability type default.png
    Unit ability healing prayer chaplain.png
    Healing Prayer
    Always Hits Accuracy 4 Range
    Target friendly unit:
    • Heals +30 Temporary hit points Temporary Hit Points.
    • Has their negative status effects removed.

    Cooldown: 2 Turn
  • Defense Mode: Warding
    Ability type default.png
    Unit ability defense mode warding.png
    Defense Mode: Warding
    Ends its turn and goes into a defensive mode:
    • Extends its Zone of Control to all adjacent hexes.
    • +2 Defense Defense.
    • +2 Resistance Resistance.
    • Immune to Flank Flanking.
    • All adjacent friendly units gain +3 Resistance Resistance and +3 Status resistance Status Resistance.
  • Faithful
    Unit property faithful.png
    Faithful
    Unit Upkeep is reduced by 10%.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Support Unit
    Unit property support unit.png
    Support Unit
    A defensive specialist that supports friendly units from afar and protects them from magical attacks.
    A Support unit has Defense Mode: Warding.
Empire affinity order.png Tome: Faith
Inquisitor Unit type skirmisher.png Skirmisher 3 80 2 2 40 220 Resource unit production.png 140 Resource gold.png 20