List of wildlife units 1

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See also: List of culture units
See also: List of tome units
See also: List of wildlife units 2

Below is a list of wildlife units encountered in the game.

List of wildlife units 1[edit | edit source]

Name Type Tier Hit points Defense Unit stats resistance.png Unit stats movement.png Cost Upkeep Resistances Abilities Traits Passive traits Source
Astral Siphoner Unit type fighter.png Fighter 3 100 2 5 32 240 Resource unit production.png 160 Resource gold.png 20 Resource gold.png
  • Lightning weakness 4
  • Spirit resistance 2
  • Melee Single Strike
    Ability melee strike nimu physical.png
    17 Physical damage
    Single use action
    Melee Single Strike
    100% Accuracy 1 Range
    Single Melee Strike.
    • Cosmic Spark: Deals 13 Lightning damage Lightning Damage, 13 Fire damage Fire Damage, or 13 Frost damage Frost Damage at random.
    • Drain Enchantment: Removes random Unit Enchantment upon hit.
  • Astral Pull
    Ability type default.png
    Unit ability astral pull astral siphoner.png
    Astral Pull
    90% Accuracy 4 Range
    Pulls target unit to a hex adjacent to this one.
    Affected by Line of Sight rules.
    Cooldown: 3 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Astral Membrane
    Unit property astral membrane.png
    Astral Membrane
    Melee attackers have a 30% chance of becoming Stunned.
  • Astral Torrent
    Unit property astral torrent.png
    Astral Torrent
    When this unit dies, friendly units within a 2-hex radius heal +15 Temporary hit points Temporary Hit Points.
  • Pass Through
    Unit property pass through.png
    Pass Through
    This unit can move through obstacles.
  • Ethereal
    Unit property ethereal.png
    Ethereal
    An Ethereal unit with:
    • 2 Spirit resistance Spirit Resistance
    • -4 Lightning resistance Lightning Resistance
    • Pass Through
    • Immunity to:
      • Bleeding
      • Burning
      • Diseased
      • Frozen
      • Immobilized
      • Poisoned
      • Wet
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Floating
    Unit property floating.png
    Floating
    This unit is Floating:
    • Moves through any type of terrain at a movement cost of 5, apart from Mountains, which cost 8.
    • Requires Seafaring to traverse the water.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
Wildlife
Astral Wisp
(Champion rank
Astral Siphoner
Astral Siphoner
id

Fighter Fighter | Tier 3 | Wildlife

Hit points
100
Defense
2
Resistance
5
Movement points
32
Status resistances 3 Lightning weakness 4 Spirit resistance 2

Unit property ethereal.png
Unit property ethereal.png
Ethereal
An Ethereal unit with:
  • 2 Spirit resistance Spirit Resistance
  • -4 Lightning resistance Lightning Resistance
  • Pass Through
  • Immunity to:
    • Bleeding
    • Burning
    • Diseased
    • Frozen
    • Immobilized
    • Poisoned
    • Wet
Unit property fighter unit.png
Unit property fighter unit.png
Fighter Unit
An outright melee unit with no obvious specialization or counters.
Unit property floating.png
Unit property floating.png
Floating
This unit is Floating:
  • Moves through any type of terrain at a movement cost of 5, apart from Mountains, which cost 8.
  • Requires Seafaring to traverse the water.
Unit property magic origin.png
Unit property magic origin.png
Magic Origin
This unit was summoned or comes from another dimension and requires mana upkeep.
Unit property astral membrane.png
Unit property astral membrane.png
Astral Membrane
Melee attackers have a 30% chance of becoming Stunned.
Unit property astral torrent.png
Unit property astral torrent.png
Astral Torrent
When this unit dies, friendly units within a 2-hex radius heal +15 Temporary hit points Temporary Hit Points.
Unit property pass through.png
Unit property pass through.png
Pass Through
This unit can move through obstacles.
  • Ability melee strike nimu physical.png Melee Single Strike
    Ability melee strike nimu physical.png
    17 Physical damage
    Single use action
    Melee Single Strike
    100% Accuracy 1 Range
    Single Melee Strike.
    • Cosmic Spark: Deals 13 Lightning damage Lightning Damage, 13 Fire damage Fire Damage, or 13 Frost damage Frost Damage at random.
    • Drain Enchantment: Removes random Unit Enchantment upon hit.
  • Ability type default.png
    Unit ability astral pull astral siphoner.png
    Astral Pull
    Ability type default.png
    Unit ability astral pull astral siphoner.png
    Astral Pull
    90% Accuracy 4 Range
    Pulls target unit to a hex adjacent to this one.
    Affected by Line of Sight rules.
    Cooldown: 3 Turn
  • Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.

Cost: 240 Draft 160 Gold
Upkeep: 20 Gold
)
Unit type battle mage.png Battle Mage 1 50 0 3 32 100 Resource unit production.png 70 Resource gold.png 8 Resource gold.png
  • Lightning weakness 4
  • Spirit resistance 2
  • Cosmic Bolts
    Ability type lightning.png
    Unit ability magic bolts elya.png
    3 Lightning damage 3 Fire damage 3 Frost damage
    Repeating action
    Cosmic Bolts
    90% Accuracy 4 Range
    Unleashes a magical bolt at target enemy.
    • Sundered Resistance: Base 60% chance of inflicting Sundered Resistance for 3 Turn Turns.

    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Astral Membrane
    Unit property astral membrane.png
    Astral Membrane
    Melee attackers have a 30% chance of becoming Stunned.
  • Pass Through
    Unit property pass through.png
    Pass Through
    This unit can move through obstacles.
  • Battle Mage Unit
    Unit property battle mage unit.png
    Battle Mage Unit
    Magic users who specialize in ranged offense and weakening enemies.
    • Their Accuracy is affected by Line of Sight.
    • Cannot use their main Magic attacks when Engaged in Melee.
  • Ethereal
    Unit property ethereal.png
    Ethereal
    An Ethereal unit with:
    • 2 Spirit resistance Spirit Resistance
    • -4 Lightning resistance Lightning Resistance
    • Pass Through
    • Immunity to:
      • Bleeding
      • Burning
      • Diseased
      • Frozen
      • Immobilized
      • Poisoned
      • Wet
  • Evolve
    Unit property evolve.png
    Evolve
    This unit will transform into a more powerful unit when it reaches Champion Rank.
  • Floating
    Unit property floating.png
    Floating
    This unit is Floating:
    • Moves through any type of terrain at a movement cost of 5, apart from Mountains, which cost 8.
    • Requires Seafaring to traverse the water.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
Wildlife
Autumn Fairy Unit type battle mage.png Battle Mage 3 80 2 4 32 220 Resource unit production.png 140 Resource gold.png 20 Resource gold.png
  • Blight weakness 2
  • Lightning weakness 4
  • Spirit resistance 2
  • Lightning Bolts
    Ability type lightning.png
    Unit ability magic bolts elya.png
    12 Lightning damage
    Repeating action
    Lightning Bolts
    90% Accuracy 4 Range
    Unleashes a magical bolt at target enemy.
    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Blinding Gale
    Ability type lightning.png
    Unit ability blinding gale autumn fairy.png
    24 Lightning damage
    Full action
    Blinding Gale
    Always Hits Accuracy 6 Range
    Deals damage to units in a 1-hex radius.
    • Blind: Base 60% chance of inflicting Blind for 1 Turn Turn.

    Cannot be used when within an enemy Zone of Control.
    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Battle Mage Unit
    Unit property battle mage unit.png
    Battle Mage Unit
    Magic users who specialize in ranged offense and weakening enemies.
    • Their Accuracy is affected by Line of Sight.
    • Cannot use their main Magic attacks when Engaged in Melee.
  • Fey
    Unit property fey.png
    Fey
    A Fey unit with:
    • +2 Spirit resistance Spirit Resistance
    • -2 Blight resistance Blight Resistance
    • -4 Lightning resistance Lightning Resistance.
  • Flying
    Unit property flying.png
    Flying
    This unit is Flying:
    • It has +2 Vision Range
    • Can move in any terrain at a movement cost of 5
    • Requires Seafaring to traverse Water hexes
    • Can safely move past most other units and obstacles in combat.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
  • Tiny
    Unit property tiny.png
    Tiny
    Unit is very small, making it 20% harder to hit by Physical Ranged and Magic attacks.
Wildlife
Blessed Soul Unit type shield.png Shield 3 100 4 3 32 220 Resource unit production.png 140 Resource gold.png 20 Resource gold.png
  • Blight weakness 2
  • Frost weakness 2
  • Lightning weakness 4
  • Spirit resistance 4
  • Melee Strike
    Ability type spirit.png
    Unit ability melee strike nimu.png
    10 Spirit damage 4 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Condemned: Attacks inflict Condemned.
    • Marked: Attacks inflict 1 Marked.
  • Archon's Smite
    Ability type spirit.png
    Unit ability archons smite blessed soul.png
    25 Spirit damage
    Full action
    Archon's Smite
    Always Hits Accuracy 4 Range
    Deals damage to target unit. If the target is Condemned, deals double damage instead.
    Cooldown: 2 Turn
  • Beacon of Hope
    Ability type default.png
    Unit ability beacon of hope blessed soul.png
    Beacon of Hope
    Always Hits Accuracy 4 Range
    Target friendly unit with Morale Morale of \""Low\"" or worse gains 20 morale.
    Cooldown: 2 Turn
  • Defense Mode: Shield Wall
    Ability type default.png
    Unit ability defense mode shield wall.png
    Defense Mode: Shield Wall
    This unit ends its turn and goes into a defensive mode:
    • Extends its Zone of Control to all adjacent hexes.
    • +2 Defense Defense.
    • +2 Resistance Resistance.
    • Immune to Flank Flanking.
    • All adjacent friendly units gain +3 Defense Defense.
  • Pass Through
    Unit property pass through.png
    Pass Through
    This unit can move through obstacles.
  • Shield Defense
    Unit property shield defense.png
    Shield Defense
    This unit has +3 Defense Defense against non- Flank Flanking attacks.
  • Celestial
    Unit property celestial.png
    Celestial
    Celestial unit with:
    • +2 Spirit resistance Spirit Resistance
    • -4 Blight resistance Blight Resistance.
    • -4 Frost resistance Frost Resistance
    • Control Loss Immunity
  • Ethereal
    Unit property ethereal.png
    Ethereal
    An Ethereal unit with:
    • 2 Spirit resistance Spirit Resistance
    • -4 Lightning resistance Lightning Resistance
    • Pass Through
    • Immunity to:
      • Bleeding
      • Burning
      • Diseased
      • Frozen
      • Immobilized
      • Poisoned
      • Wet
  • Floating
    Unit property floating.png
    Floating
    This unit is Floating:
    • Moves through any type of terrain at a movement cost of 5, apart from Mountains, which cost 8.
    • Requires Seafaring to traverse the water.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
  • Shield Unit
    Unit property shield unit.png
    Shield Unit
    Great at blocking enemies and protecting allies against physical attacks. A Shield unit gains:
    • Shield Defense.
    • Defense Mode: Shield Wall.
Wildlife
Bone Dragon Unit type mythic.png Mythic 4 130 5 4 32 330 Resource unit production.png 250 Resource gold.png 30 Resource gold.png 3 Resource imperium.png
  • Blight resistance 2
  • Fire weakness 4
  • Frost resistance 2
  • Spirit weakness 4
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 8 Blight damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
    • Poisoned: Base 60% chance of inflicting Poisoned for 3 Turn Turns.
  • Tail Swipe
    Ability type physical.png
    Unit ability tail swipe bone dragon.png
    30 Physical damage
    Single use action
    Tail Swipe
    100% Accuracy 1 Range
    Attacks 3 adjacent units and removes their Defense Mode and Retaliation Attack.
    • Demolisher: Damages Fortified Obstacles.

    Cooldown: 1 Turn
  • Poison Breath
    Ability type blight.png
    Unit ability poison breath bone dragon.png
    18 Blight damage
    Single use action
    Poison Breath
    Always Hits Accuracy 1 Range
    Attacks all units in a 3-hex cone.
    • Demolisher: Damages Fortified Obstacles.
    • Poisoned: Base 60% chance of inflicting Poisoned for 3 Turn Turns.

    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Draconic Rage
    Unit property draconic rage.png
    Draconic Rage
    When this unit's total Hit points Hit Points reach 60% or lower, it deals +30% damage.
  • Siege Breaker
    Unit property siege breaker.png
    Siege Breaker
    When part of a besieging army, this unit contributes +1 Fortification damage Fortification Damage.
  • Status Effect Immunity: Morale
    Unit property status effect immunity morale.png
    Status Effect Immunity: Morale
    This unit is Immune to Morale-type status effects.
  • Terrifying Aura
    Unit property terrifying aura.png
    Terrifying Aura
    At the end of this unit's turn, adjacent enemy units lose -5 Morale Morale.
  • Truesight
    Unit property truesight.png
    Truesight
    Unit can see invisible or camouflaged units within its vision range.
  • Amphibious
    Unit property amphibious.png
    Amphibious
    This unit has faster Movement over Rivers and Swamps.
  • Dragon
    Unit property dragon.png
    Dragon
    A Dragon unit.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Mythic Unit
    Unit property mythic unit.png
    Mythic Unit
    A powerful unit that doesn't conform to a particular fighting style.
  • Undead
    Unit property undead.png
    Undead
    An undead unit with:
    • +2 Frost resistance Frost Resistance
    • +2 Blight resistance Blight Resistance
    • -4 Spirit resistance Spirit Resistance
    • -4 Fire resistance Fire Resistance
    • -100% modifier to Morale Morale changes
    • Immunity to Poisoned
Wildlife
Bone Wyvern Unit type fighter.png Fighter 2 70 2 1 32 140 Resource unit production.png 100 Resource gold.png 12 Resource gold.png
  • Blight resistance 2
  • Fire weakness 4
  • Frost resistance 2
  • Spirit weakness 4
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 4 Blight damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Draconic Rage
    Unit property draconic rage.png
    Draconic Rage
    When this unit's total Hit points Hit Points reach 60% or lower, it deals +30% damage.
  • Status Effect Immunity: Morale
    Unit property status effect immunity morale.png
    Status Effect Immunity: Morale
    This unit is Immune to Morale-type status effects.
  • Dragon
    Unit property dragon.png
    Dragon
    A Dragon unit.
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Flying
    Unit property flying.png
    Flying
    This unit is Flying:
    • It has +2 Vision Range
    • Can move in any terrain at a movement cost of 5
    • Requires Seafaring to traverse Water hexes
    • Can safely move past most other units and obstacles in combat.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Undead
    Unit property undead.png
    Undead
    An undead unit with:
    • +2 Frost resistance Frost Resistance
    • +2 Blight resistance Blight Resistance
    • -4 Spirit resistance Spirit Resistance
    • -4 Fire resistance Fire Resistance
    • -100% modifier to Morale Morale changes
    • Immunity to Poisoned
Wildlife
Brewer Ogre Unit type fighter.png Fighter 2 90 2 1 32 140 Resource unit production.png 100 Resource gold.png 12 Resource gold.png
  • Fire weakness 3
  • Frost resistance 3
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 4 Frost damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
  • Drink!
    Ability type default.png
    Unit ability drink! brewer ogre.png
    Drink!
    Always Hits Accuracy 0 Range
    Unit gains:
    • 2 Strengthened
    • 2 Sundered Defense
    • Frigid Belch ability

    Cooldown: 3 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
Wildlife
Butcher Ogre Unit type fighter.png Fighter 2 80 2 1 32 140 Resource unit production.png 100 Resource gold.png 12 Resource gold.png
  • Melee Strike
    Ability melee strike nimu physical.png
    13 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
    • Bleeding: Base 60% chance of inflicting Bleeding for 3 Turn Turns.
  • Butcher's Cut
    Ability type default.png
    Unit ability butchers cut butcher ogre.png
    Butcher's Cut
    Always Hits Accuracy 1 Range
    Target enemy unit has a chance of being killed instantly:
    • Chance scales with missing health.
    • The ogre heals for 15 Temporary hit points Temporary Hit Points.

    Cooldown: 1 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
Wildlife
Carrion Bird Unit type fighter.png Fighter 2 70 2 2 32 140 Resource unit production.png 100 Resource gold.png 12 Resource gold.png
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
  • Carrion Feed
    Ability type default.png
    Unit ability carrion feed carrion bird.png
    Carrion Feed
    Always Hits Accuracy 1 Range
    Consumes target corpse and heals +20 Temporary hit points Temporary Hit Points.
    Cooldown: 1 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Flying
    Unit property flying.png
    Flying
    This unit is Flying:
    • It has +2 Vision Range
    • Can move in any terrain at a movement cost of 5
    • Requires Seafaring to traverse Water hexes
    • Can safely move past most other units and obstacles in combat.
Wildlife
Caustic Worm Unit type shock.png Shock 3 90 3 3 32 220 Resource unit production.png 140 Resource gold.png 20 Resource gold.png
  • Heavy Charge Strike
    Ability charge strike bone golem physical.png
    12 Physical damage 12 Blight damage
    Single use action
    Heavy Charge Strike
    100% Accuracy 1 Range
    A Heavy Charge attack:
    • Gains 20% damage per hex traveled, up to 3 hexes.
    • Cancels Defense Mode.
    • Removes Retaliation Attack.
    • Heavy Charges ignore Charge Resistance.

    • Demolisher: Damages Fortified Obstacles.
    • Sundered Defense: Inflict Sundered Defense for 3 Turn Turns.
  • Caustic Eruption
    Ability type blight.png
    Unit ability caustic eruption caustic worm.png
    15 Blight damage
    Full action
    Caustic Eruption
    Always Hits Accuracy 0 Range
    Deals damage to enemy units in a 2-hex radius.
    • Demolisher: Damages Fortified Obstacles.
    • Sundered Defense: Base 90% chance of inflicting Sundered Defense for 3 Turn Turns.

    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Siege Breaker
    Unit property siege breaker.png
    Siege Breaker
    When part of a besieging army, this unit contributes +1 Fortification damage Fortification Damage.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Expedited Movement (Underground)
    Unit property expedited movement (underground).png
    Expedited Movement (Underground)
    This unit has increased movement on Cavern Floor, Mushroom Forest, Fungus Fields and Rocky.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Shock Unit
    Unit property shock unit.png
    Shock Unit
    An offensive unit specialized in disrupting the enemy line. A Shock Unit has a Charge attack, which counters Shield Units, but can be countered by Polearm Units.
Wildlife
Corrupt Soul Unit type fighter.png Fighter 3 90 3 3 32 220 Resource unit production.png 140 Resource gold.png 20 Resource gold.png
  • Lightning weakness 4
  • Spirit weakness 2
  • Melee Strike
    Ability type frost.png
    Unit ability melee strike nimu.png
    10 Frost damage 6 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Morale Drain: Target gets -3 Morale Morale.
  • Crushing Anguish
    Ability type default.png
    Unit ability crushing anguish corrupt soul.png
    Crushing Anguish
    Always Hits Accuracy 4 Range
    Target unit with Morale Morale of \""Low\"" or worse:
    • Has a chance of dying instantly.
    • The lower the target unit's morale is, the more this chance increases.
    • If the unit does not die, it sustains 30 Frost damage Frost Damage instead.

    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Hopelessness
    Unit property astral refuge.png
    Hopelessness
    For each Morale Morale level an attacker has below neutral, this unit gains:
    • +1 Defense Defense.
    • +1 Resistance Resistance.
  • Pass Through
    Unit property pass through.png
    Pass Through
    This unit can move through obstacles.
  • Shadow
    Unit property shadow.png
    Shadow
    A Spirit corrupted by the touch of Urrath's magic with:
    • -2 Spirit resistance Spirit Resistance.
    • Immunity to changes in Morale Morale.
    • Slippery.
    • Elusive.
  • Ethereal
    Unit property ethereal.png
    Ethereal
    An Ethereal unit with:
    • 2 Spirit resistance Spirit Resistance
    • -4 Lightning resistance Lightning Resistance
    • Pass Through
    • Immunity to:
      • Bleeding
      • Burning
      • Diseased
      • Frozen
      • Immobilized
      • Poisoned
      • Wet
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Floating
    Unit property floating.png
    Floating
    This unit is Floating:
    • Moves through any type of terrain at a movement cost of 5, apart from Mountains, which cost 8.
    • Requires Seafaring to traverse the water.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
Wildlife
Deep-Sea Nimu Unit type support.png Support 3 80 2 4 32 220 Resource unit production.png 140 Resource gold.png 20 Resource gold.png
  • Poison Blast
    Ability type blight.png
    Unit ability magic blast deep-sea nimu.png
    20 Blight damage
    Single use action
    Poison Blast
    90% Accuracy 4 Range
    Single magical attack at target unit.
    • Demolisher: Damages Fortified Obstacles.

    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Nimu Soothing
    Ability type default.png
    Unit ability nimu soothing deep-sea nimu.png
    Nimu Soothing
    Always Hits Accuracy 4 Range
    Target friendly unit:
    • Heals +20 Temporary hit points Temporary Hit Points.
    • Gains 2 Regeneration.

    Cannot be used when within an enemy Zone of Control.
    Cooldown: 2 Turn
  • Protective Symbiosis
    Ability type default.png
    Unit ability protective symbiosis deep-sea nimu.png
    Protective Symbiosis
    Always Hits Accuracy 4 Range
    Links to a friendly unit.
    Damage sustained by that unit is transferred to this unit with a 20% reduction.
  • Defense Mode: Warding
    Ability type default.png
    Unit ability defense mode warding.png
    Defense Mode: Warding
    Ends its turn and goes into a defensive mode:
    • Extends its Zone of Control to all adjacent hexes.
    • +2 Defense Defense.
    • +2 Resistance Resistance.
    • Immune to Flank Flanking.
    • All adjacent friendly units gain +3 Resistance Resistance and +3 Status resistance Status Resistance.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Natural Regeneration
    Unit property natural regeneration.png
    Natural Regeneration
    Heals 10% of its maximum Hit Points as Temporary hit points Temporary Hit Points at the end of its turn in combat.
    Heals 10 Hit points Hit Points at the start of your turn on the world map.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Support Unit
    Unit property support unit.png
    Support Unit
    A defensive specialist that supports friendly units from afar and protects them from magical attacks.
    A Support unit has Defense Mode: Warding.
  • Water Movement
    Unit property amphibious.png
    Water Movement
    This unit has Water Movement, which allows it to traverse the water at a Movement Cost of 4.
Wildlife
Dire Penguin Unit type fighter.png Fighter 2 70 2 2 32 120 Resource unit production.png 100 Resource mana.png 12 Resource gold.png
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 4 Frost damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Life Steal: Heal 5 Temporary hit points Temporary Hit Points on hit
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Amphibious
    Unit property amphibious.png
    Amphibious
    This unit has faster Movement over Rivers and Swamps.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Arctic Walk
    Unit property arctic walk.png
    Arctic Walk
    Moving through Snow and Ice terrain costs fewer Move Points.
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
Wildlife
Dread Spider Hatchling
(Champion rank
Dread Spider Matriarch
Dread Spider Matriarch
id

Fighter Fighter | Tier 3 | Wildlife

Hit points
90
Defense
4
Resistance
3
Movement points
32
Status resistances 3 Blight immunity X

Unit property animal.png
Unit property animal.png
Animal
An Animal unit.
Unit property fighter unit.png
Unit property fighter unit.png
Fighter Unit
An outright melee unit with no obvious specialization or counters.
Unit property land movement.png
Unit property land movement.png
Land Movement
This unit can move over land hexes.
Unit property large target.png
Unit property large target.png
Large Target
A large unit that:
  • Is 20% easier to hit with Physical Ranged and Magic attacks.
  • Has Charge Resistance.
  • Is immune to most displacement effects.
  • Has Demolisher.
Unit property spider.png
Unit property spider.png
Spider
A spider unit.
Resistance type blight.png
Resistance type blight.png
Blight Immunity
This unit is immune to Blight damage Blight Damage.
Unit property charge resistance.png
Unit property charge resistance.png
Charge Resistance
Unaffected by the bonus effects of Charge attacks.
Can be counteracted by using Heavy Charge Strike.
Unit property demolisher.png
Unit property demolisher.png
Demolisher
This unit's attacks damage Fortified obstacles.
Unit property low maintenance.png
Unit property low maintenance.png
Low Maintenance
Unit Upkeep reduced by -25%
Unit property swift.png
Unit property swift.png
Swift
This unit ignores the effects of Slowing terrain in combat.
  • Ability melee strike nimu physical.png Melee Strike
    Ability melee strike nimu physical.png
    8 Physical damage 8 Blight damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
    • Poisoned: Base 60% chance of inflicting Poisoned for 3 Turn Turns.
  • Ability type physical.png
    Unit ability web dread spider matriarch.png
    Web
    Ability type physical.png
    Unit ability web dread spider matriarch.png
    18 Physical damage
    Full action
    Web
    Always Hits Accuracy 4 Range
    Deals damage in a 1-hex radius.
    • Demolisher: Damages Fortified Obstacles.
    • Immobilized: Base 60% chance of inflicting Immobilized for 1 Turn Turn.

    Cooldown: 3 Turn
  • Ability type default.png
    Unit ability spawn hatchling dread spider matriarch.png
    Spawn Hatchling
    Ability type default.png
    Unit ability spawn hatchling dread spider matriarch.png
    Spawn Hatchling
    Always Hits Accuracy 1 Range
    Spawns a hatchling spider.
    Can only be used once per battle.
  • Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.

Cost: 220 Draft 140 Gold
Upkeep: 20 Gold
)
Unit type fighter.png Fighter 1 50 1 0 32 80 Resource unit production.png 60 Resource gold.png 8 Resource gold.png
  • Blight resistance 6
  • Melee Strike
    Ability melee strike nimu physical.png
    6 Physical damage 6 Blight damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Poisoned: Base 60% chance of inflicting Poisoned for 3 Turn Turns.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Swift
    Unit property swift.png
    Swift
    This unit ignores the effects of Slowing terrain in combat.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Evolve
    Unit property evolve.png
    Evolve
    This unit will transform into a more powerful unit when it reaches Champion Rank.
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Spider
    Unit property spider.png
    Spider
    A spider unit.
Wildlife
Dread Spider Matriarch Unit type fighter.png Fighter 3 90 4 3 32 220 Resource unit production.png 140 Resource gold.png 20 Resource gold.png
  • Blight immunity X
  • Melee Strike
    Ability melee strike nimu physical.png
    8 Physical damage 8 Blight damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
    • Poisoned: Base 60% chance of inflicting Poisoned for 3 Turn Turns.
  • Web
    Ability type physical.png
    Unit ability web dread spider matriarch.png
    18 Physical damage
    Full action
    Web
    Always Hits Accuracy 4 Range
    Deals damage in a 1-hex radius.
    • Demolisher: Damages Fortified Obstacles.
    • Immobilized: Base 60% chance of inflicting Immobilized for 1 Turn Turn.

    Cooldown: 3 Turn
  • Spawn Hatchling
    Ability type default.png
    Unit ability spawn hatchling dread spider matriarch.png
    Spawn Hatchling
    Always Hits Accuracy 1 Range
    Spawns a hatchling spider.
    Can only be used once per battle.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Blight Immunity
    Resistance type blight.png
    Blight Immunity
    This unit is immune to Blight damage Blight Damage.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Swift
    Unit property swift.png
    Swift
    This unit ignores the effects of Slowing terrain in combat.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Spider
    Unit property spider.png
    Spider
    A spider unit.
Wildlife
Entwined Protector Unit type shield.png Shield 3 100 4 3 32 150 Casting points world map.png 150 Resource mana.png 20 Resource mana.png
  • Blight weakness 2
  • Fire weakness 4
  • Lightning resistance 2
  • Melee Strike
    Ability melee strike nimu physical.png
    13 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Poisoned: Base 60% chance of inflicting Poisoned for 3 Turn Turns.
  • Healing Sap
    Ability type default.png
    Unit ability healing sap entwined protector.png
    Healing Sap
    Always Hits Accuracy 0 Range
    This unit and all friendly adjacent units heal +20 Temporary hit points Temporary Hit Points. This unit then enters Defense Mode.
    Can only be used once per battle.
  • Defense Mode: Shield Wall
    Ability type default.png
    Unit ability defense mode shield wall.png
    Defense Mode: Shield Wall
    This unit ends its turn and goes into a defensive mode:
    • Extends its Zone of Control to all adjacent hexes.
    • +2 Defense Defense.
    • +2 Resistance Resistance.
    • Immune to Flank Flanking.
    • All adjacent friendly units gain +3 Defense Defense.
  • Shield Defense
    Unit property shield defense.png
    Shield Defense
    This unit has +3 Defense Defense against non- Flank Flanking attacks.
  • Forest Camouflage
    Unit property forest camouflage.png
    Forest Camouflage
    This unit cannot be detected when standing on Forest hexes.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Plant
    Unit property plant.png
    Plant
    A Plant unit with:
    • +2 Lightning resistance Lightning Resistance
    • -2 Blight resistance Blight Resistance.
    • -4 Fire resistance Fire Resistance
    • Forest Walk
  • Shield Unit
    Unit property shield unit.png
    Shield Unit
    Great at blocking enemies and protecting allies against physical attacks. A Shield unit gains:
    • Shield Defense.
    • Defense Mode: Shield Wall.
Wildlife
Entwined Scourge Unit type battle mage.png Battle Mage 4 110 4 5 32 330 Resource unit production.png 250 Resource gold.png 30 Resource gold.png 3 Resource imperium.png
  • Blight weakness 2
  • Fire weakness 4
  • Lightning resistance 2
  • Poison Bolts
    Ability type blight.png
    Unit ability magic bolts elya.png
    14 Blight damage
    Repeating action
    Poison Bolts
    90% Accuracy 4 Range
    Unleashes a magical bolt at target enemy.
    • Demolisher: Damages Fortified Obstacles.
    • Poisoned: Base 60% chance of inflicting Poisoned for 3 Turn Turns.

    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Entwine
    Ability type default.png
    Unit ability entangle living vine.png
    Entwine
    Always Hits Accuracy 6 Range
    Target non-Ethereal, non-Hero enemy unit has a base 90% chance of becoming Entwined for 2 Turn Turns.
    Cooldown: 2 Turn
  • Sap Strength
    Ability type default.png
    Unit ability sap strength entwined scourge.png
    Sap Strength
    Always Hits Accuracy 6 Range
    Enemy units in a 1-hex radius have a base 90% chance of receiving 2 stacks of Weakened.
    This unit becomes Strengthened for each stack of Weakened that is inflicted.

    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Battle Mage Unit
    Unit property battle mage unit.png
    Battle Mage Unit
    Magic users who specialize in ranged offense and weakening enemies.
    • Their Accuracy is affected by Line of Sight.
    • Cannot use their main Magic attacks when Engaged in Melee.
  • Forest Camouflage
    Unit property forest camouflage.png
    Forest Camouflage
    This unit cannot be detected when standing on Forest hexes.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Plant
    Unit property plant.png
    Plant
    A Plant unit with:
    • +2 Lightning resistance Lightning Resistance
    • -2 Blight resistance Blight Resistance.
    • -4 Fire resistance Fire Resistance
    • Forest Walk
Wildlife
Entwined Thrall Unit type skirmisher.png Skirmisher 1 50 1 1 40 80 Resource unit production.png 60 Resource gold.png 8 Resource gold.png
  • Blight weakness 2
  • Fire weakness 4
  • Lightning resistance 2
  • Melee Strike
    Ability melee strike nimu physical.png
    12 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
  • Poison Needle
    Ability type physical.png
    Unit ability poison needle entwined thrall.png
    16 Physical damage
    Single use action
    Poison Needle
    90% Accuracy 4 Range
    Deals damage to target unit.
    • Poisoned: Base 60% chance of inflicting Poisoned for 3 Turn Turns.

    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Slippery
    Unit property slippery.png
    Slippery
    This unit does not trigger Opportunity Attack.
  • Swift
    Unit property swift.png
    Swift
    This unit ignores the effects of Slowing terrain in combat.
  • Forest Camouflage
    Unit property forest camouflage.png
    Forest Camouflage
    This unit cannot be detected when standing on Forest hexes.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Plant
    Unit property plant.png
    Plant
    A Plant unit with:
    • +2 Lightning resistance Lightning Resistance
    • -2 Blight resistance Blight Resistance.
    • -4 Fire resistance Fire Resistance
    • Forest Walk
  • Skirmisher Unit
    Unit property skirmisher unit.png
    Skirmisher Unit
    Cheap and swift units that are useful at Flank Flanking and targeting lone enemies.
    Skirmisher units gain:
    • Swift.
    • Slippery.
Wildlife
Fire Dragon Unit type mythic.png Mythic 5 150 6 5 32 400 Resource unit production.png 400 Resource gold.png 60 Resource gold.png 7 Resource imperium.png
  • Fire resistance 0
  • Frost weakness 4
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 10 Fire damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
    • Burning: Inflicts Burning.
  • Tail Swipe
    Ability type physical.png
    Unit ability tail swipe bone dragon.png
    35 Physical damage
    Single use action
    Tail Swipe
    100% Accuracy 1 Range
    Attacks 3 adjacent units and removes their Defense Mode and Retaliation Attack.
    • Demolisher: Damages Fortified Obstacles.

    Cooldown: 1 Turn
  • Fire Breath
    Ability type fire.png
    Unit ability fire breath fire dragon.png
    24 Fire damage
    Single use action
    Fire Breath
    Always Hits Accuracy 1 Range
    Attacks all units in a 3-hex cone.
    • Demolisher: Damages Fortified Obstacles.
    • Burning: Base 90% chance of inflicting Burning for 3 Turn Turns.

    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Draconic Rage
    Unit property draconic rage.png
    Draconic Rage
    When this unit's total Hit points Hit Points reach 60% or lower, it deals +30% damage.
  • Fierce
    Unit property fierce.png
    Fierce
    • -50% Morale Morale lost from all sources.
    • Unit cannot rout.
  • Fire Aura
    Unit property fire aura.png
    Fire Aura
    At the start of the turn, adjacent enemy units:
    • Sustain 6 Fire damage Fire Damage.
    • Have a base 60% chance of being inflicted with Burning.
  • Siege Breaker
    Unit property siege breaker.png
    Siege Breaker
    When part of a besieging army, this unit contributes +1 Fortification damage Fortification Damage.
  • Terrifying Aura
    Unit property terrifying aura.png
    Terrifying Aura
    At the end of this unit's turn, adjacent enemy units lose -5 Morale Morale.
  • Truesight
    Unit property truesight.png
    Truesight
    Unit can see invisible or camouflaged units within its vision range.
  • Amphibious
    Unit property amphibious.png
    Amphibious
    This unit has faster Movement over Rivers and Swamps.
  • Dragon
    Unit property dragon.png
    Dragon
    A Dragon unit.
  • Flying
    Unit property flying.png
    Flying
    This unit is Flying:
    • It has +2 Vision Range
    • Can move in any terrain at a movement cost of 5
    • Requires Seafaring to traverse Water hexes
    • Can safely move past most other units and obstacles in combat.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Mythic Unit
    Unit property mythic unit.png
    Mythic Unit
    A powerful unit that doesn't conform to a particular fighting style.
Wildlife
Fire Giant Unit type mythic.png Mythic 4 130 5 4 32 330 Resource unit production.png 250 Resource gold.png 30 Resource gold.png 3 Resource imperium.png
  • Fire resistance 6
  • Frost weakness 4
  • Heavy Charge Strike
    Ability type fire.png
    Unit ability heavy charge strike ghost ship.png
    17 Fire damage 10 Physical damage
    Single use action
    Heavy Charge Strike
    100% Accuracy 1 Range
    A Heavy Charge attack:
    • Gains 20% damage per hex traveled, up to 3 hexes.
    • Cancels Defense Mode.
    • Removes Retaliation Attack.
    • Heavy Charges ignore Charge Resistance.

    • Demolisher: Damages Fortified Obstacles.
  • Conjure Runestone
    Ability type default.png
    Unit ability conjure runestone fire giant.png
    Conjure Runestone
    Always Hits Accuracy 4 Range
    Summons a Runestone onto target location. The stone will damage enemies from a distance.
    Cooldown: 2 Turn
  • Volcanic Smash
    Ability type physical.png
    Unit ability volcanic smash fire giant.png
    14 Physical damage 14 Fire damage
    Full action
    Volcanic Smash
    100% Accuracy 1 Range
    Deals damage to target unit. Enemy units within 1 hexes of the target sustain 30% of the damage.
    • Demolisher: Damages Fortified Obstacles.
    • Burning: Base 90% chance of inflicting Burning for 3 Turn Turns.

    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Fierce
    Unit property fierce.png
    Fierce
    • -50% Morale Morale lost from all sources.
    • Unit cannot rout.
  • Fiery Wake
    Unit property fiery wake.png
    Fiery Wake
    This unit ignites Flammable obstacles it moves over On Fire.
    In addition, this unit is immune to Burning.
  • Siege Breaker
    Unit property siege breaker.png
    Siege Breaker
    When part of a besieging army, this unit contributes +1 Fortification damage Fortification Damage.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Mythic Unit
    Unit property mythic unit.png
    Mythic Unit
    A powerful unit that doesn't conform to a particular fighting style.
Wildlife
Fire Runestone Unit type tower.png Tower 1 50 2 0 16 80 Resource unit production.png 60 Resource gold.png 8 Resource gold.png
  • Fire immunity X
  • Fire Blast
    Ability type fire.png
    Unit ability magic blast deep-sea nimu.png
    16 Fire damage
    Single use action
    Fire Blast
    90% Accuracy 4 Range
    Single magical attack at target unit.
    Affected by Line of Sight rules.
    Cannot be used when within an enemy Zone of Control.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • All-round Awareness
    Unit property all-round awareness.png
    All-round Awareness
    Immune to Flank Flanking
  • Fire Immunity
    Resistance type fire.png
    Fire Immunity
    This unit is immune to Fire damage Fire Damage.
  • Immobilized
    Status effect immobilized.png
    Immobilized
    This unit cannot move.
  • Melee Mage
    Unit property melee mage.png
    Melee Mage
    Can now use Magic and Support abilities while Engaged in Melee.
  • Status Effect Immunity: Morale
    Unit property status effect immunity morale.png
    Status Effect Immunity: Morale
    This unit is Immune to Morale-type status effects.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
  • Tower
    Unit property tower.png
    Tower
    A tower unit, which:
    • Is Immobilized.
    • Is immune to morale changes.
    • Immune to Flank Flanking.
    • Automatically uses its abilities.
Wildlife
Fire Wyvern Unit type fighter.png Fighter 3 90 3 3 32 220 Resource unit production.png 140 Resource gold.png 20 Resource gold.png
  • Fire resistance 4
  • Frost weakness 2
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 4 Fire damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Draconic Rage
    Unit property draconic rage.png
    Draconic Rage
    When this unit's total Hit points Hit Points reach 60% or lower, it deals +30% damage.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Dragon
    Unit property dragon.png
    Dragon
    A Dragon unit.
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Flying
    Unit property flying.png
    Flying
    This unit is Flying:
    • It has +2 Vision Range
    • Can move in any terrain at a movement cost of 5
    • Requires Seafaring to traverse Water hexes
    • Can safely move past most other units and obstacles in combat.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
Wildlife
Flow Serpent Unit type fighter.png Fighter 2 25 2 4 32 160 Resource unit production.png 110 Resource gold.png 12 Resource gold.png
  • Lightning weakness 4
  • Spirit resistance 2
  • Melee Strike
    Ability melee strike nimu physical.png
    6 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Cosmic Spark: Deals 6 Lightning damage Lightning Damage, 6 Fire damage Fire Damage, or 6 Frost damage Frost Damage at random.
  • Astral Pursuit
    Ability type physical.png
    Unit ability astral pursuit flow serpent.png
    12 Physical damage
    Single use action
    Astral Pursuit
    Always Hits Accuracy 3 Range
    Teleports the unit to target unit and deals damage to it.
    • Cosmic Spark: Deals 12 Lightning damage Lightning Damage, 12 Fire damage Fire Damage, or 12 Frost damage Frost Damage at random.

    Cannot be used when within an enemy Zone of Control.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Astral Refuge
    Unit property astral refuge.png
    Astral Refuge
    When this unit is hit, it becomes:
    • Invulnerable.
    • Stunned.
  • Pass Through
    Unit property pass through.png
    Pass Through
    This unit can move through obstacles.
  • Ethereal
    Unit property ethereal.png
    Ethereal
    An Ethereal unit with:
    • 2 Spirit resistance Spirit Resistance
    • -4 Lightning resistance Lightning Resistance
    • Pass Through
    • Immunity to:
      • Bleeding
      • Burning
      • Diseased
      • Frozen
      • Immobilized
      • Poisoned
      • Wet
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Floating
    Unit property floating.png
    Floating
    This unit is Floating:
    • Moves through any type of terrain at a movement cost of 5, apart from Mountains, which cost 8.
    • Requires Seafaring to traverse the water.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
Wildlife
Frost Dragon Unit type mythic.png Mythic 5 150 6 5 32 400 Resource unit production.png 400 Resource gold.png 60 Resource gold.png 7 Resource imperium.png
  • Fire weakness 4
  • Frost resistance 0
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 10 Frost damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
  • Tail Swipe
    Ability type physical.png
    Unit ability tail swipe bone dragon.png
    35 Physical damage
    Single use action
    Tail Swipe
    100% Accuracy 1 Range
    Attacks 3 adjacent units and removes their Defense Mode and Retaliation Attack.
    • Demolisher: Damages Fortified Obstacles.

    Cooldown: 1 Turn
  • Frost Breath
    Ability type frost.png
    Unit ability frost breath frost dragon.png
    24 Frost damage
    Single use action
    Frost Breath
    Always Hits Accuracy 1 Range
    Attacks all units in a 3-hex cone.
    • Demolisher: Damages Fortified Obstacles.
    • Frozen: Base 60% chance of inflicting Frozen for 1 Turn Turn. If unsuccessful inflicts Slowed.

    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Draconic Rage
    Unit property draconic rage.png
    Draconic Rage
    When this unit's total Hit points Hit Points reach 60% or lower, it deals +30% damage.
  • Fierce
    Unit property fierce.png
    Fierce
    • -50% Morale Morale lost from all sources.
    • Unit cannot rout.
  • Frost Aura
    Unit property frost aura.png
    Frost Aura
    At the start of the turn, adjacent enemy units:
    • Sustain 6 Frost damage Frost Damage.
    • Have a base 30% chance of becoming Frozen.
  • Siege Breaker
    Unit property siege breaker.png
    Siege Breaker
    When part of a besieging army, this unit contributes +1 Fortification damage Fortification Damage.
  • Terrifying Aura
    Unit property terrifying aura.png
    Terrifying Aura
    At the end of this unit's turn, adjacent enemy units lose -5 Morale Morale.
  • Truesight
    Unit property truesight.png
    Truesight
    Unit can see invisible or camouflaged units within its vision range.
  • Amphibious
    Unit property amphibious.png
    Amphibious
    This unit has faster Movement over Rivers and Swamps.
  • Dragon
    Unit property dragon.png
    Dragon
    A Dragon unit.
  • Flying
    Unit property flying.png
    Flying
    This unit is Flying:
    • It has +2 Vision Range
    • Can move in any terrain at a movement cost of 5
    • Requires Seafaring to traverse Water hexes
    • Can safely move past most other units and obstacles in combat.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Mythic Unit
    Unit property mythic unit.png
    Mythic Unit
    A powerful unit that doesn't conform to a particular fighting style.
Wildlife
Frost Wyvern Unit type fighter.png Fighter 3 90 3 3 32 220 Resource unit production.png 140 Resource gold.png 20 Resource gold.png
  • Fire weakness 2
  • Frost resistance 4
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 6 Frost damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Draconic Rage
    Unit property draconic rage.png
    Draconic Rage
    When this unit's total Hit points Hit Points reach 60% or lower, it deals +30% damage.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Dragon
    Unit property dragon.png
    Dragon
    A Dragon unit.
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Flying
    Unit property flying.png
    Flying
    This unit is Flying:
    • It has +2 Vision Range
    • Can move in any terrain at a movement cost of 5
    • Requires Seafaring to traverse Water hexes
    • Can safely move past most other units and obstacles in combat.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
Wildlife
Ghost Ship Unit type naval.png Naval 5 150 5 5 32 400 Resource unit production.png 400 Resource gold.png 60 Resource gold.png 7 Resource imperium.png
  • Cruel Melee Charge
    Ability heavy charge strike ghost ship physical.png
    15 Physical damage 15 Frost damage
    Single use action
    Cruel Melee Charge
    100% Accuracy 1 Range
    A Heavy Charge attack:
    • Gains 20% damage per hex traveled, up to 3 hexes.
    • Cancels Defense Mode.
    • Removes Retaliation Attack.
    • Heavy Charges ignore Charge Resistance.

    • Demolisher: Damages Fortified Obstacles.
    • Cruel: +30% damage against units with Morale Morale of \""Low\"" or worse.
  • Summon Ghost
    Ability type default.png
    Unit ability summon ghost ghost ship.png
    Summon Ghost
    Always Hits Accuracy 4 Range
    Summons a weakened Banshee onto the target hex.
    Once used, this ability cannot be reused until Spirit Beacon triggers.
  • Wail of the Lost
    Ability type frost.png
    Unit ability wail of the lost ghost ship.png
    25 Frost damage
    Full action
    Wail of the Lost
    Always Hits Accuracy 0 Range
    Deals damage to enemy units within a 2-hex radius.
    • Demolisher: Damages Fortified Obstacles.
    • Despair: Base 60% chance of inflicting Despair for 3 Turn Turns.
    • Insanity: Base 60% chance of inflicting Insanity for 1 Turn Turn.

    Cooldown: 2 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Fierce
    Unit property fierce.png
    Fierce
    • -50% Morale Morale lost from all sources.
    • Unit cannot rout.
  • Spirit Beacon
    Unit property spirit beacon.png
    Spirit Beacon
    When a non-Summon non-Undead unit dies, the ability Summon Ghost can be used again.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Mythic Unit
    Unit property mythic unit.png
    Mythic Unit
    A powerful unit that doesn't conform to a particular fighting style.
  • Naval Unit
    Unit property naval unit.png
    Naval Unit
    This is a naval unit.
  • Water Movement
    Unit property amphibious.png
    Water Movement
    This unit has Water Movement, which allows it to traverse the water at a Movement Cost of 4.
Wildlife
Goretusk Matriarch Unit type shock.png Shock 3 100 3 2 32 140 Resource unit production.png 100 Resource gold.png 20 Resource gold.png
  • Heavy Charge Strike
    Ability heavy charge strike ghost ship physical.png
    21 Physical damage
    Single use action
    Heavy Charge Strike
    100% Accuracy 1 Range
    A Heavy Charge attack:
    • Gains 20% damage per hex traveled, up to 3 hexes.
    • Cancels Defense Mode.
    • Removes Retaliation Attack.
    • Heavy Charges ignore Charge Resistance.

    • Demolisher: Damages Fortified Obstacles.
    • Bleeding: Base 60% chance of inflicting Bleeding for 3 Turn Turns.
  • Violent Gorging
    Ability type default.png
    Unit ability consume corpse bone golem.png
    Violent Gorging
    Always Hits Accuracy 1 Range
    Consumes target corpse and heals +30 Temporary hit points Temporary Hit Points.
    Can only be used once per battle.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Maternal Rage
    Unit property maternal rage.png
    Maternal Rage
    Whenever an allied unit dies, this unit gains 1 Strengthened.
  • Unstoppable Juggernaut
    Unit property unstoppable juggernaut.png
    Unstoppable Juggernaut
    This unit can crush non-Fortified obstacles without slowing.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Shock Unit
    Unit property shock unit.png
    Shock Unit
    An offensive unit specialized in disrupting the enemy line. A Shock Unit has a Charge attack, which counters Shield Units, but can be countered by Polearm Units.
Wildlife
Goretusk Piglet
(Champion rank
Goretusk Matriarch
Goretusk Matriarch
id

Shock Shock | Tier 3 | Wildlife

Hit points
100
Defense
3
Resistance
2
Movement points
32
Status resistances 3

Unit property animal.png
Unit property animal.png
Animal
An Animal unit.
Unit property land movement.png
Unit property land movement.png
Land Movement
This unit can move over land hexes.
Unit property large target.png
Unit property large target.png
Large Target
A large unit that:
  • Is 20% easier to hit with Physical Ranged and Magic attacks.
  • Has Charge Resistance.
  • Is immune to most displacement effects.
  • Has Demolisher.
Unit property shock unit.png
Unit property shock unit.png
Shock Unit
An offensive unit specialized in disrupting the enemy line. A Shock Unit has a Charge attack, which counters Shield Units, but can be countered by Polearm Units.
Unit property charge resistance.png
Unit property charge resistance.png
Charge Resistance
Unaffected by the bonus effects of Charge attacks.
Can be counteracted by using Heavy Charge Strike.
Unit property demolisher.png
Unit property demolisher.png
Demolisher
This unit's attacks damage Fortified obstacles.
Unit property low maintenance.png
Unit property low maintenance.png
Low Maintenance
Unit Upkeep reduced by -25%
Unit property maternal rage.png
Unit property maternal rage.png
Maternal Rage
Whenever an allied unit dies, this unit gains 1 Strengthened.
Unit property unstoppable juggernaut.png
Unit property unstoppable juggernaut.png
Unstoppable Juggernaut
This unit can crush non-Fortified obstacles without slowing.
  • Ability heavy charge strike ghost ship physical.png Heavy Charge Strike
    Ability heavy charge strike ghost ship physical.png
    21 Physical damage
    Single use action
    Heavy Charge Strike
    100% Accuracy 1 Range
    A Heavy Charge attack:
    • Gains 20% damage per hex traveled, up to 3 hexes.
    • Cancels Defense Mode.
    • Removes Retaliation Attack.
    • Heavy Charges ignore Charge Resistance.

    • Demolisher: Damages Fortified Obstacles.
    • Bleeding: Base 60% chance of inflicting Bleeding for 3 Turn Turns.
  • Ability type default.png
    Unit ability consume corpse bone golem.png
    Violent Gorging
    Ability type default.png
    Unit ability consume corpse bone golem.png
    Violent Gorging
    Always Hits Accuracy 1 Range
    Consumes target corpse and heals +30 Temporary hit points Temporary Hit Points.
    Can only be used once per battle.
  • Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.

Cost: 140 Draft 100 Gold
Upkeep: 20 Gold
)
Unit type shock.png Shock 1 50 0 0 32 80 Resource unit production.png 60 Resource gold.png 8 Resource gold.png
  • Charge Strike
    Ability charge strike bone golem physical.png
    18 Physical damage
    Single use action
    Charge Strike
    100% Accuracy 1 Range
    A Charge attack:
    • Gains 20% damage per hex traveled, up to 3 hexes.
    • Cancels Defense Mode.
    • Removes Retaliation Attack.

    • Bleeding: Base 30% chance of inflicting Bleeding for 3 Turn Turns.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Evolve
    Unit property evolve.png
    Evolve
    This unit will transform into a more powerful unit when it reaches Champion Rank.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Shock Unit
    Unit property shock unit.png
    Shock Unit
    An offensive unit specialized in disrupting the enemy line. A Shock Unit has a Charge attack, which counters Shield Units, but can be countered by Polearm Units.
Wildlife
Grimbeak Crow Unit type fighter.png Fighter 1 60 0 0 32 140 Resource unit production.png 100 Resource gold.png 8 Resource gold.png
  • Melee Strike
    Ability melee strike nimu physical.png
    8 Physical damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Blind: Base 30% chance of inflicting Blind for 1 Turn Turn.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Flying
    Unit property flying.png
    Flying
    This unit is Flying:
    • It has +2 Vision Range
    • Can move in any terrain at a movement cost of 5
    • Requires Seafaring to traverse Water hexes
    • Can safely move past most other units and obstacles in combat.
Wildlife
Hunter Spider
(Champion rank
Hunter Spider Matriarch
Hunter Spider Matriarch
id

Fighter Fighter | Tier 4 | Wildlife

Hit points
110
Defense
5
Resistance
4
Movement points
32
Status resistances 7 Blight resistance 8

Unit property animal.png
Unit property animal.png
Animal
An Animal unit.
Unit property expedited movement (underground).png
Unit property expedited movement (underground).png
Expedited Movement (Underground)
This unit has increased movement on Cavern Floor, Mushroom Forest, Fungus Fields and Rocky.
Unit property fighter unit.png
Unit property fighter unit.png
Fighter Unit
An outright melee unit with no obvious specialization or counters.
Unit property forest camouflage.png
Unit property forest camouflage.png
Forest Camouflage
This unit cannot be detected when standing on Forest hexes.
Unit property land movement.png
Unit property land movement.png
Land Movement
This unit can move over land hexes.
Unit property large target.png
Unit property large target.png
Large Target
A large unit that:
  • Is 20% easier to hit with Physical Ranged and Magic attacks.
  • Has Charge Resistance.
  • Is immune to most displacement effects.
  • Has Demolisher.
Unit property spider.png
Unit property spider.png
Spider
A spider unit.
Unit property underground camouflage.png
Unit property underground camouflage.png
Underground Camouflage
This unit cannot be detected when standing on Underground Cave hexes.
Unit property charge resistance.png
Unit property charge resistance.png
Charge Resistance
Unaffected by the bonus effects of Charge attacks.
Can be counteracted by using Heavy Charge Strike.
Unit property demolisher.png
Unit property demolisher.png
Demolisher
This unit's attacks damage Fortified obstacles.
Unit property low maintenance.png
Unit property low maintenance.png
Low Maintenance
Unit Upkeep reduced by -25%
Unit property swift.png
Unit property swift.png
Swift
This unit ignores the effects of Slowing terrain in combat.
  • Ability melee strike nimu physical.png Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 8 Blight damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
    • Immobilized: Base 60% chance of inflicting Immobilized for 1 Turn Turn.
    • Blind: Base 60% chance of inflicting Blind for 1 Turn Turn.
  • Ability type default.png
    Unit ability jump hunter spider matriarch.png
    Jump
    Ability type default.png
    Unit ability jump hunter spider matriarch.png
    Jump
    Always Hits Accuracy 3 Range
    Jumps to target location.
    Cooldown: 2 Turn
  • Ability type physical.png
    Unit ability web dread spider matriarch.png
    Web
    Ability type physical.png
    Unit ability web dread spider matriarch.png
    26 Physical damage
    Full action
    Web
    Always Hits Accuracy 4 Range
    Deals damage in a 1-hex radius.
    • Demolisher: Damages Fortified Obstacles.
    • Immobilized: Base 90% chance of inflicting Immobilized for 1 Turn Turn.

    Cooldown: 3 Turn
  • Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.

Cost: 300 Draft 200 Gold
Upkeep: 30 Gold 3 Imperium
)
Unit type fighter.png Fighter 2 70 3 2 32 110 Resource unit production.png 90 Resource gold.png 12 Resource gold.png
  • Blight resistance 4
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 4 Blight damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Immobilized: Base 30% chance of inflicting Immobilized for 1 Turn Turn.
  • Jump
    Ability type default.png
    Unit ability jump hunter spider matriarch.png
    Jump
    Always Hits Accuracy 3 Range
    Jumps to target location.
    Cooldown: 2 Turn
  • Web
    Ability type physical.png
    Unit ability web dread spider matriarch.png
    12 Physical damage
    Full action
    Web
    Always Hits Accuracy 4 Range
    Deals damage in a 1-hex radius.
    • Immobilized: Base 60% chance of inflicting Immobilized for 1 Turn Turn.

    Cooldown: 3 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Swift
    Unit property swift.png
    Swift
    This unit ignores the effects of Slowing terrain in combat.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Evolve
    Unit property evolve.png
    Evolve
    This unit will transform into a more powerful unit when it reaches Champion Rank.
  • Expedited Movement (Underground)
    Unit property expedited movement (underground).png
    Expedited Movement (Underground)
    This unit has increased movement on Cavern Floor, Mushroom Forest, Fungus Fields and Rocky.
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Forest Camouflage
    Unit property forest camouflage.png
    Forest Camouflage
    This unit cannot be detected when standing on Forest hexes.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Spider
    Unit property spider.png
    Spider
    A spider unit.
  • Underground Camouflage
    Unit property underground camouflage.png
    Underground Camouflage
    This unit cannot be detected when standing on Underground Cave hexes.
Wildlife
Hunter Spider Matriarch Unit type fighter.png Fighter 4 110 5 4 32 300 Resource unit production.png 200 Resource gold.png 30 Resource gold.png 3 Resource imperium.png
  • Blight resistance 8
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 8 Blight damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
    • Immobilized: Base 60% chance of inflicting Immobilized for 1 Turn Turn.
    • Blind: Base 60% chance of inflicting Blind for 1 Turn Turn.
  • Jump
    Ability type default.png
    Unit ability jump hunter spider matriarch.png
    Jump
    Always Hits Accuracy 3 Range
    Jumps to target location.
    Cooldown: 2 Turn
  • Web
    Ability type physical.png
    Unit ability web dread spider matriarch.png
    26 Physical damage
    Full action
    Web
    Always Hits Accuracy 4 Range
    Deals damage in a 1-hex radius.
    • Demolisher: Damages Fortified Obstacles.
    • Immobilized: Base 90% chance of inflicting Immobilized for 1 Turn Turn.

    Cooldown: 3 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Swift
    Unit property swift.png
    Swift
    This unit ignores the effects of Slowing terrain in combat.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Expedited Movement (Underground)
    Unit property expedited movement (underground).png
    Expedited Movement (Underground)
    This unit has increased movement on Cavern Floor, Mushroom Forest, Fungus Fields and Rocky.
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Forest Camouflage
    Unit property forest camouflage.png
    Forest Camouflage
    This unit cannot be detected when standing on Forest hexes.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Spider
    Unit property spider.png
    Spider
    A spider unit.
  • Underground Camouflage
    Unit property underground camouflage.png
    Underground Camouflage
    This unit cannot be detected when standing on Underground Cave hexes.
Wildlife
Ice Spider
(Champion rank
Ice Spider Matriarch
Ice Spider Matriarch
id

Fighter Fighter | Tier 4 | Wildlife

Hit points
110
Defense
4
Resistance
5
Movement points
32
Status resistances 7 Blight resistance 4 Fire weakness 6 Frost resistance 6

Unit property animal.png
Unit property animal.png
Animal
An Animal unit.
Unit property arctic walk.png
Unit property arctic walk.png
Arctic Walk
Moving through Snow and Ice terrain costs fewer Move Points.
Unit property elemental.png
Unit property elemental.png
Elemental
An Elemental unit with immunity to:
  • Bleeding
  • Poisoned
  • Diseased
Unit property fighter unit.png
Unit property fighter unit.png
Fighter Unit
An outright melee unit with no obvious specialization or counters.
Unit property land movement.png
Unit property land movement.png
Land Movement
This unit can move over land hexes.
Unit property large target.png
Unit property large target.png
Large Target
A large unit that:
  • Is 20% easier to hit with Physical Ranged and Magic attacks.
  • Has Charge Resistance.
  • Is immune to most displacement effects.
  • Has Demolisher.
Unit property magic origin.png
Unit property magic origin.png
Magic Origin
This unit was summoned or comes from another dimension and requires mana upkeep.
Unit property spider.png
Unit property spider.png
Spider
A spider unit.
Unit property charge resistance.png
Unit property charge resistance.png
Charge Resistance
Unaffected by the bonus effects of Charge attacks.
Can be counteracted by using Heavy Charge Strike.
Unit property demolisher.png
Unit property demolisher.png
Demolisher
This unit's attacks damage Fortified obstacles.
Unit property ice veil.png
Unit property ice veil.png
Ice Veil
When unit is hit by a Melee attack, the attacker sustains 4 Frost damage Frost Damage.
Unit property low maintenance.png
Unit property low maintenance.png
Low Maintenance
Unit Upkeep reduced by -25%
Unit property swift.png
Unit property swift.png
Swift
This unit ignores the effects of Slowing terrain in combat.
  • Ability melee strike nimu physical.png Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 8 Frost damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
    • Slowed: Base 60% chance of inflicting Slowed for 3 Turn Turns.
  • Ability type physical.png
    Unit ability web dread spider matriarch.png
    Frozen Web
    Ability type physical.png
    Unit ability web dread spider matriarch.png
    13 Physical damage 13 Frost damage
    Full action
    Frozen Web
    90% Accuracy 4 Range
    Deals damage in a 1-hex radius.
    • Demolisher: Damages Fortified Obstacles.
    • Frozen: Base 60% chance of inflicting Frozen for 1 Turn Turn. If unsuccessful inflicts Slowed.

    Affected by Line of Sight rules.
    Cooldown: 3 Turn
  • Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.

Cost: 300 Draft 200 Gold
Upkeep: 30 Gold 3 Imperium
)
Unit type fighter.png Fighter 2 70 2 3 32 140 Resource unit production.png 100 Resource gold.png 12 Resource gold.png
  • Blight resistance 4
  • Fire weakness 6
  • Frost resistance 6
  • Melee Strike
    Ability melee strike nimu physical.png
    7 Physical damage 7 Frost damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
  • Frozen Web
    Ability type physical.png
    Unit ability web dread spider matriarch.png
    6 Physical damage 6 Frost damage
    Full action
    Frozen Web
    90% Accuracy 4 Range
    Deals damage in a 1-hex radius.
    • Frozen: Base 30% chance of inflicting Frozen for 1 Turn Turn. If unsuccessful inflicts Slowed.

    Affected by Line of Sight rules.
    Cooldown: 3 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Swift
    Unit property swift.png
    Swift
    This unit ignores the effects of Slowing terrain in combat.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Arctic Walk
    Unit property arctic walk.png
    Arctic Walk
    Moving through Snow and Ice terrain costs fewer Move Points.
  • Elemental
    Unit property elemental.png
    Elemental
    An Elemental unit with immunity to:
    • Bleeding
    • Poisoned
    • Diseased
  • Evolve
    Unit property evolve.png
    Evolve
    This unit will transform into a more powerful unit when it reaches Champion Rank.
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
  • Spider
    Unit property spider.png
    Spider
    A spider unit.
Wildlife
Ice Spider Matriarch Unit type fighter.png Fighter 4 110 4 5 32 300 Resource unit production.png 200 Resource gold.png 30 Resource gold.png 3 Resource imperium.png
  • Blight resistance 4
  • Fire weakness 6
  • Frost resistance 6
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 8 Frost damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Demolisher: Damages Fortified Obstacles.
    • Slowed: Base 60% chance of inflicting Slowed for 3 Turn Turns.
  • Frozen Web
    Ability type physical.png
    Unit ability web dread spider matriarch.png
    13 Physical damage 13 Frost damage
    Full action
    Frozen Web
    90% Accuracy 4 Range
    Deals damage in a 1-hex radius.
    • Demolisher: Damages Fortified Obstacles.
    • Frozen: Base 60% chance of inflicting Frozen for 1 Turn Turn. If unsuccessful inflicts Slowed.

    Affected by Line of Sight rules.
    Cooldown: 3 Turn
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
  • Demolisher
    Unit property demolisher.png
    Demolisher
    This unit's attacks damage Fortified obstacles.
  • Ice Veil
    Unit property ice veil.png
    Ice Veil
    When unit is hit by a Melee attack, the attacker sustains 4 Frost damage Frost Damage.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Swift
    Unit property swift.png
    Swift
    This unit ignores the effects of Slowing terrain in combat.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Arctic Walk
    Unit property arctic walk.png
    Arctic Walk
    Moving through Snow and Ice terrain costs fewer Move Points.
  • Elemental
    Unit property elemental.png
    Elemental
    An Elemental unit with immunity to:
    • Bleeding
    • Poisoned
    • Diseased
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
  • Spider
    Unit property spider.png
    Spider
    A spider unit.
Wildlife
Inferno Hound Unit type fighter.png Fighter 2 70 2 2 48 120 Resource unit production.png 100 Resource mana.png 12 Resource gold.png
  • Fire resistance 2
  • Frost weakness 4
  • Spirit weakness 4
  • Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 4 Fire damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Burning: Base 30% chance of inflicting Burning for 3 Turn Turns.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Pack Hunter
    Unit property pack hunter.png
    Pack Hunter
    Melee attacks deal +20% damage per friendly adjacent unit with Pack Hunter.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Desolate Walk
    Unit property desolate walk.png
    Desolate Walk
    Moving through Ashlands and Chasms costs fewer Move Points.
  • Fiend
    Unit property fiend.png
    Fiend
    A Fiend unit with:
    • +2 Fire resistance Fire Resistance
    • -4 Frost resistance Frost Resistance.
    • -4 Spirit resistance Spirit Resistance
    • Desolate Walk
    • Immunity to Burning
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
Wildlife
Inferno Puppy
(Champion rank
Inferno Hound
Inferno Hound
id

Fighter Fighter | Tier 2 | Wildlife

Hit points
70
Defense
2
Resistance
2
Movement points
48
Fire resistance 2 Frost weakness 4 Spirit weakness 4

Unit property animal.png
Unit property animal.png
Animal
An Animal unit.
Unit property desolate walk.png
Unit property desolate walk.png
Desolate Walk
Moving through Ashlands and Chasms costs fewer Move Points.
Unit property fiend.png
Unit property fiend.png
Fiend
A Fiend unit with:
  • +2 Fire resistance Fire Resistance
  • -4 Frost resistance Frost Resistance.
  • -4 Spirit resistance Spirit Resistance
  • Desolate Walk
  • Immunity to Burning
Unit property fighter unit.png
Unit property fighter unit.png
Fighter Unit
An outright melee unit with no obvious specialization or counters.
Unit property land movement.png
Unit property land movement.png
Land Movement
This unit can move over land hexes.
Unit property magic origin.png
Unit property magic origin.png
Magic Origin
This unit was summoned or comes from another dimension and requires mana upkeep.
Unit property low maintenance.png
Unit property low maintenance.png
Low Maintenance
Unit Upkeep reduced by -25%
Unit property pack hunter.png
Unit property pack hunter.png
Pack Hunter
Melee attacks deal +20% damage per friendly adjacent unit with Pack Hunter.
  • Ability melee strike nimu physical.png Melee Strike
    Ability melee strike nimu physical.png
    10 Physical damage 4 Fire damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
    • Burning: Base 30% chance of inflicting Burning for 3 Turn Turns.
  • Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.

Cost: 120 Draft 100 Mana
Upkeep: 12 Gold
)
Unit type fighter.png Fighter 1 60 1 1 48 70 Resource unit production.png 60 Resource mana.png 8 Resource gold.png
  • Fire resistance 2
  • Frost weakness 4
  • Spirit weakness 4
  • Melee Strike
    Ability melee strike nimu physical.png
    8 Physical damage 4 Fire damage
    Repeating action
    Melee Strike
    100% Accuracy 1 Range
    Strikes target enemy unit.
  • Defense Mode
    Ability type default.png
    Unit ability defense mode.png
    Defense Mode
    This unit ends its turn and goes into a defensive mode. The unit:
    • Extends its Zone of Control to all adjacent hexes.
    • Gains +2 Defense Defense.
    • Gains +2 Resistance Resistance.
    • Becomes immune to Flank Flanking.
  • Low Maintenance
    Unit property low maintenance.png
    Low Maintenance
    Unit Upkeep reduced by -25%
  • Pack Hunter
    Unit property pack hunter.png
    Pack Hunter
    Melee attacks deal +20% damage per friendly adjacent unit with Pack Hunter.
  • Animal
    Unit property animal.png
    Animal
    An Animal unit.
  • Desolate Walk
    Unit property desolate walk.png
    Desolate Walk
    Moving through Ashlands and Chasms costs fewer Move Points.
  • Evolve
    Unit property evolve.png
    Evolve
    This unit will transform into a more powerful unit when it reaches Champion Rank.
  • Fiend
    Unit property fiend.png
    Fiend
    A Fiend unit with:
    • +2 Fire resistance Fire Resistance
    • -4 Frost resistance Frost Resistance.
    • -4 Spirit resistance Spirit Resistance
    • Desolate Walk
    • Immunity to Burning
  • Fighter Unit
    Unit property fighter unit.png
    Fighter Unit
    An outright melee unit with no obvious specialization or counters.
  • Land Movement
    Unit property land movement.png
    Land Movement
    This unit can move over land hexes.
  • Magic Origin
    Unit property magic origin.png
    Magic Origin
    This unit was summoned or comes from another dimension and requires mana upkeep.
Wildlife

References[edit | edit source]