Province improvements
- See also: City structures
Province improvements are built on newly acquired city provinces which are be gained by increasing a city's population.
Province improvements provide resources to the city from the province they are in -- this includes the resource produced from the province improvement as well from any possible resource node present in that province.
Province improvements will not produce resources if a hostile army is currently standing on them.
Basic province improvements[edit | edit source]
At the beginning, only basic province improvements are available to be built. These are further limited by the province's terrain and resource nodes.
Note: Farms can also replace
Huts in other types of terrain if the city's race has a matching adaptation trait.
Special province improvements[edit | edit source]
Special province improvements are mostly gained by researching the various tomes available in the game. These variants can replace existing province improvements and can provide more resources or special effects than their basic counter-parts.
Unlike the initial province improvements, they require production and
gold to be constructed, but are not subject to terrain requirements other than not being able to be built on water.
General province improvements[edit | edit source]
A limited number of province improvements are available to all empires without researching tomes.
Name | Category | Effects | Requirements | Cost | Boost | Source | |
---|---|---|---|---|---|---|---|
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Spell Jammer | ![]() |
|
250 ![]() ![]() |
General | ||
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Teleporter | ![]() |
250 ![]() ![]() |
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Cultural province improvements[edit | edit source]
Each culture has 1 province improvement associated with it.
Tome province improvements[edit | edit source]
Most of the special province improvements are gained by researching the various tomes.
Victory province improvements[edit | edit source]
Some special province improvements are required for achieving an expansion or magic victory:
- For expansion victory, the player is required to build 3 Beacon of Unity improvements and enacting the decision to light them. Once they are lit, a timer will start counting down to victory unless one or all of these victory improvements are destroyed by the other empires.
- For magic victory, the player needs to build affinity improvements. Once these are built, their location will be revealed to the other empires which will try to destroy them.