Tactical spells
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- See also: Strategic spells
There are two types of spells: strategic spells and tactical spells. Some spells, such as summons and enchantments, are sustained, in which case they cost mana each turn.
Tactical spells can only be cast on the combat map. They are cast instantly.
Buff spells[edit | edit source]
Spell | Tome | Tier | Casting cost | Operation point cost | Description |
---|---|---|---|---|---|
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Tome of Supremacy | 8 | ![]() |
80 | All allied units gain: |
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Tome of Summoning | 5 | ![]() |
30 | Target enemy Magic Origin unit has a base 90% chance of becoming Mind-Controlled for 2 ![]() ![]() |
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Tome of Summoning | 5 | ![]() |
30 | Heals all friendly Magic Origin units +20 ![]() |
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Tome of Summoning | 5 | ![]() |
50 | Target friendly Magic Origin unit gains:
|
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High | 1 | ![]() |
10 | Friendly units in a 1-hex radius become Awakened for 3 ![]() If already Awakened, a unit gains Strengthened instead. |
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Tome of Nature's Wrath | 7 | ![]() |
60 | All your units:
|
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Tome of Beasts | 2 | ![]() |
15 | All friendly Animals and Cavalries gain:
|
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Feudal | 1 | ![]() |
10 | Friendly units in a 1-hex radius: |
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Tome of the Chaos Lord | 9 | ![]() |
60 | All attacking units gain Killing Momentum and Hastened for 3 ![]() |
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Tome of the God Emperor | 9 | ![]() |
60 | For 3 ![]()
|
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Tome of the Horde | 1 | ![]() |
10 | All friendly Tier I units become +1 Strengthened. |
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Feudal | 3 | ![]() |
20 | Friendly units in a 1-hex radius gain Steadfast. |
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Tome of Zeal | 2 | ![]() |
15 | Friendly units in a 2-hex radius: |
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Mystic | 2 | ![]() |
5 | Target unit gains:
|
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Tome of Warding | 2 | ![]() |
15 | Target friendly unit:
Cannot be used on a unit more than once per battle. |
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Tome of Sanctuary | 6 | ![]() |
40 | Target friendly unit: |
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Barbarian | 1 | ![]() |
15 | For 3 ![]()
|
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Tome of Souls | 2 | ![]() |
15 | Friendly units in a 1-hex radius:
|
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Tome of Warding | 3 | ![]() |
20 | Target friendly unit gains a shield that has a base 60% chance of inflicting Stunned on attackers.
Lasts for 2 |
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Industrious | 2 | ![]() |
15 | All friendly units lose all stacks of Bolstered Defense and Bolstered Resistance. For each stack lost they gain:
|
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Tome of Rock | 2 | ![]() |
15 | Target unit gains Stone Skin for 3 ![]() |
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Tome of Vigor | 6 | ![]() |
50 | Target Animal or Cavalry unit gains, for 3 ![]()
|
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Barbarian | 2 | ![]() |
20 | Friendly units in a 1-hex radius gain 3 Fortune. |
Buff/Debuff spells[edit | edit source]
Spell | Tome | Tier | Casting cost | Operation point cost | Description |
---|---|---|---|---|---|
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Tome of the Arch Mage | 10 | ![]() |
100 | |
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Tome of Paradise | 7 | ![]() |
30 | All friendly units gain +15 ![]() All enemy units have a base 90% chance of becoming Distracted. |
Combat Enchantment[edit | edit source]
Spell | Tome | Tier | Casting cost | Operation point cost | Description |
---|---|---|---|---|---|
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Tome of the Crucible | 8 | ![]() |
80 | |
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Tome of the Eternal Lord | 8 | ![]() |
50 | Each turn, for 3 ![]() |
Combat Summon spells[edit | edit source]
Spell | Tome | Tier | Casting cost | Operation point cost | Description |
---|---|---|---|---|---|
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Tome of Fertility | 2 | ![]() |
15 | Target Flora Obstacle transforms into a Floral Stinger unit under your control. |
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Tome of the Eternal Lord | 10 | ![]() |
100 |
|
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Tome of the Chaos Lord | 10 | ![]() |
60 | Summons an avatar of your Ruler in battle. The avatar has the same abilities as your leader and spawns with full Action Points. All Fiends and Demonkin gain +10 ![]() |
Call the Titan of the Earth | Tome of the Creator | 9 | ![]() |
80 |
|
Conjure Amplification Pylon | Tome of Amplification | 3 | ![]() |
15 | Conjures an Amplification Pylon, a stationary structure that deals damage and increases the damage of your spells by +20%. |
Conjure Astral Keeper | Tome of Summoning | 6 | ![]() |
30 | Summons an Astral Keeper, a Support Unit that is especially effective in helping your other Magic Origin units. |
Conjure Divine Beacon Conjure Divine Beacon | Tome of the Beacon | 2 | ![]() |
20 | Summons a Divine Beacon. Upon casting and at the start of each turn, friendly units, in a 2-hex radius: |
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Tome of Astral Convergence | 7 | ![]() |
50 | Target non-occupied hex: |
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Tome of Necromancy | 3 | ![]() |
15 | Raises target corpses in a 1-hex radius as Zombie units that die at the end of combat. |
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Tome of Necromancy | 3 | ![]() |
15 | Target friendly Zombie unit explodes dealing 15 ![]() ![]() |
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Tome of the Astral Mirror | 7 | ![]() |
60 | Summons 2 Astral Reflections of the target friendly unit onto unoccupied adjacent hexes. |
Totem of the Wild | Tome of Vigor | 5 | ![]() |
40 | Spawns a Totem of the Wild, which spawns a random Tier I animal unit at the start of each of your ![]() ![]() |
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Tome of Roots | 2 | ![]() |
20 | Summon 5 Living Vine units randomly in a 2-hex radius which live for 3 ![]() |
Damage spells[edit | edit source]
Spell | Tome | Tier | Casting cost | Operation point cost | Description |
---|---|---|---|---|---|
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Tome of the Horde | 2 | ![]() |
15 | Target enemy unit suffers:
Adjacent enemy units suffer 50% of the damage. |
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Tome of Amplification | 4 | ![]() |
20 | Target enemy unit: |
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Mystic | 1 | ![]() |
10 | Target unit sustains: |
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Tome of Terramancy | 5 | ![]() |
30 | Target enemy unit that is Tier III or lower: |
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Tome of Oblivion | 7 | ![]() |
50 |
|
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Tome of Chaos Channeling | 7 | ![]() |
60 | All enemy units: |
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Tome of Pyromancy | 1 | ![]() |
10 | Target enemy unit:
|
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Tome of Pyromancy | 2 | ![]() |
20 | Enemy units in a 1-hex radius: |
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Tome of the Crucible | 7 | ![]() |
50 | Targets a 2-hex radius:
|
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Tome of Transmutation | 5 | ![]() |
30 | Target enemies in a 1-hex radius: |
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Tome of Rock | 1 | ![]() |
10 | Deals 30 ![]() |
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Tome of the Demon Gate | 8 | ![]() |
50 | Kills a target friendly unit. Enemy units within 2 hexes sustain 10 ![]() |
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Tome of Terramancy | 5 | ![]() |
30 | Deals 25 ![]() This spell deals double damage to obstacles. |
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Tome of Souls | 2 | ![]() |
10 | Target enemy unit sustains 10 ![]() ![]() |
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Tome of the Creator | 9 | ![]() |
80 | |
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Tome of Faith | 2 | ![]() |
10 | Target enemy unit sustains 10 ![]() ![]() |
Damage/Debuff spells[edit | edit source]
Spell | Tome | Tier | Casting cost | Operation point cost | Description |
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Tome of Zeal | 1 | ![]() |
5 | Target enemy unit: |
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Tome of Evocation | 1 | ![]() |
10 | Enemy units in a 1-hex radius: |
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Tome of Cryomancy | 1 | ![]() |
15 | Target enemy: |
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Dark | 1 | ![]() |
10 | Target enemy unit and one other unit within 2 hexes: |
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Tome of the Inquisition | 3 | ![]() |
15 | Enemies in a 1-hex radius: |
Damage/Healing spells[edit | edit source]
Spell | Tome | Tier | Casting cost | Operation point cost | Description |
---|---|---|---|---|---|
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Tome of Cycles | 5 | ![]() |
30 | Target enemy unit sustains 30 ![]() ![]() |
Debuff spells[edit | edit source]
Spell | Tome | Tier | Casting cost | Operation point cost | Description |
---|---|---|---|---|---|
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Tome of Winds | 3 | ![]() |
15 | Targets an empty hex and pulls the closest enemy to within 3 hexes of that location. |
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Dark | 2 | ![]() |
10 | Enemy units in a 1-hex radius gain:
|
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Tome of the Doomherald | 3 | ![]() |
20 | Enemies in a 1-hex radius have a base 90% chance of losing -15 ![]() |
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Tome of Mayhem | 3 | ![]() |
20 | Targets in a 2-hex radius suffer 2 Misfortune. |
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Tome of Nature's Wrath | 7 | ![]() |
50 | Target non-Hero enemy:
|
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Tome of Winds | 3 | ![]() |
15 | Enemy units in a 1-hex radius have a base 90% chance of becoming Blind. |
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Tome of Teleportation | 5 | ![]() |
30 | Makes closest allied unit teleport to within 4 hexes of the target hex and heals this allied unit +30 ![]() |
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Tome of Subjugation | 5 | ![]() |
30 | On a target enemy Routing unit: |
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Tome of the Golden Realm | 8 | ![]() |
50 | Grants units in a 1-hex radius a 90% chance of becoming Gilded for 1 ![]() |
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Tome of Mayhem | 4 | ![]() |
40 | Target unit is inflicted with Infectious Insanity for 1 ![]() |
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Tome of Beasts | 1 | ![]() |
5 | Target enemy:
|
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Tome of the Reaper | 7 | ![]() |
50 | Target non-Hero enemy unit becomes:
|
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Tome of Pandemonium | 5 | ![]() |
30 | Inflicts a random negative status effect on all units in a 1-hex radius. |
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Tome of Scrying | 3 | ![]() |
15 | Target Enemies in a 1-hex radius gain:
|
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Tome of Oblivion | 7 | ![]() |
50 | Target non-Hero unit dies. After 2 ![]() ![]() |
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Tome of the Arch Mage | 9 | ![]() |
80 | Target enemy units in a 1-hex radius:
|
Healing spells[edit | edit source]
Spell | Tome | Tier | Casting cost | Operation point cost | Description |
---|---|---|---|---|---|
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Tome of Fertility | 4 | ![]() |
30 | Friendly units in a 2-hex radius gain 3 Regeneration. |
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Tome of the Reaper | 7 | ![]() |
50 | Resurrects target non-Hero unit:
|
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Tome of Roots | 1 | ![]() |
10 | Target friendly unit: |
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Tome of the Goddess of Nature | 10 | ![]() |
60 | |
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Tome of Cycles | 5 | ![]() |
50 | Until the end of battle, whenever a friendly unit dies, all other friendly units within 2 hexes heal +12 ![]() |
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Tome of Exaltation | 7 | ![]() |
60 | Returns target dead friendly unit to full ![]() |
Healing/Buff spells[edit | edit source]
Spell | Tome | Tier | Casting cost | Operation point cost | Description |
---|---|---|---|---|---|
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Industrious | 1 | ![]() |
10 | Target friendly unit: |
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Tome of the God Emperor | 10 | ![]() |
80 | Targets all friendly dead units with Faithful or Zeal. They come back to life with 50% of their total ![]() |
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High | 2 | ![]() |
10 | Target friendly unit: |