Army banners for an empire's army of 5 units. The gold banner shows the army is led by the the empire's ruler. The silver banner shows the army is led by a hero. The last banner shows the army does not contain any heroes.
Army banners for a non-empire armies. The tower banner shows the army belongs to a Free City. The black skull banner shows the army belongs to a Marauder Guard. The red skull banner shows the army belongs to an Infestation.
Age of Wonders 4 features a massive amount of units that cover a wide range of uses and strengths. Most units can be recruited from all races, often granting the unit combat bonuses depending on the race's traits. To be recruited, each unit requires a certain amount of Gold, which must be paid up-front, and
draft, which is paid as much as possible each turn and determines the number of turns it takes for the unit to be finished.
The type of a unit gives a rough indication of its role and determines which unit enchantments it is affected by and what bonuses it gets for elite and legend rank.
Type |
Common features |
Elite medal |
Legend medal |
Awakened |
Knightly Orders
|
Battle Mage |
- Repeating magic attacks.
- Often an offensive special ability with long range (6
) and/or area of effect.
|
+10% damage. |
Ignore up to 1 resistance. Ignore up to 2 status resistance.
|
+1 range on ranged and magic attacks. +20% accuracy.
|
Attacks have 60% chance of inflicting Weakened.
|
Fighter |
Melee unit that doesn't fall into another type.
|
+10% damage. |
+10 hp. +1 defense.
|
n/a
|
.
|
Mythic |
- Powerful Tier IV or V unit.
- Doesn't benefit from most unit enchantments.
|
+10% damage. +1 defense. +1 resistance. |
Killing Momentum (once per turn, regain 1 AP on kill).
|
n/a
|
+1 Strengthened and Regeneration on kill.
|
Polearm |
- Repeating melee attacks.
- and .
- +40% damage against and .
|
+10% damage. |
+1 retaliation attack.
|
+1 retaliation attack.
|
Attacks have 60% chance of inflicting Decaying.
|
Ranged |
Physical ranged attack.
|
+10% damage. |
+1 range on abilities. +20% accuracy.
|
+1 range on ranged and magic attacks. +20% accuracy.
|
Giant Slayer.
|
Scout |
- or , other abilities useful for scouting.
- Usually with a ranged attack.
- Only benefits from a limited selection of scout-specific unit enchantments.
|
+20% evasion. |
Sprint ability.
|
n/a
|
n/a
|
Shield |
and .
|
+1 defense. |
When this unit enters Defense Mode, adjacent friendly units gain Bolstered Defense.
|
+1 defense. +1 resistance.
|
Fearless and grants Fearless to adjacent friendly units when in Defense Mode.
|
Shock |
Single-action Charge Strike or Heavy Charge Strike, which cancel Defense Mode and retaliation attacks.
|
+10% damage. |
+20% critical chance.
|
n/a
|
Attacks have 30% chance of inflicting Stunned.
|
Siegecraft |
- Usually only available during siege battles with the appropriate siege project or city structure.
- Most are immobile.
|
n/a |
n/a
|
n/a
|
n/a
|
Skirmisher |
- Repeating melee attack and single-action ranged or magic attack.
- , , usually fast movement (40
move points).
|
+10% damage. |
Sprint ability.
|
n/a
|
+50% evasion.
|
Support |
- Single-action (usually) magic attack
- , and one or more support abilities that heal and/or buff allies.
|
+1 resistance. |
When this unit enters Defense Mode, adjacent friendly units gain Bolstered Resistance.
|
. Base attacks have 60% chance of inflicting Distracted.
|
Support abilities grant +2 Bolstered Resistance.
|
There are 6 possible ranks for each unit (listed in order of low to high):
Rank
|
XP Required by Tier
|
1 |
2 |
3 |
4 |
5
|
Recruit |
- |
- |
- |
- |
-
|
Soldier |
4 |
6 |
8 |
10 |
12
|
Veteran |
12 |
18 |
24 |
30 |
36
|
Elite |
24 |
36 |
48 |
60 |
72
|
Champion |
40 |
60 |
80 |
100 |
120
|
Legend |
80 |
120 |
160 |
200 |
240
|
+ hp per rank |
4 |
6 |
8 |
10 |
12
|
Army abilities are unlocked by the empire skill with the same name.
- Excavation can only be used on adjacent Earthen terrain and has a chance to open up new paths, buried treasures or hidden locations.
- Road Building, when toggled on, will construct roads over hexes in friendly or neutral territory the army travels over at the cost of 3
gold per hex without road.
- Forced march restores the army's
move points at the cost of 30% of their current
Hit Points and 10
mana per unit in the army.
Units stacked together will form an army, made up of up to 6 units that will fight together in combat and move on the world map at the speed of the slowest unit in the army.