Units

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Army banners for an empire's army of 5 units. The gold banner shows the army is led by the the empire's ruler. The silver banner shows the army is led by a hero. The last banner shows the army does not contain any heroes.
Army banners for a non-empire armies. The tower banner shows the army belongs to a Free City. The black skull banner shows the army belongs to a Marauder Guard. The red skull banner shows the army belongs to an Infestation.

Age of Wonders 4 features a massive amount of units that cover a wide range of uses and strengths. Most units can be recruited from all races, often granting the unit combat bonuses depending on the race's traits. To be recruited, each unit requires a certain amount of Gold, which must be paid up-front, and Resource unit production.png draft, which is paid as much as possible each turn and determines the number of turns it takes for the unit to be finished.

Type[edit | edit source]

The type of a unit gives a rough indication of its role and determines which unit enchantments it is affected by and what bonuses it gets for elite and legend rank.

Type Common features Elite medal Legend medal Awakened Knightly Orders
Unit type battle mage.png Battle Mage
  • Repeating magic attacks.
  • Often an offensive special ability with long range (6 Range) and/or area of effect.
+10% damage. Ignore up to 1 Unit stats resistance.png resistance.
Ignore up to 2 Resistance type status resistances.png status resistance.
+1 Range range on ranged and magic attacks.
+20% accuracy.
Attacks have 60% chance of inflicting Weakened.
Unit type fighter.png Fighter Melee unit that doesn't fall into another type. +10% damage. +10 Hit points hp.
+1 Defense defense.
n/a
Frenzy
Unit property frenzy.png
Frenzy
When this unit lands an attack, it gains a stack of Strengthened.
.
Unit type mythic.png Mythic
  • Powerful Tier IV or V unit.
  • Doesn't benefit from most unit enchantments.
+10% damage.
+1 Defense defense.
+1 Unit stats resistance.png resistance.
Killing Momentum (once per turn, regain 1 AP on kill). n/a +1 Strengthened and Regeneration on kill.
Unit type polearm.png Polearm
  • Repeating melee attacks.
  • First Strike
    Unit property first strike.png
    First Strike
    When attacked, a unit with First Strike will use a Retaliation Attack to attack first.
    and
    Charge Resistance
    Unit property charge resistance.png
    Charge Resistance
    Unaffected by the bonus effects of Charge attacks.
    Can be counteracted by using Heavy Charge Strike.
    .
  • +40% damage against
    Cavalry
    Unit property cavalry.png
    Cavalry
    This unit is mounted on an animal.
    and
    Large Target
    Unit property large target.png
    Large Target
    A large unit that:
    • Is 20% easier to hit with Physical Ranged and Magic attacks.
    • Has Charge Resistance.
    • Is immune to most displacement effects.
    • Has Demolisher.
    .
+10% damage. +1 retaliation attack. +1 retaliation attack. Attacks have 60% chance of inflicting Decaying.
Unit type ranged.png Ranged Physical ranged attack. +10% damage. +1 Range range on abilities.
+20% accuracy.
+1 Range range on ranged and magic attacks.
+20% accuracy.
Giant Slayer.
Unit type scout.png Scout
  • Farsight
    Unit property farsight.png
    Farsight
    The unit has +1 vision range.
    or
    Greater Farsight
    Unit property farsight.png
    Greater Farsight
    The unit has +2 vision range.
    , other abilities useful for scouting.
  • Usually
    Cavalry
    Unit property cavalry.png
    Cavalry
    This unit is mounted on an animal.
    with a ranged attack.
  • Only benefits from a limited selection of scout-specific unit enchantments.
+20% evasion. Sprint ability. n/a n/a
Unit type shield.png Shield
Defense Mode: Shield Wall
Ability type default.png
Unit ability defense mode shield wall.png
Defense Mode: Shield Wall
This unit ends its turn and goes into a defensive mode:
  • Extends its Zone of Control to all adjacent hexes.
  • +2 Defense Defense.
  • +2 Resistance Resistance.
  • Immune to Flank Flanking.
  • All adjacent friendly units gain +3 Defense Defense.
and
Shield Defense
Unit property shield defense.png
Shield Defense
This unit has +3 Defense Defense against non- Flank Flanking attacks.
.
+1 Defense defense. When this unit enters Defense Mode, adjacent friendly units gain Bolstered Defense. +1 Defense defense.
+1 Unit stats resistance.png resistance.
Fearless and grants Fearless to adjacent friendly units when in Defense Mode.
Unit type shock.png Shock Single-action Charge Strike or Heavy Charge Strike, which cancel Defense Mode and retaliation attacks. +10% damage. +20% critical chance. n/a Attacks have 30% chance of inflicting Stunned.
Unit type siegecraft.png Siegecraft
  • Usually only available during siege battles with the appropriate siege project or city structure.
  • Most are immobile.
n/a n/a n/a n/a
Unit type skirmisher.png Skirmisher
  • Repeating melee attack and single-action ranged or magic attack.
  • Swift
    Unit property swift.png
    Swift
    This unit ignores the effects of Slowing terrain in combat.
    ,
    Slippery
    Unit property slippery.png
    Slippery
    This unit does not trigger Opportunity Attack.
    , usually fast movement (40 Unit stats movement.png move points).
+10% damage. Sprint ability. n/a +50% evasion.
Unit type support.png Support
  • Single-action (usually) magic attack
  • Defense Mode: Warding
    Ability type default.png
    Unit ability defense mode warding.png
    Defense Mode: Warding
    Ends its turn and goes into a defensive mode:
    • Extends its Zone of Control to all adjacent hexes.
    • +2 Defense Defense.
    • +2 Resistance Resistance.
    • Immune to Flank Flanking.
    • All adjacent friendly units gain +3 Resistance Resistance and +3 Status resistance Status Resistance.
    , and one or more support abilities that heal and/or buff allies.
+1 Unit stats resistance.png resistance. When this unit enters Defense Mode, adjacent friendly units gain Bolstered Resistance.
Awaken
Ability type default.png
Unit ability awaken sun priest.png
Awaken
Always Hits Accuracy 4 Range
Target friendly unit gains Awakened for 3 Turn.
Cannot be used when within an enemy Zone of Control.
Cooldown: 1 Turn
.
Base attacks have 60% chance of inflicting Distracted.
Support abilities grant +2 Bolstered Resistance.

Rank[edit | edit source]

There are 6 possible ranks for each unit (listed in order of low to high):

Rank XP Required by Tier
1 2 3 4 5
Medal recruit.png Recruit - - - - -
Medal soldier.png Soldier 4 6 8 10 12
Medal veteran.png Veteran 12 18 24 30 36
Medal elite.png Elite 24 36 48 60 72
Medal champion.png Champion 40 60 80 100 120
Medal legend.png Legend 80 120 160 200 240
+Hit points hp per rank 4 6 8 10 12

Army abilities[edit | edit source]

Army abilities are unlocked by the empire skill with the same name.

  • Excavation can only be used on adjacent Earthen terrain and has a chance to open up new paths, buried treasures or hidden locations.
  • Road Building, when toggled on, will construct roads over hexes in friendly or neutral territory the army travels over at the cost of 3 Resource gold.png gold per hex without road.
  • Forced march restores the army's Unit stats movement.png move points at the cost of 30% of their current Hit points Hit Points and 10 Resource mana.png mana per unit in the army.

Unit list[edit | edit source]

Units stacked together will form an army, made up of up to 6 units that will fight together in combat and move on the world map at the speed of the slowest unit in the army.

References[edit | edit source]